Commit Graph

1975 Commits

Author SHA1 Message Date
Krazy
f1bfe69960 [maven-release-plugin] prepare for next development iteration 2017-04-22 06:10:37 +00:00
Krazy
8ef8197c92 [maven-release-plugin] prepare release forge-1.5.61 2017-04-22 06:10:22 +00:00
Krazy
be3c1cbbf2 Moved everything back to cardforge.org in preparation for release 2017-04-22 05:55:17 +00:00
Sol
836ebdc5e6 Initial checkin for Puzzle Mode 2017-04-08 15:17:07 +00:00
Agetian
d5c1582029 - Added a way to show the current storm count in the prompt pane (in desktop Forge) or prompt panel (in mobile Forge), it is optional and disabled by default (probably only useful for decks that rely on Storm and might clutter the prompt panel a bit in mobile Forge and thus make the text smaller). Can be enabled in Forge preferences via the "Show Storm Count in Prompt Pane/Panel" option. 2017-03-07 15:37:45 +00:00
Agetian
0da9ef985b - Preparing Mobile Forge build 1.5.61.003 (fixes a rather serious logic bug). 2017-03-07 06:42:45 +00:00
Agetian
b108031633 - Preparing Mobile Forge build 1.5.61.002. 2017-03-07 06:09:37 +00:00
Agetian
885776f66c - Preparing mobile Forge release 1.5.61.001. 2017-02-21 05:06:20 +00:00
Sol
7f82e78b92 [maven-release-plugin] prepare for next development iteration 2017-02-21 04:12:49 +00:00
Sol
c19c8a62e0 [maven-release-plugin] prepare release forge-1.5.60 2017-02-21 04:12:35 +00:00
Agetian
e89d091a27 - Preparing mobile Forge release 1.5.60.004. 2017-02-06 04:34:09 +00:00
Agetian
0b2513b14d - Preparing Mobile Forge release 1.5.60.003 (incremental). 2017-02-03 09:23:26 +00:00
Agetian
79da71ced1 - Somewhat better option name for auto-yield granularity. 2017-02-01 18:09:40 +00:00
Agetian
10f76eae82 - Implemented a toggleable option to auto-yield either per ability or per card ("Auto-Yield Mode" under Gameplay).
- Restored the historical Forge default of auto-yielding per ability.
2017-02-01 17:32:02 +00:00
Agetian
33a218f707 - Preparing mobile Forge release 1.5.60.002. 2017-01-31 15:13:21 +00:00
Agetian
f09be0ea5d - Do not offer Gauntlet-style "Next Round" option when playing a single Sealed/Draft match vs. a specific opponent in mobile Forge. 2017-01-30 15:00:12 +00:00
Agetian
af20732173 - Preparing mobile Forge release 1.5.60.001. 2017-01-29 20:04:44 +00:00
Agetian
4803c757ee [maven-release-plugin] prepare for next development iteration 2017-01-29 19:47:52 +00:00
Agetian
63809ef5ec [maven-release-plugin] prepare release forge-1.5.59 2017-01-29 19:47:46 +00:00
pfps
403ecda572 Show card when swiping or long-pressing in mobile prompt message area 2017-01-25 00:29:15 +00:00
pfps
5924706b1a Move several confirm popups to prompt pane - required modifying prompt pane to have a cardview instead of a spellabilityview 2017-01-21 16:28:11 +00:00
pfps
00ecfe7e49 Make mouseover on prompt pane show cardview of the controlling card if there is one 2017-01-20 00:48:01 +00:00
Agetian
c31d1bae80 - Added an option to preselect the last known order of simultaneous abilities to simplify confirming the previous order (which is by far the most common thing you'd want).
- Fixed an issue where the wrapped abilities triggered by different objects counted as different abilities for the purpose of remembering simultaneous ability order.
- Updated CHANGES.txt.
2017-01-18 12:23:13 +00:00
Agetian
ee65ad43a1 - Preparing mobile Forge release 1.5.59.002. 2017-01-18 06:23:59 +00:00
Sol
1ecb00ab85 - Display PT for nonCreature Vehicles in Mobile where they were previously not visible 2017-01-14 21:14:00 +00:00
Agetian
7d498e2b03 - Better (shorter) option name. 2017-01-14 19:51:48 +00:00
Agetian
ef27adc5c6 - Improved detailed spell ability descriptions when paying costs/targeting by getting rid of the Targeting ERROR text in the prompt box at the time when the SA is not yet targeted by the player.
- Made the detailed SA descriptions on paying costs/targeting optional (can be enabled/disabled in preferences, enabled by default) for people wanting the old behavior (which might especially be useful for mobile Forge on small screens).
2017-01-14 19:44:01 +00:00
Agetian
c76e6a0471 - Preparing mobile Forge release 1.5.59.001 2017-01-14 06:51:39 +00:00
Agetian
be29951d76 - Further progress with quest draft tournaments in mobile Forge. There are a few issues remaining, most notably a stupid duplication of "edit deck / leave tournament" button set in prepare deck mode that I can't solve (tried a gazillion things already) and the fact that AI vs. AI match results do not register properly unless the quest is in "Simulate AI vs. AI Matches" mode, In Simulate AI vs. AI Matches mode, the QDTs should be largely playable and completable (with a couple caveats). In non-Simulate mode, they are not completable yet. 2017-01-14 06:30:42 +00:00
Krazy
26eec4cf8b [maven-release-plugin] prepare for next development iteration 2017-01-14 02:08:47 +00:00
Krazy
5196c1bf62 [maven-release-plugin] prepare release forge-1.5.58 2017-01-14 02:08:36 +00:00
Agetian
4500f236f9 - Minor update in mobile QDT support, added an important TODO entry (to be done soon). 2017-01-06 13:51:56 +00:00
Agetian
1cd462d80b - Further updates to Quest Draft Tournament support in mobile Forge, it should now be kind of possible to complete a QDT, at least in "Simulate AI vs. AI Results" mode, with a couple caveats and issues. Work is ongoing. 2017-01-06 11:24:30 +00:00
Agetian
bf8f8bddf4 - Further progress with Quest Draft Tournament support in mobile Forge (not complete yet, but slowly getting there). 2017-01-05 19:50:51 +00:00
Agetian
5a3207273e - Minor cosmetic change. 2017-01-03 08:20:52 +00:00
Agetian
7eef52d7dd - Some improvements to QuestTournamentsScreen for the upcoming draft tournament support in mobile Forge. 2017-01-03 08:19:39 +00:00
Agetian
cc3a587e42 - Implemented biasing random (simulated) AI vs AI matches towards decks with higher draft rank value.
- Better name for the random decision simulation option.
2017-01-01 20:14:13 +00:00
Agetian
ac2881cc6c - Added a new quest preference "Do Not Play AI Matches" which allows the player to decide the outcome of AI vs. AI matches randomly instead of playing them out and thus simulating them. This is disabled by default, set to "1" to enable.
- Currently determines the outcome of all AI vs. AI matches in a 50-50 fashion. Might be upgraded later to bias the outcome towards a stronger deck judging by the total card draft rating value.
2017-01-01 16:06:28 +00:00
Agetian
1880fc6df1 - Removed unused imports. 2016-12-29 17:17:14 +00:00
Agetian
9b49b4ae95 - Removed the test code from QuestTournamentsScreen 2016-12-29 17:11:54 +00:00
Agetian
9b86aebaaa - Added Edit Deck and Leave Tournament buttons to quest draft tournament bracket screen in mobile Forge.
- Some more experiments with result injection (to be removed later).
2016-12-29 15:02:31 +00:00
Agetian
3959d171dc - Imports fix. 2016-12-29 07:48:21 +00:00
Agetian
1b63d4f39c - Update quest draft tournament screen when leaving draft editing screen.
- Prevent NPE in quest draft tournament screen if the tournament hasn't started yet.
- Added some test code for testing AIvsAI match result injections (will be removed later).
2016-12-29 07:47:54 +00:00
Agetian
c8ad6fe56a - Code formatting. 2016-12-29 05:24:56 +00:00
Agetian
823cb6c62a - Rudimentary implementation of quest draft tournament screen in mobile Forge (feel free to improve). 2016-12-28 17:27:26 +00:00
Myrd
1e95e14d6a Lazy-load cards in GameSimulatorTest to make it exec faster. 2016-12-27 17:56:11 +00:00
Agetian
aaa9bf1a73 - Removed an unused import. 2016-12-27 12:24:52 +00:00
Agetian
1d55b0cf33 - Ported the "Duel a Specific Opponent / Start a Gauntlet" functionality in Booster Draft and Sealed Deck game modes to mobile Forge. 2016-12-27 12:24:07 +00:00
Agetian
8024b4567a - Prevent a possible NPE in TextRenderer#updatePieces (mobile Forge) 2016-12-27 06:54:45 +00:00
Agetian
cae93fbc3c - Preparing mobile Forge publish v1.5.58.009. 2016-12-26 11:10:02 +00:00