Sloth
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fb41eb5992
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- Improved DestroyAllAi (AI will now check if the human can kill the ai next turn).
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2014-05-09 16:03:52 +00:00 |
|
drdev
|
97c5354889
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Flesh out XML read and write utility methods
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2014-05-09 04:06:31 +00:00 |
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swordshine
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b100812ed0
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- Converted hardcoded EOT delayed trigger in CopyPermanentEffect
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2014-05-09 03:53:51 +00:00 |
|
swordshine
|
9bef4762e1
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- Update scripts
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2014-05-09 01:52:26 +00:00 |
|
drdev
|
0c6c1f897c
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Refactor sound support so it can work on both desktop and android
|
2014-05-09 01:08:52 +00:00 |
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drdev
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82f121a7ef
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Switch from Gdx.files.local to Gdx.files.absolute
Ensure directories created for data and cache
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2014-05-08 18:02:47 +00:00 |
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drdev
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3926826bcb
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Refactor so error handler setup earlier
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2014-05-08 17:35:22 +00:00 |
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Krazy
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d4d6592d53
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A few minor tweaks for wording and calculating when rewards are awarded. (Ex: Jackpot is now awarded on the 80th win, not the 81st.)
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2014-05-08 17:30:20 +00:00 |
|
drdev
|
bf64e177e7
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Rename forge.view to forge.app
Alter external storage location
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2014-05-08 15:07:28 +00:00 |
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drdev
|
7a10e183ce
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Add support for debug logging
Tweak assets path for android
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2014-05-08 13:26:25 +00:00 |
|
swordshine
|
ae382760d0
|
- Fixed Bronze Horse
- Fixed a crash when Precursor Golem is targeted with an Electrolyze
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2014-05-08 04:56:36 +00:00 |
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drdev
|
e03b435154
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Fix mobile Maven build
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2014-05-08 04:23:08 +00:00 |
|
swordshine
|
c0c0186a4b
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- Prevent remembering unchanged cards in ChangeZoneEffect to fix Vanish into Memory
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2014-05-08 01:37:44 +00:00 |
|
swordshine
|
c3086b844f
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- Fixed Argothian Wurm by Xyx
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2014-05-08 01:08:00 +00:00 |
|
swordshine
|
7a4a562562
|
- Attempt to fix changing targets of wrapped abilities
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2014-05-07 14:04:49 +00:00 |
|
swordshine
|
dad0b7821b
|
- Fixed re-suspend cards
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2014-05-07 13:44:24 +00:00 |
|
swordshine
|
6516686fb6
|
- Fixed Dark Supplicant
|
2014-05-07 12:55:58 +00:00 |
|
swordshine
|
b2064cb0f0
|
- Fixed Takklemaggot
|
2014-05-07 12:51:44 +00:00 |
|
swordshine
|
b7d3630d6a
|
- Fixed Cruel Feeding by Zirbert
|
2014-05-07 04:08:39 +00:00 |
|
drdev
|
66e9c32ae4
|
Fix project setup
|
2014-05-07 03:57:03 +00:00 |
|
swordshine
|
2685419a05
|
- Attempt to fix another crash based on getAbility of RepeatEachEffect (Experimental Kraj)
|
2014-05-06 01:57:14 +00:00 |
|
swordshine
|
74504f22fe
|
- Attempt to fix a crash when cloned cards activate a delayed trigger effect. (e.g. Clone(AEtherling) activates the first ability)
|
2014-05-05 14:15:17 +00:00 |
|
swordshine
|
96174c8972
|
- Update two scripts
|
2014-05-05 09:59:11 +00:00 |
|
swordshine
|
c91f1854ea
|
- Fix Premature Burial so it works when casting from other's hand
|
2014-05-05 05:43:29 +00:00 |
|
swordshine
|
429c340166
|
- Fixed Panoptic Mirror
|
2014-05-05 04:32:45 +00:00 |
|
swordshine
|
01d24e1e37
|
- Attempt to fix cards like It that Betrays
|
2014-05-05 04:05:28 +00:00 |
|
swordshine
|
89cf695545
|
- Added Heartwood Storyteller Avatar
|
2014-05-05 02:04:25 +00:00 |
|
drdev
|
8e11cde662
|
Show scrollbar as needed for Players pane
|
2014-05-05 01:14:13 +00:00 |
|
drdev
|
511875929f
|
Update CHANGES.txt
|
2014-05-04 21:27:27 +00:00 |
|
drdev
|
4ba4533c61
|
Show storm count in card detail pane for storm cards
|
2014-05-04 21:25:00 +00:00 |
|
drdev
|
4aa8d57647
|
Support using TextRenderer to calculate text bounds
|
2014-05-04 19:05:59 +00:00 |
|
drdev
|
d8eaea4c00
|
Fix so visibility of Dev menu is set based on DEV_MODE flag
|
2014-05-04 18:44:16 +00:00 |
|
drdev
|
c2a75f9bce
|
Fix so DEV_MODE flag updated appropriately
|
2014-05-04 18:27:18 +00:00 |
|
drdev
|
9b4af1a58b
|
Ignore Thumbs.db
|
2014-05-04 16:41:30 +00:00 |
|
drdev
|
aa7aa7ac95
|
Support special card and SpellAbility rendering for DualListBox
|
2014-05-04 16:24:32 +00:00 |
|
swordshine
|
531fefb993
|
- Added Mana Web
|
2014-05-04 12:01:08 +00:00 |
|
Krazy
|
effd8cb2c8
|
Adjusted credit reward for life total differences.
|
2014-05-04 06:20:26 +00:00 |
|
drdev
|
f2ff5cc850
|
Fix so clicking on card detail pane properly flips cards
|
2014-05-04 05:10:48 +00:00 |
|
drdev
|
cdf8dd84ee
|
Refactor so mobile game can determine whether card can be flipped
|
2014-05-04 05:01:47 +00:00 |
|
Krazy
|
b869d5732f
|
Fixed a spacing problem.
|
2014-05-04 04:49:32 +00:00 |
|
Krazy
|
c7e4eb83ab
|
Fixed creatures row being created when no creatures were on the field while creature stacking is enabled.
|
2014-05-04 04:47:24 +00:00 |
|
drdev
|
cf85a22492
|
Support using FDeckViewer to show deck list for Gui player from match screens of mobile and desktop games
|
2014-05-04 04:41:45 +00:00 |
|
Krazy
|
056c8d0438
|
Added optional (default off) stacking for creatures in the same way that artifacts, enchantments, and lands are stacked.
|
2014-05-04 04:34:18 +00:00 |
|
drdev
|
d5eb533906
|
Support rendering items for Card objects more accurately
|
2014-05-04 03:53:22 +00:00 |
|
drdev
|
8f5d27e24b
|
Improve card zoom rendering size
|
2014-05-04 02:59:32 +00:00 |
|
drdev
|
7904f2bb76
|
Improve quality of card art by eliminating edges and making size consistent
|
2014-05-04 02:06:03 +00:00 |
|
drdev
|
3307455c7d
|
Prevent card art flickering in list
|
2014-05-04 01:26:41 +00:00 |
|
drdev
|
2294d49e6a
|
Support rendering cards in ListChooser
|
2014-05-04 01:10:29 +00:00 |
|
drdev
|
dcbec88fd7
|
Refactor ListChooser to support different renderers based on list type
|
2014-05-04 00:29:39 +00:00 |
|
Chris
|
1434c5ebb2
|
Added new card names to changes.txt.
|
2014-05-03 22:11:08 +00:00 |
|