jendave
|
25efb35467
|
a little more WheneverKeyword cleanup
|
2011-08-06 23:56:08 +00:00 |
|
jendave
|
a08a71c553
|
- Convert Overwhelming Intellect to AF_Counter
|
2011-08-06 23:55:59 +00:00 |
|
jendave
|
1d8f8d1abd
|
removing WheneverKeyword code... Yeah!
|
2011-08-06 23:55:49 +00:00 |
|
jendave
|
fdef127647
|
- Convert Dauntless Escort to AF_Effect
- Cleanup in Phase and MagicStack
|
2011-08-06 23:55:37 +00:00 |
|
jendave
|
150d50f6e2
|
- Added Ezio 3 deck by Corwin.
|
2011-08-06 23:55:14 +00:00 |
|
jendave
|
f9de629f5d
|
- Added Tom Bombadil 3 deck by Corwin.
|
2011-08-06 23:54:57 +00:00 |
|
jendave
|
9fa102e280
|
make types and power/toughness overwritable in stAnimate. (two steps closer to Lignify actually being an aura)
|
2011-08-06 23:54:46 +00:00 |
|
jendave
|
b818ca046f
|
minor AI improvement in AF_Animate
|
2011-08-06 23:54:33 +00:00 |
|
jendave
|
69040ac299
|
remove old-style drawback checking in a few places
|
2011-08-06 23:54:25 +00:00 |
|
jendave
|
4a0c461ecc
|
convert Stitch in Time to AF
|
2011-08-06 23:54:10 +00:00 |
|
jendave
|
07dc0e717a
|
convert Bottle of Suleiman to AF
|
2011-08-06 23:54:00 +00:00 |
|
jendave
|
3286c30ef5
|
Add AF_FlipACoin (put in AbilityFactory_Clash.java for now; maybe these all go to an AbilityFactory_Chance.java or something like that)
|
2011-08-06 23:53:51 +00:00 |
|
jendave
|
d843a17b9c
|
- The AI will equip equipment earlier.
|
2011-08-06 23:53:43 +00:00 |
|
jendave
|
4e47e8a891
|
- The AI will no longer cast permanents with flash before the humans Declare Attackers step. Surprise!
|
2011-08-06 23:53:30 +00:00 |
|
jendave
|
d0c2d6cec5
|
- Added the decks Demon 3, Green Arrow 2 and Optimus Prime 3 by Corwin.
|
2011-08-06 23:53:23 +00:00 |
|
jendave
|
fbc49c7aac
|
add a DB$UntapAll; fix up Sword of Feast and Famine
|
2011-08-06 23:53:11 +00:00 |
|
jendave
|
dd009b27d4
|
fix a couple Java warnings.
|
2011-08-06 23:53:01 +00:00 |
|
jendave
|
b555e282a8
|
add a Drawback to AF_Regenerate
|
2011-08-06 23:52:55 +00:00 |
|
jendave
|
50ab778430
|
*Reorganized Clashed triggers running-
|
2011-08-06 23:51:54 +00:00 |
|
jendave
|
0454054834
|
*Tweaked passPriority to not resolve the whole stack if there are Simultaneous triggers waiting.
*Converted Mirari to triggers+CopySpell.
|
2011-08-06 23:51:40 +00:00 |
|
jendave
|
9cc196bb38
|
*Added Favor of the Mighty
*Fixed Soulless One LQ pic url
|
2011-08-06 23:51:31 +00:00 |
|
jendave
|
a273bfe991
|
convert Berserk to SA_Restriction
|
2011-08-06 23:51:14 +00:00 |
|
jendave
|
294af27d79
|
fix Java warning in CardList.java and remove obsolete function
|
2011-08-06 23:50:59 +00:00 |
|
jendave
|
0420af1c82
|
fix a Java warning in AF_ZoneAffecting
|
2011-08-06 23:50:51 +00:00 |
|
jendave
|
1ea742935f
|
several code simplifications along the way...
|
2011-08-06 23:50:43 +00:00 |
|
jendave
|
3269884f66
|
several code simplifications along the way...
|
2011-08-06 23:50:22 +00:00 |
|
jendave
|
7a0fc46e46
|
several code simplifications along the way...
|
2011-08-06 23:50:12 +00:00 |
|
jendave
|
7518e62456
|
code simplifications in ComputerUtil.java
|
2011-08-06 23:50:01 +00:00 |
|
jendave
|
9e3ee705f3
|
fix Berserk stack description
|
2011-08-06 23:49:54 +00:00 |
|
jendave
|
7240002584
|
convert Blight to script
|
2011-08-06 23:49:48 +00:00 |
|
jendave
|
def0d09f63
|
fix StackOverflow caused in checkStateEffects
|
2011-08-06 23:46:30 +00:00 |
|
jendave
|
d9ece1df58
|
remove explicit unEquip checking in Tezzeret the Seeker (it's not needed as it is not a state-based action)
|
2011-08-06 23:46:24 +00:00 |
|
jendave
|
44132aa0b4
|
consolidate some of the state based code so we don't iterate any more than need be.
|
2011-08-06 23:46:17 +00:00 |
|
jendave
|
54a3e618da
|
convert Chainer, Dementia Master to AF and triggers
|
2011-08-06 23:46:10 +00:00 |
|
jendave
|
0e5719b0f5
|
clean up some java warnings
|
2011-08-06 23:44:51 +00:00 |
|
jendave
|
086a482d93
|
*Added a Clashed trigger
*Added
Entangling Trap
Rebellion of the Flamekin
Sylvan Echoes
|
2011-08-06 23:44:42 +00:00 |
|
jendave
|
1f721eee45
|
convert Animate Artifact to stAnimateEnchanted
|
2011-08-06 23:43:20 +00:00 |
|
jendave
|
8fc7964099
|
- The AI will no longer use discard and mill abilities before main 2.
|
2011-08-06 23:43:11 +00:00 |
|
jendave
|
17d8443dd2
|
*Let doXMath use SVars. (See Soulless One)
*Added Soulless One
|
2011-08-06 23:43:03 +00:00 |
|
jendave
|
7bbf6c80e8
|
Equipment that becomes a creature will now fall off of what it is equipping as a state-based effect.
|
2011-08-06 23:42:47 +00:00 |
|
jendave
|
bc7b89cccf
|
remove some debug code from stAnimate
|
2011-08-06 23:41:30 +00:00 |
|
jendave
|
22ee4edb0c
|
add colors to stAnimate; fix some possible problems with source of stAnimate is removed from play.
|
2011-08-06 23:41:10 +00:00 |
|
jendave
|
137e8f4028
|
Fixed Set Codes for Opening Draft Deck
|
2011-08-06 23:40:14 +00:00 |
|
jendave
|
4cc9a6f8fd
|
- The AI will no longer use draw card abilities before main2.
|
2011-08-06 23:40:08 +00:00 |
|
jendave
|
bd6e0f3ec0
|
- The AI will no longer generate tokens with "At the beginning of the end step, exile CARDNAME." after the begin combat step.
|
2011-08-06 23:40:00 +00:00 |
|
jendave
|
1176ca7698
|
- The AI will no longer generate tokens without haste before main 2.
|
2011-08-06 23:39:54 +00:00 |
|
jendave
|
26d1162d23
|
- The AI will no longer use activated loseLife, poison and setLife abilities before main2.
|
2011-08-06 23:38:35 +00:00 |
|
jendave
|
dfbc148045
|
- The AI will no longer use activated lifegain abilities before main2.
|
2011-08-06 23:38:28 +00:00 |
|
jendave
|
ef54d429c3
|
- Fixed the typo in the deck description for White Knight 2 and White Knight 3.
|
2011-08-06 23:38:21 +00:00 |
|
jendave
|
1e6eb09572
|
- Turned Han Solo 3 into a Enchanted Evening deck.
|
2011-08-06 23:38:07 +00:00 |
|