Commit Graph

10727 Commits

Author SHA1 Message Date
austinio7116
620c27a117 Attempts to fix comments in MR - correct RemAI, fix combine guildname move counters and add X Svar to electrodominance 2019-01-18 21:00:43 -05:00
austinio7116
3071f1f74b First batch of easy forgescribe cleanups with editions file 2019-01-18 21:00:42 -05:00
churrufli
07c2065917 Translating hard-coded text to res en-US.properties 2019-01-18 08:20:02 +01:00
Michael Kamensky
0f44b644c1 Merge branch 'bugfix' into 'master'
fix crash when selecting players

See merge request core-developers/forge!1282
2019-01-18 05:08:51 +00:00
Peter F. Patel-Schneider
8f2123f183 add fix to crash when selecting targets 2019-01-17 16:02:22 -05:00
Peter F. Patel-Schneider
595fbae34f Fix crash when selecting a player 2019-01-17 15:37:59 -05:00
Peter F. Patel-Schneider
3fd842c1e4 Merge branch 'master' of https://git.cardforge.org/core-developers/forge
Bactrack to upstream master to fix bug
2019-01-17 15:30:09 -05:00
Peter F. Patel-Schneider
11f9520c1e Highlight sa targets in Desktop GUI 2019-01-17 09:35:52 -05:00
Hans Mackowiak
4f953bf2e1 FIX Protean Raider 2019-01-17 05:42:10 +00:00
Peter F. Patel-Schneider
c7d9646f7f adjust highlighting for new manipulation interface 2019-01-16 13:10:56 -05:00
Peter F. Patel-Schneider
d4b4dc5ba0 Remove debugging print 2019-01-16 12:09:13 -05:00
Peter F. Patel-Schneider
2cd86bfe1e put yellow border on selectable cards 2019-01-16 12:09:13 -05:00
Peter F. Patel-Schneider
2f9fb96d29 use Iterators instead of Lists where possible in manipulateCardList 2019-01-16 12:06:21 -05:00
Agetian
ebaa96004f - Added puzzle PS_CFB (How Much Fireball Can You Channel). 2019-01-16 10:16:20 +03:00
Michael Kamensky
d381251472 Merge branch 'master' into 'master'
code cleanup for moveable card displays; add movement by clicking to display-based scry

See merge request core-developers/forge!1276
2019-01-16 07:07:16 +00:00
Hanmac
aab63e2029 CountersRemoveEffect: add ValidSource and CounterNum$ Any 2019-01-16 07:30:24 +01:00
Peter F. Patel-Schneider
3749f2a5de fix bug in computing manipulable card views 2019-01-15 22:10:05 -05:00
Peter F. Patel-Schneider
aa7ad578d5 change manipulateCardList to CardView 2019-01-15 06:24:11 -05:00
Hanmac
20eba0fbd7 GameAction: add PlayerController:confirmMulliganScry 2019-01-13 22:01:22 +01:00
Peter F. Patel-Schneider
735516e6d5 Fix bug in scry when scrying entire library 2019-01-13 10:25:35 -05:00
Hans Mackowiak
2640a509f9 Sunburst: rewrite using ETB counter 2019-01-13 14:10:44 +00:00
Hans Mackowiak
0606a00942 DeckFormat: A deck can have any number of cards named CARDNAME. 2019-01-12 16:13:00 +00:00
swordshine
af3c645521 Merge branch 'adaptReduceCost' into 'master'
Adapt: add ReduceCost for Pteramander

See merge request core-developers/forge!1267
2019-01-12 07:49:50 +00:00
Sol
59102b0e08 Update vicious_rumors.txt 2019-01-12 01:36:29 +00:00
Hanmac
17cff99c2b Adapt: add ReduceCost for Pteramander 2019-01-11 21:15:27 +01:00
Michael Kamensky
7d0dbff8bc Merge branch 'master' into 'master'
Select cards from any Zone that can be shown and do arrangeForScry by popping up library and moving cards (in desktop GUI); Pass min/max card selections through to GUI

See merge request core-developers/forge!1260
2019-01-11 17:08:50 +00:00
Hans Mackowiak
005fa3d732 Font of Agonies: use new PayLife trigger 2019-01-11 10:28:27 +00:00
Peter F. Patel-Schneider
3609ff9eff only use new input methods if in desktop GUI; remove debugging prints 2019-01-11 03:48:42 -05:00
Peter F. Patel-Schneider
09fc3ae60c add new GUI interface allowing cards to be moved around in a list and use for arrangeForScry if preference UI_SELECT_FROM_CARD_DISPLAYS is set 2019-01-09 21:13:09 -05:00
Rob Schnautz
b8f7d08fae Remove extraneous line 2019-01-09 05:50:07 +00:00
Rob Schnautz
576b7e2dd3 fix kane 2019-01-09 04:35:52 +00:00
Rob Schnautz
024b2e1a01 Add new quest opponent avatars to the downloader. 2019-01-09 04:23:24 +00:00
Rob Schnautz
daf4b9d974 ARN icons and some flavor text. 2019-01-08 03:25:43 +00:00
Rob Schnautz
36b3431975 rest of the LEB world icons 2019-01-08 02:54:36 +00:00
Rob Schnautz
3ded3926f4 Remove placeholder icons for shiny new icons. 2019-01-08 02:50:58 +00:00
Peter F. Patel-Schneider
69502dd97b Pass min/max through choice code so that user can't choose too many cards 2019-01-06 12:07:19 -05:00
Peter F. Patel-Schneider
234304f9ec Add option to select cards from any Zone that can be shown (implemented in desktop GUI only for now) 2019-01-06 10:47:20 -05:00
Hanmac
d0b569a07f Teysa Karlov: add Dieharmonicon to TriggerHandler 2019-01-06 11:38:58 +01:00
Hanmac
891f61701c Taps Trigger now flag for being used as Attacker 2019-01-05 20:52:40 +01:00
Hans Mackowiak
55da7435f8 CharmEffect: now allows zero choices 2019-01-05 12:01:30 +00:00
Hans Mackowiak
bbd48d1033 Adapt changes for Biomancer's Familiar 2019-01-04 19:38:37 +00:00
Hanmac
95dbc5333e updated card scripts, remove EndOfTurnLeavePlay, add tokenscripts 2019-01-03 16:02:04 +01:00
Agetian
765b0e4625 - XMage cube ports update (2 new cubes). 2018-12-27 21:19:45 +03:00
Hanmac
7f0f62abb6 Seance: use AddTypes and AtEOT instead of extra Clones defined 2018-12-27 17:31:34 +01:00
Hans Mackowiak
5a81cace02 Update growth_spiral.txt 2018-12-27 16:21:28 +00:00
Agetian
23d67ab0cf - Fixed the AI misplaying with Chamber Sentry. 2018-12-27 08:21:28 +03:00
Hanmac
fee83e0db4 Fix 'You may put' 'land card from your hand onto the battlefield' cards 2018-12-26 11:19:23 +01:00
Hans Mackowiak
af38b9b0e4 Update Trigger ChangesZoneAll
CardZoneTable: for Origin + Destination => CardCollection Tables

GameAction: Refactor

HumanPlay: use executePayment List if able
2018-12-25 18:13:44 +01:00
Hanmac
986c4a8d5c Fix Myth Unbound 2018-12-25 18:13:43 +01:00
Hanmac
6e2e86d782 cards: add Zegana and Ascendancy 2018-12-23 18:47:38 +01:00