jendave
8f2dfd1ddc
resolved the excessive "TreeProperties returns null for...", it was a recursive call where null is okay and frequent
2011-08-06 04:01:33 +00:00
jendave
b5970064fe
- Made some changes to hasLevelUp() in Card.java (having level up counters != having level up).
2011-08-06 04:01:28 +00:00
jendave
3863f26b40
commented out a println("Evil hack"); in AllZone.java and marked it with a TODO
2011-08-06 04:01:23 +00:00
jendave
6cbeb4b1fe
1) commented out some System.out/err debug printing in ImageCache.java
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2) Marked stuff with DEBUG, so you can search for that to turn it back on, or to turn it back on in a debug context someday
2011-08-06 04:01:18 +00:00
jendave
14ba4b4fef
- Added Kazandu Tuskcaller.
2011-08-06 04:01:13 +00:00
jendave
f6a1699643
1) Added 4 LQ pic urls.
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2) Changed the makeToken command for Bottle of Suleiman and it will now allow the display of a token jpg named "c_5_5_djinn.jpg".
2011-08-06 04:01:07 +00:00
jendave
368b37a56e
documenting new hasLevelUp() function in Card.java
2011-08-06 04:01:01 +00:00
jendave
86adb2253b
1) tweaked Level up code in CardFactory_Creatures.java to initialize the Counters.LEVEL type to 0 for creatures with this ability
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2) added a public boolean hasLevelUp(); function to Card.java (relies on #1 )
3) added Venerated Teacher (relies on #2 )
2011-08-06 04:00:55 +00:00
jendave
d058b22f1c
level threshold tweaks for Ikrial Outrider, Caravan Escort and Knight of Cliffhaven
2011-08-06 04:00:49 +00:00
jendave
6932ee3ac9
1) add Knight of Cliffhaven from Rise of the Eldrazi
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2) add Ikiral Outrider from Rise of the Eldrazi
3) clean up a blank comment from Caravan Escort
2011-08-06 04:00:44 +00:00
jendave
2547c70991
adding Caravan Escort from Rise of the Eldrazi
2011-08-06 04:00:37 +00:00
jendave
791ce7110b
add Soulsurge Elemental from Rise of the Eldrazi
2011-08-06 04:00:26 +00:00
jendave
c5b19082de
added Hellion Eruption from Rise of the Eldrazi
2011-08-06 04:00:19 +00:00
jendave
abbe1cf318
1) added Skywatcher Adept - Levels are cool!
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2) fixed creature type for Lighthouse Chronologist
2011-08-06 04:00:12 +00:00
jendave
3f4b002005
Added the ability to undo Sol Ring with a new function "isUndoableMana" -- didn't want to mess with "isBasic" as it is used in many other places too.
2011-08-06 04:00:05 +00:00
jendave
7e84130434
added Lodestone Bauble. I think this is a pretty decent implementation, except that the delayed card effect is done at EndOfTurn.addAt()... instead of next upkeep like it's specified. There is a TODO in there for when such a mechanism exists.
2011-08-06 03:59:56 +00:00
jendave
f20f0a8fc5
- Added Lighthouse Chronologist.
2011-08-06 03:59:50 +00:00
jendave
e39bbd8038
- Fixed Aura Gnarlid.
2011-08-06 03:59:44 +00:00
jendave
48165ec430
- Output in the card detail panel (text area) of a card should look much better now for a card with level up.
2011-08-06 03:59:39 +00:00
jendave
974f3b36aa
- Added some level up functionality, along with Student of Warfare and Transcendent Master.
2011-08-06 03:59:33 +00:00
jendave
30936bdf7a
- Aura Gnarlid (forgot GameActionUtil).
2011-08-06 03:59:25 +00:00
jendave
f24ef76573
- Added Aura Gnarlid.
2011-08-06 03:59:20 +00:00
jendave
e0c292099a
a couple fixes for Sliver Legion
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1) made the cards.txt entry 7/7 and moved to top
2) the +1/+1 is for every *other* Sliver besides Sliver Legion (2 Slivers plus Sliver Legion is +2/+2 for all Slivers)
3) this bonus applies to all Slivers, not just the ones of Sliver Legion's controller
2011-08-06 03:59:08 +00:00
jendave
c6f75a22aa
added Winter Orb. A classic. :)
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My testing with Stasis, Winter Orb and Meekstone (or Marble Titan) combos show this is working for the main cases.
2011-08-06 03:59:01 +00:00
jendave
eba5a13c40
adding Keldon Warlord. Someone smarter than me can probably use the xCount code by something like:
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xCount("TypeYouCtrl.NonWall")
2011-08-06 03:58:55 +00:00
jendave
d1d55be8a1
adding Zuran Orb. Includes a couple helper functions in CardFactoryUtil.java:
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1) public static Card getWorstLand(String player);
2) public static CardList getLandsInPlay(String player);
2011-08-06 03:58:48 +00:00
jendave
87908a9ecf
adding Storm Seeker. TODO - when someone is ambitious, this can be converted to keyword with some changes to the keyword code.
2011-08-06 03:58:41 +00:00
jendave
c445b19f29
adding Twiddle
2011-08-06 03:58:35 +00:00
jendave
e62bc4f969
- Fixed Time Warp.
2011-08-06 03:58:24 +00:00
jendave
6315a6b46d
adding Kor Duelist
2011-08-06 03:58:19 +00:00
jendave
9b3b81843b
add Giant Tortoise to StaticEffects.java so it actually works...
2011-08-06 03:58:12 +00:00
jendave
1e72e780d3
1) Added 2 LQ pic urls.
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2) Added the AI code to the Goldmeadow Lookout token.
3) Added Stalking Assassin.
2011-08-06 03:58:07 +00:00
jendave
d8719f881b
- Added Burst Lightning (hardcoded, not sure how to keyword this one yet).
2011-08-06 03:58:01 +00:00
jendave
0f9e32ddc2
1) I created some AI for the cards that have the "Tap target creature" ability.
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2) Added 3 LQ pic urls.
3) Added Crowd Favorites and Naya Battlemage.
4) Commented out the code block for Thornscape Apprentice.
5) Changed the code objects for the cards which have tap target creature ability.
2011-08-06 03:57:55 +00:00
jendave
bc5f46ae46
- Fixed some bugs with Chainer, Dementia Master.
2011-08-06 03:57:48 +00:00
jendave
0f40a14365
- Added slapshot5's code for Near-Death Experience, Bottle of Suleiman, Fracturing Gust and Hurkyl's Recall.
2011-08-06 03:57:43 +00:00
jendave
eacdb4a66f
- Added Slapshot5's code for Natural Selection, Giant Tortoise.
2011-08-06 03:57:36 +00:00
jendave
f466c1d36c
- Added Epic Struggle, Reinforcements.
2011-08-06 03:57:23 +00:00
jendave
da6715ac7f
1) Added LQ pic url.
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2) Changed the cards.txt entry for Funeral Charm and moved it to the top.
3) Modified the Funeral Charm code and it now can give Swampwalk till EOT.
2011-08-06 03:57:16 +00:00
jendave
a7989ca4f9
- Small tweaks to Rampant Growth.
2011-08-06 03:57:10 +00:00
jendave
c4ebceea0b
- Added Rampant Growth.
2011-08-06 03:57:04 +00:00
jendave
5350f97e92
- Made some improvements in AI code for Oblivion Ring.
2011-08-06 03:56:51 +00:00
jendave
43dda30771
- Fixed Goblin Assault (shouldn't lose 1 life anymore).
2011-08-06 03:56:46 +00:00
jendave
3ea0e77925
Added code for Kor Firewalker.
2011-08-06 03:56:36 +00:00
jendave
b9955616bf
- Added Slapshot5's Kjeldoran Outpost code.
2011-08-06 03:56:31 +00:00
jendave
ef9fa1c75f
1) Added Gnat Alley Creeper and Stone Spirit and their LQ pic urls.
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2) Added a short test for a new keyword "CARDNAME can't be blocked by creatures with flying.".
3) Added Lone Missionary, it's LQ pic url and a small bit of code in the CardFactroy_Creatures code block for these types of creatures.
2011-08-06 03:56:25 +00:00
jendave
9596143170
The AI will only cast Mind Twist/Shatter if it can cause the human to discard at least two cards. Added a MaxX test into the canPlayAI() to make sure that the computer has enough untapped mana to power up the X cost.
2011-08-06 03:56:14 +00:00
jendave
cc1bb83c02
1) Added a spell.setDescription() to the reverted Riding the Dilu Horse code.
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2) Added the LQ pic url for Windrider Eel.
3) Added Veteran's Reflexes via keyword and added it's LQ pic url.
2011-08-06 03:56:08 +00:00
jendave
93f2c923b7
Added code for Explore.
2011-08-06 03:55:57 +00:00
jendave
76e0afc93b
1) Deleted Goldmeadow Dodger from cards.txt.
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2) Added these cards to the top of cards.txt: Amrou Kithkin; Fleet-Footed Monk; Goldmeadow Dodger; Sneaky Homunculus.
3) Added the LQ pic urls for the three new cards.
4) Commented out the old Goldmeadow Dodger test from the CombatUtil.canBlock() method.
5) Added Dennis SS5's keyword code to CombatUtil.canBlock().
2011-08-06 03:55:52 +00:00