Commit Graph

12 Commits

Author SHA1 Message Date
Agetian
5549604d0d - Tweak spell prediction when deciding whether to move equipment or not.
- Enable spell prediction (works for AttachAi only at the moment).
- The Default AI profile will only move equipment from one creature to another if the one it's currently attached to is useless, but will consider it a priority task to move equipment away from useless creatures.
- The Reckless AI profile will always move equipment from worse creatures to better ones but will prioritize getting as many threats and other permanents out before moving creatures around (currently - even if the creature the equipment is attached to was rendered useless).
2014-09-20 08:01:58 +00:00
Agetian
f55ae8ab95 - Disable all prediction for Main 2 spells until I can figure out the stack overflow issue. 2014-09-20 04:48:53 +00:00
Agetian
cdcb9c84be - Added a way to disable predictive analysis for spells in Main 2 via an AI property PREDICT_SPELLS_FOR_MAIN2 (currently prediction is enabled by default for all profiles). 2014-09-19 04:39:44 +00:00
Agetian
cf70a969b1 - At least for now, added an AI profile property RESERVE_MANA_FOR_MAIN2_CHANCE that indicates a chance that the AI would want to reserve mana for a main 2 phase spell. Currently set to 0 for all profiles (the AI will not reserve mana).
- The AI will obey mana reservations either if the spell ability is explicitly marked as low priority with SVar LowPriorityAI or, if it's not marked as low priority, depending on the random chance as specified in RESERVE_MANA_FOR_MAIN2_CHANCE.
2014-09-18 11:47:45 +00:00
Agetian
8c6d9615a8 - Raise the max mulligan limit to 3 cards for Reckless AI. 2014-09-11 12:26:18 +00:00
Agetian
7e7a069455 - Added a new AI profile property: MOVE_EQUIPMENT_TO_BETTER_CREATURES. Defines whether the AI will always move equipment to better creatures if it has mana ('always'), only move if the currently equipped creature becomes useless ('from_useless_only'), or never moves equipment around ('never').
- Added a new AI profile: Tricky (doesn't mulligan too heavily, moves equipment around from useless creatures).
- Default AI profile will not move equipment around (similar to how Forge operated before this change).
- Reckless AI profile will always move equipment to new more powerful creatures if it has enough mana and doesn't have other Main 2 plans.
- Some related refactoring.
2014-09-09 18:34:11 +00:00
teferi
076783aac4 reverting module refactoring changes 2014-03-02 14:19:50 +00:00
teferi
3ae604d414 extracting res folder from gui module and moving it to the bundles module 2014-02-28 09:18:40 +00:00
Agetian
b8b3fff684 - Changed the representation of booleans in AI profile config files to match the preference file conventions.
- Sorted the options in AI profile config files in alphabetical order.
2013-12-29 08:17:32 +00:00
Agetian
33a08f67ec - Changed the way AI cheating works. The old option "Smooth AI Land" is now replaced with a global toggle "Enable AI Cheating" which allows the AI personalities (profiles) that have various cheat options set in them to utilize those cheat options to gain card advantage over the human.
- Currently there is only one cheat option (CHEAT_WITH_MANA_ON_SHUFFLE) which works like the old Smooth AI Land option by allowing the AI to cheat-shuffle appropriate lands into appropriate places in the library to minimize mana lock.
- Both default AI personalities (Default.ai and Reckless.ai) currently have CHEAT_WITH_MANA_ON_SHUFFLE set to True, which emulates the old Smooth AI Land functionality: if the "Enable AI Cheating" option is enabled, both profiles will cheat-shuffle. If disabled, neither profile will cheat-shuffle.
- Overall, it is now possible to set AI cheating on a per-profile basis and it's also possible to globally disable AI cheating even for personalities that normally do cheat.
- When adding new AI cheating options, don't forget to check for the value of the global toggle which is FPref.UI_ENABLE_AI_CHEATS.
2013-12-29 07:42:07 +00:00
Agetian
55aa4350b9 - Fixed the Phasing icon not appearing immediately when the card phases in/out.
- Added support for an additional sound effect that is played when a card phases in/out (phasing.wav is played if available).
- Added the "CHEAT_WITH_MANA_ON_SHUFFLE" option to the stock AI profiles (not used yet, to be implemented soon).
- Organized the AI profile config files a little bit by sorting the options.
2013-12-29 06:13:42 +00:00
jendave
9f0308dd66 Start of re-org into modules 2013-11-08 10:05:52 +00:00