Agetian
d676412291
- Fixed description generation for KW Devour.
2017-09-06 14:19:49 +00:00
Indigo Dragon
5fd5d032ef
Updates to Keywords again
2017-09-06 13:56:27 +00:00
Agetian
66ee09f656
- Added NeedsToPlayVar to Explore.
2017-09-06 13:50:29 +00:00
Indigo Dragon
8f57a55286
Updates to keywords
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So it's not the End of the World
2017-09-06 12:47:46 +00:00
Agetian
6498250114
- NPE prevention in CardZoom (still need to figure out why sometimes [seemingly randomly] the card on stack will become "castable" in mobile Forge in the first place).
2017-09-06 12:06:12 +00:00
Indigo Dragon
bf7b9a7057
CHANGES TO KEYWORDS !!!DANGER!!!
...
I'm messing with powers I don't understand. Here I go.
Following changes to menace that removed reminder text by removing the keyword.equals("Menace"), I conclude that you can add reminder text by inserting the keyword.equals("Keyword"). This is part one if it works, as it is for all the simple keywords that don't rely on numbers or costs (Compare Devoid with Awaken)
If this doesn't work, and everything breaks, burn it.
2017-09-06 12:06:01 +00:00
Agetian
8de7099c0f
- A little tweak to the "attack to trade" experimental code.
2017-09-06 11:36:02 +00:00
Agetian
c2b3c4919d
- [XLN] Added Favorable Winds, Storm Fleet Aerialist, Storm Fleet Arsonist.
2017-09-06 11:26:55 +00:00
Indigo Dragon
90b5531041
Updated Keyword Reminder Texts
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Notes: Technically, all the reminder texts here were the texts as described by Magic Comprehensive Rules 702. Keyword Abilities. However nobody actually follows the rules when making simple reminder text for actual cards. If people are confused over advanced situations where creatures become noncreature permanents but the reminder text specifies "creature", they should consult the overriding Comprehensive rules. Therefore; I feel justified in simplifying these 'reminder' texts.
2017-09-06 10:47:33 +00:00
Indigo Dragon
e57de3268f
illusionists_stratagem.txt Removed double "Draw a Card."
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street_spasm.txt Added a full stop.
2017-09-06 09:46:35 +00:00
Agetian
b9e68834de
- A little improvement in Suggest basic land count feature.
2017-09-06 08:50:46 +00:00
Agetian
5352514c2b
- KeepTapped Attach AI logic: try not to activate on things that can't tap.
2017-09-06 05:07:49 +00:00
Agetian
aa58b3df35
- [XLN] Added a couple deck hints.
2017-09-06 04:37:42 +00:00
Agetian
dfe5a90b06
- [XLN] Added Savage Stomp and Wily Goblin.
2017-09-06 04:36:06 +00:00
Agetian
893486eb93
- Reorganized addCardToZone a little bit.
2017-09-06 04:35:38 +00:00
Agetian
bdc684d2d1
- Fixed Dev mode Add Card to X functions.
2017-09-06 04:14:24 +00:00
Agetian
80bc435df6
- Added Dinosaur creature subtype to lists/TypeLists.txt
2017-09-06 03:34:44 +00:00
kevlahnota
00cbfa45d7
Minor tweak in InputSelectTargets and some string refactoring
2017-09-05 20:53:54 +00:00
Agetian
5c18270826
- ComputerUtilCost: sac costs (Sac<...>) use ";" as a delimiter and not "," (fixes e.g. the AI never sacrificing anything to Defiant Salvager).
...
- Added SacMe to Puzzleknot cards.
2017-09-05 19:35:35 +00:00
Agetian
aa86ef631b
- DeckGenUtil: some improvements to the suggest basic lands feature.
2017-09-05 19:09:06 +00:00
Agetian
c67a2bd458
- Added an Explores trigger (not used anywhere yet, can be used in the upcoming Explore effect later).
2017-09-05 18:05:33 +00:00
Agetian
f796ec32a7
- [XLN] Added Deadeye Quartermaster, Kitesail Freebooter, Overflowing Insight, Pirate's Cutlass.
2017-09-05 17:55:13 +00:00
Agetian
9ce43ea7a6
- [XLN] Added 5 cards.
2017-09-05 16:19:42 +00:00
Agetian
19702794e4
- Volcano Hellion: tweak the script such that it allows to choose any number.
2017-09-05 15:25:30 +00:00
Agetian
9015bfcac3
- Minor dev panel button movement.
2017-09-05 12:12:18 +00:00
Agetian
ad13ef9187
- Dev Mode: split the "Add Card to Play" functionality into two buttons: "Add Card to Battlefield", which acts like other Add Card to X buttons and adds the card directly to the battlefield, without using the stack and without firing ETB triggers; and "Cast Spell/Play Land", which acts like the old "Add Card to Play" button and uses the stack when necessary and fires all triggers.
2017-09-05 12:06:37 +00:00
Agetian
4a1b147a25
- A little improvement in script execution code in GameState.
2017-09-05 03:37:33 +00:00
Agetian
5970908a3f
- GameState: added a way to precast from a custom script line for the needs of Puzzle Mode.
2017-09-05 03:35:52 +00:00
Agetian
e3d37ca831
- Reverted an inadvertent experimental commit.
2017-09-05 03:27:29 +00:00
Agetian
4c9afb8c80
- Fixed puzzle PP18.
2017-09-05 03:27:08 +00:00
Agetian
253049ec5a
- [XLN] Added Shapers of the Nature.
2017-09-05 03:11:45 +00:00
Agetian
c1d7f86542
- [XLN] Added Drover of the Mighty.
2017-09-05 03:04:56 +00:00
Agetian
aa44fba1e5
- Added 2 puzzles coded by Xitax, 9 puzzles coded by Nigol.
2017-09-05 02:53:28 +00:00
kevlahnota
5dbf2b0ff5
Fix font display in landscape mode (instead of vertical names, it will display names horizontall) Edited
2017-09-05 02:47:55 +00:00
kevlahnota
8fcbaef064
Refactor some strings
2017-09-05 02:44:36 +00:00
Agetian
08c3509823
- [XLN] Added some more cards.
2017-09-04 18:55:56 +00:00
Agetian
d9961bc1a0
- [XLN] Added some more cards + patched up a couple cards a bit.
2017-09-04 18:55:14 +00:00
Agetian
9fd8c1f546
- Basic Survival of the Fittest logic (in addition to it already accounting for DiscardMe cards), most likely needs tweaking. Promoted Survival of the Fittest to RemRandomDeck from RemAIDeck.
2017-09-04 17:32:46 +00:00
Agetian
d265102f31
- [XLN] Added Wakening Sun's Avatar.
2017-09-04 16:20:34 +00:00
Agetian
063a50b14a
- Some modification of chance variables in the AI profiles related to the experimental attack/block trade options.
2017-09-04 13:24:56 +00:00
Agetian
ebb06b34b0
- Some more work on attack/block trades [experimental].
2017-09-04 12:18:06 +00:00
Agetian
bbc3a75e4a
- A NPE guard in the experimental pump code.
2017-09-04 09:59:07 +00:00
Agetian
86c5ef363e
- A tweak in the lure pump experimental code.
2017-09-04 09:00:23 +00:00
Agetian
daefcab8f5
- A little modification for the previous commit.
2017-09-04 05:42:41 +00:00
Agetian
3d5f9beac5
- ChangeZoneAi: implemented AILogic SacAndRetFromGrave, added it to Recurring Nightmare.
2017-09-04 05:40:27 +00:00
Agetian
0b01855bf4
- Maniacal Rage: promoted to RemRandomDeck.
2017-09-04 04:58:59 +00:00
Agetian
cc78904582
- GameState: support for targeting scripted abilities that use a Defined$ parameter originally (for Puzzle Mode needs).
2017-09-04 04:32:25 +00:00
Agetian
306b4652eb
- Fixing a potential crash in the experimental holdCombatTricks code.
2017-09-04 04:10:41 +00:00
Agetian
721a629ba8
- LifeInDanger AI: account for special cases with Worship and Elderscale Wurm
2017-09-03 18:58:51 +00:00
Agetian
4f00aeeed7
- Fixed a quest opponent deck file.
2017-09-03 15:57:32 +00:00