Commit Graph

5684 Commits

Author SHA1 Message Date
jendave
25efb35467 a little more WheneverKeyword cleanup 2011-08-06 23:56:08 +00:00
jendave
a08a71c553 - Convert Overwhelming Intellect to AF_Counter 2011-08-06 23:55:59 +00:00
jendave
1d8f8d1abd removing WheneverKeyword code... Yeah! 2011-08-06 23:55:49 +00:00
jendave
fdef127647 - Convert Dauntless Escort to AF_Effect
- Cleanup in Phase and MagicStack
2011-08-06 23:55:37 +00:00
jendave
150d50f6e2 - Added Ezio 3 deck by Corwin. 2011-08-06 23:55:14 +00:00
jendave
f9de629f5d - Added Tom Bombadil 3 deck by Corwin. 2011-08-06 23:54:57 +00:00
jendave
9fa102e280 make types and power/toughness overwritable in stAnimate. (two steps closer to Lignify actually being an aura) 2011-08-06 23:54:46 +00:00
jendave
b818ca046f minor AI improvement in AF_Animate 2011-08-06 23:54:33 +00:00
jendave
69040ac299 remove old-style drawback checking in a few places 2011-08-06 23:54:25 +00:00
jendave
4a0c461ecc convert Stitch in Time to AF 2011-08-06 23:54:10 +00:00
jendave
07dc0e717a convert Bottle of Suleiman to AF 2011-08-06 23:54:00 +00:00
jendave
3286c30ef5 Add AF_FlipACoin (put in AbilityFactory_Clash.java for now; maybe these all go to an AbilityFactory_Chance.java or something like that) 2011-08-06 23:53:51 +00:00
jendave
d843a17b9c - The AI will equip equipment earlier. 2011-08-06 23:53:43 +00:00
jendave
4e47e8a891 - The AI will no longer cast permanents with flash before the humans Declare Attackers step. Surprise! 2011-08-06 23:53:30 +00:00
jendave
d0c2d6cec5 - Added the decks Demon 3, Green Arrow 2 and Optimus Prime 3 by Corwin. 2011-08-06 23:53:23 +00:00
jendave
fbc49c7aac add a DB$UntapAll; fix up Sword of Feast and Famine 2011-08-06 23:53:11 +00:00
jendave
dd009b27d4 fix a couple Java warnings. 2011-08-06 23:53:01 +00:00
jendave
b555e282a8 add a Drawback to AF_Regenerate 2011-08-06 23:52:55 +00:00
jendave
50ab778430 *Reorganized Clashed triggers running- 2011-08-06 23:51:54 +00:00
jendave
0454054834 *Tweaked passPriority to not resolve the whole stack if there are Simultaneous triggers waiting.
*Converted Mirari to triggers+CopySpell.
2011-08-06 23:51:40 +00:00
jendave
9cc196bb38 *Added Favor of the Mighty
*Fixed Soulless One LQ pic url
2011-08-06 23:51:31 +00:00
jendave
a273bfe991 convert Berserk to SA_Restriction 2011-08-06 23:51:14 +00:00
jendave
294af27d79 fix Java warning in CardList.java and remove obsolete function 2011-08-06 23:50:59 +00:00
jendave
0420af1c82 fix a Java warning in AF_ZoneAffecting 2011-08-06 23:50:51 +00:00
jendave
1ea742935f several code simplifications along the way... 2011-08-06 23:50:43 +00:00
jendave
3269884f66 several code simplifications along the way... 2011-08-06 23:50:22 +00:00
jendave
7a0fc46e46 several code simplifications along the way... 2011-08-06 23:50:12 +00:00
jendave
7518e62456 code simplifications in ComputerUtil.java 2011-08-06 23:50:01 +00:00
jendave
9e3ee705f3 fix Berserk stack description 2011-08-06 23:49:54 +00:00
jendave
7240002584 convert Blight to script 2011-08-06 23:49:48 +00:00
jendave
def0d09f63 fix StackOverflow caused in checkStateEffects 2011-08-06 23:46:30 +00:00
jendave
d9ece1df58 remove explicit unEquip checking in Tezzeret the Seeker (it's not needed as it is not a state-based action) 2011-08-06 23:46:24 +00:00
jendave
44132aa0b4 consolidate some of the state based code so we don't iterate any more than need be. 2011-08-06 23:46:17 +00:00
jendave
54a3e618da convert Chainer, Dementia Master to AF and triggers 2011-08-06 23:46:10 +00:00
jendave
0e5719b0f5 clean up some java warnings 2011-08-06 23:44:51 +00:00
jendave
086a482d93 *Added a Clashed trigger
*Added 
     Entangling Trap
     Rebellion of the Flamekin
     Sylvan Echoes
2011-08-06 23:44:42 +00:00
jendave
1f721eee45 convert Animate Artifact to stAnimateEnchanted 2011-08-06 23:43:20 +00:00
jendave
8fc7964099 - The AI will no longer use discard and mill abilities before main 2. 2011-08-06 23:43:11 +00:00
jendave
17d8443dd2 *Let doXMath use SVars. (See Soulless One)
*Added Soulless One
2011-08-06 23:43:03 +00:00
jendave
7bbf6c80e8 Equipment that becomes a creature will now fall off of what it is equipping as a state-based effect. 2011-08-06 23:42:47 +00:00
jendave
bc7b89cccf remove some debug code from stAnimate 2011-08-06 23:41:30 +00:00
jendave
22ee4edb0c add colors to stAnimate; fix some possible problems with source of stAnimate is removed from play. 2011-08-06 23:41:10 +00:00
jendave
137e8f4028 Fixed Set Codes for Opening Draft Deck 2011-08-06 23:40:14 +00:00
jendave
4cc9a6f8fd - The AI will no longer use draw card abilities before main2. 2011-08-06 23:40:08 +00:00
jendave
bd6e0f3ec0 - The AI will no longer generate tokens with "At the beginning of the end step, exile CARDNAME." after the begin combat step. 2011-08-06 23:40:00 +00:00
jendave
1176ca7698 - The AI will no longer generate tokens without haste before main 2. 2011-08-06 23:39:54 +00:00
jendave
26d1162d23 - The AI will no longer use activated loseLife, poison and setLife abilities before main2. 2011-08-06 23:38:35 +00:00
jendave
dfbc148045 - The AI will no longer use activated lifegain abilities before main2. 2011-08-06 23:38:28 +00:00
jendave
ef54d429c3 - Fixed the typo in the deck description for White Knight 2 and White Knight 3. 2011-08-06 23:38:21 +00:00
jendave
1e6eb09572 - Turned Han Solo 3 into a Enchanted Evening deck. 2011-08-06 23:38:07 +00:00