Commit Graph

649 Commits

Author SHA1 Message Date
slapshot5
26cfaaaba2 fix several places in AFs where compy wouldn't activate because it was checking the wrong param 2011-10-09 16:56:43 +00:00
slapshot5
b849c0c5aa Allow Compy to activate abilities in Draw phase. 2011-10-09 16:54:22 +00:00
Sloth
d34b4712ae - Fixed Rolling Temblor. 2011-10-09 07:18:33 +00:00
slapshot5
ed92acf9c6 AF_ChooseType for Creature types now uses list selection instead of free-text typing. 2011-10-09 00:19:25 +00:00
slapshot5
cda7968b19 convert Ignite Memories to script 2011-10-08 23:06:38 +00:00
slapshot5
413ffa9baa fix up the stack description for AF_Mill 2011-10-08 12:13:20 +00:00
slapshot5
641d016621 add AF_ChoosePlayer. Takes params for:
1. target/defined Player
2. Choices (defined for valid Player choices)

This can then be accessed by Defined$ ChosenPlayer
2011-10-08 11:10:31 +00:00
slapshot5
dd74417a19 fix WinLoseFrame so skinned buttons are not cut off on Mac OS X. 2011-10-08 10:28:32 +00:00
Doublestrike
84017a7a47 Splash screen now loaded from skin (theme). 2011-10-08 09:44:37 +00:00
jendave
c4df569af1 Checkstyle fixes 2011-10-08 07:49:38 +00:00
jendave
0f748398bf Checkstyle fixes 2011-10-08 07:37:21 +00:00
Doublestrike
74c88cc48a Added 25px horizontal insets to FButton.
Changed "Surrender" to "Quit" in QuestWinLoseHandler to prevent overflow.
2011-10-08 07:33:37 +00:00
Doublestrike
81866569b6 Minor fix to reset new card flags in QuestWinLoseHandler.
Note, "missing new card flag" bug is still present, probably from lines commented out in DeckEditorShop.java.
2011-10-08 06:54:43 +00:00
jendave
0bbd46011f Minor Gui cleanup - Menu items that require input should have "..." 2011-10-08 06:53:19 +00:00
Doublestrike
5b9df64b39 Fixed text antialiasing for FButtons. 2011-10-08 06:08:42 +00:00
Doublestrike
5d11ac9827 - Full support for skins in place.
- Default skin added.
- WinLose panel styled with new skinning system.
- Forge custom swing components added and available for use in Swing UI.
- WinLose panel written to use forge components.
2011-10-08 05:47:39 +00:00
Sloth
86dc99bc47 - Cards like Winter Orb and Stoic Angel will no longer allow players to untap permanents that could not untap otherwise. 2011-10-07 21:15:08 +00:00
Sloth
615ee79af4 - Converted Arctic Nishoba to script. 2011-10-07 20:39:47 +00:00
Sloth
90a44fbc91 - Converted Singe-Mind Ogre to script. 2011-10-07 14:12:13 +00:00
slapshot5
b7ba5065d9 add a bit more Exception handling in Gui_DownloadSetPictures_LQ for java.net.ConnectException 2011-10-07 06:16:19 +00:00
slapshot5
643f473144 small fix for displaying revealed card in AF_Reveal 2011-10-07 05:22:32 +00:00
slapshot5
ca9b09f211 add AF_Reveal for things like "target player reveals a card at random from his or her hand" Takes player defined/target, Random$ True and RememberRevealed$ True. 2011-10-07 05:15:30 +00:00
slapshot5
9a282cdf74 clean up some Java warnings 2011-10-07 04:43:58 +00:00
jeffwadsworth
0239f25600 - Added Sword of the Ages 2011-10-06 23:14:37 +00:00
Sloth
46bc44eba3 - Fixed Sword of the Meek. 2011-10-06 16:41:32 +00:00
Sloth
32ef454468 - Lands that become creatures will now always be moved to the front row. 2011-10-06 16:26:56 +00:00
Maxmtg
81de9f9ada very small refactoring for equipped (removed some redundant conversions toArray or back) 2011-10-06 14:37:05 +00:00
Sloth
bd6e1ecdd1 - Tokens with different summoning sickness will no longer stack. 2011-10-06 14:26:12 +00:00
Sloth
cfc9f22188 - Lands and tokens with different amounts/types of counters will no longer stack. 2011-10-06 13:50:20 +00:00
Sloth
8e8c04a5ba - The attack/block/phasing icons and counters will now also be shown on large cards (only casting cost will be omitted) 2011-10-06 12:36:11 +00:00
slapshot5
809abd9b8e add Gustcloak Harrier (from Onslaught) 2011-10-06 03:11:39 +00:00
slapshot5
410c9979fd add AF_RemoveFromCombat. It just takes a target or Defined. 2011-10-06 02:51:10 +00:00
slapshot5
4adcff39ec add an "Exit" option under the Menu menu from the main screen. 2011-10-06 00:42:05 +00:00
jendave
a84e93cf16 Add ability to generate proxies from deck editor 2011-10-05 23:01:03 +00:00
Sloth
487e0f1715 - Added the SVar "FullCost" to add additional costs to permanents.
- Added Makeshift Mauler, Skaab Goliath and Stitched Drake.
2011-10-05 20:51:01 +00:00
Sloth
55ba45f870 - Improved the implementation of the second ability of Rhys the Redeemed. 2011-10-05 16:19:34 +00:00
slapshot5
a230d52339 forgot some code for Ghazban Ogre. The LifeAmount param in Trigger restrictions now accepts any SVar, not just 'X'. 2011-10-05 07:48:01 +00:00
Hellfish
7c6b96acd2 *Removed debug output. 2011-10-05 07:13:36 +00:00
Hellfish
85a7fe15e1 *Added SVar$ to calculateAmount.
*Removed NumBlockersMinus1 triggeredobject from AttackerBlocked.
2011-10-05 07:12:10 +00:00
slapshot5
7babcc1ab4 a Card that bounces back and forth via a self-trigger of AF_GainControl doesn't need to say it's controlling itself 20 times... 2011-10-05 07:09:42 +00:00
slapshot5
57301b9193 I had to add a NumBlockersMinus1 param to the AttackerBlocked trigger due to TriggerCount not working in a second level of xMath 2011-10-05 05:03:31 +00:00
Hellfish
5b432a04e6 *Hopefully fixed the Plaxmanta issue on bugz. 2011-10-04 22:21:36 +00:00
Sloth
9958652fcf - Converted Callous Giant to script. 2011-10-04 20:19:33 +00:00
Sloth
2497dad385 - Added Teferi's Moat. 2011-10-04 19:14:08 +00:00
Sloth
c0ff8dabc3 - Moved the representation of counters to the left and made attack/block/phasing icons appear on top. 2011-10-04 18:07:43 +00:00
Maxmtg
41d907b6a8 Rarity constants no longer needed 2011-10-04 12:24:53 +00:00
Sloth
d44352f451 - Added Jeweled Torque. 2011-10-04 10:57:57 +00:00
Sloth
78d2cb58e9 - Added an AILogic parameter to AF ChoseColor.
- Converted Curse of Wizardry to script.
2011-10-04 10:46:02 +00:00
Sloth
10b203de68 - Fixed the combat damage distribution window (it's still using some of the old GUI stuff). 2011-10-04 07:52:37 +00:00
slapshot5
eed7f70dce fixed an exception in Tezzeret the Seeker 2011-10-04 06:12:53 +00:00