jendave
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bba8e9b200
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*Updated AEther Flash to trigger
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2011-08-06 16:13:44 +00:00 |
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jendave
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7feebbb3f3
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*Added boolean "Alone" parameter to the Attacks triggermode.
*Updated to triggers
AEther Vial
Agent of Masks
Ajani's Mantra
Akki Raider
Akoum Boulderfoot
Alaborn Cavalier
Algae Gharial
Alley Grifters
Angelic Benediction
Angel's Feather
Apothecary Initiate
Arcbound Crusher
Armageddon Clock
Auriok Champion
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2011-08-06 15:25:48 +00:00 |
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jendave
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24c6f784ae
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more small text fixes.
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2011-08-06 14:24:40 +00:00 |
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jendave
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0c70f8747c
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- Added the missing spell text to AEther Flash.
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2011-08-06 13:11:24 +00:00 |
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jendave
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ab2178bcb6
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Added SetInfo to card data. A
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2011-08-06 11:19:47 +00:00 |
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jendave
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b73a3f6b4e
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fix AEther Flash when AI has it in play. It was damaging human, not the creature that entered play. It was using WheneverKeyword, and this specific section of code makes no sense to me. It's the only card using this branch of code, so I changed this to card-specific code.
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2011-08-06 11:17:11 +00:00 |
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jendave
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59bb54274a
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Switched SVars from keyword to parsed in ReadCard. A-C
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2011-08-06 07:35:00 +00:00 |
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jendave
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604a43d48a
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4100 plus cards converted from cards.txt(r2008) A-B
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2011-08-06 06:19:31 +00:00 |
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