Blacksmith
9e786bbdff
[maven-release-plugin] prepare for next development iteration
2018-03-20 01:14:26 +00:00
Blacksmith
6e6af1c6c4
[maven-release-plugin] prepare release forge-1.6.8
2018-03-20 01:14:23 +00:00
Michael Kamensky
8a41f8f476
Merge branch 'generated-stack-text' into 'master'
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improve the generated stack text for Brainstorm
Closes #350
See merge request core-developers/forge!303
2018-03-19 06:04:58 +00:00
Jamin W. Collins
49f050655c
improve the generated stack text for Brainstorm
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Fixes : core-developers/forge#350
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-18 15:21:15 -06:00
Jamin W. Collins
f270213bb7
Improve can't win/lose effects for multiplayer
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Fixes : core-developers/forge#170
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-18 13:38:49 -06:00
Hanmac
9af8fddaf3
Hexproof: is now done as CantTarget with special shared handling
2018-03-18 15:31:19 +01:00
Agetian
b959f61049
- Doomsday search effect should not be optional.
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- Temporarily make it impossible to use the new mass selection code with cards that have the ChangeNum parameter on AF ChangeZone because it allows the human to select an arbitrarily small or big amount of cards without any limitation.
2018-03-17 16:32:50 +03:00
Jamin W. Collins
a564f49381
allow human players to make mass select, sometimes
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-14 20:32:25 -06:00
Hanmac
9f7e02933f
CostDamage: use spellAbility as cause
2018-03-14 07:15:04 +01:00
Hanmac
0b64ffb4c7
DamageMap: use cause for Lifelink part
2018-03-14 07:15:03 +01:00
Hanmac
fffa4cf157
Card: move changed text and remove PreventAllDamageBy
2018-03-14 07:15:03 +01:00
Hanmac
c74b0a017b
Damage: add Cause Param for damage deal, needed for Silhouette or Bronze Horse
2018-03-14 07:15:03 +01:00
Hans Mackowiak
8ac13c0d6d
RepeatEachEffect: reset damageMap after being used
2018-03-14 07:15:02 +01:00
Hanmac
e9c02edfae
DamageMap: use DamageMap for RepeatEach cards and similar
2018-03-14 07:15:02 +01:00
swordshine
2120d4493e
- DOM: Added Tiana, Ship's Caretaker
2018-03-12 09:51:14 +08:00
swordshine
57c9c2fe90
- Fixed Firesong and Sunspeaker: the trigger should check the root spellability
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- FIXME: forge.game.card.CardDamageMap.triggerDamageDoneOnce(boolean) should add the source spellability to fix spells with Lifelink
2018-03-12 09:32:39 +08:00
swordshine
0251d5776e
- DOM: Fixed Firesong and Sunspeaker so cycling Renewed Faith wouldn't trigger it
2018-03-12 09:10:18 +08:00
swordshine
7b837b4468
- DOM: Added a few cards
2018-03-11 23:23:29 +08:00
swordshine
67064b3275
- DOM: Added Oath of Teferi
2018-03-11 20:16:13 +08:00
swordshine
b560df49a3
- DOM: Added Firesong and Sunspeaker
2018-03-11 18:23:47 +08:00
swordshine
23fcaaf5d0
- DOM: Added Darigaaz Reincarnated
2018-03-11 13:19:46 +08:00
swordshine
cd9702fd03
- DOM: Added Karn, Scion of Urza, Jhoira's Familiar, Jodah, Archmage Eternal, Mishra's Self-Replicator, and Mox Amber
2018-03-11 11:59:27 +08:00
swordshine
c249ed5f9f
- DOM: Added "Legendary Sorcery" Urza's Ruinous Blast
2018-03-10 22:29:26 +08:00
swordshine
795c071e64
- DOM: Added Evra, Halcyon Witness
2018-03-10 18:05:40 +08:00
swordshine
2f57a39fcc
- DOM: added "Historic" and Jhoira, Weatherlight Captain
2018-03-10 15:04:31 +08:00
Agetian
50a551f875
- A quick fix for ReplacementEffect hasRun on copied REs.
2018-03-08 22:21:12 +03:00
Hanmac
d9df1243b6
mark effect as final
2018-03-07 07:04:57 +01:00
Hanmac
b88365e475
SpellAbility fixed some changes
2018-03-07 07:04:00 +01:00
Hanmac
c5c3591471
TokenEffect: use sa instead of root
2018-03-06 22:11:35 +01:00
Hanmac
a47c3cf004
SetStateEffect: check for StoredTransform svar
2018-03-06 22:11:22 +01:00
Hanmac
59063bc194
CardTraitBase: use GameObject so it works with SpellAbility too
2018-03-06 22:08:27 +01:00
Hanmac
2e33b3162c
AbilityUtils: fixed getSpellAbilities if sa is null
2018-03-06 22:07:53 +01:00
Hanmac
1e7755b877
CloneEffect: setOriginalHost instead of setHostCard
2018-03-06 22:06:44 +01:00
Hanmac
7b8e92ace2
CardFactoryUtil: use AdditionalAbilityList with better check for Fabricate
2018-03-06 22:06:24 +01:00
Hanmac
e25247d0e5
SpellAbility: add IsTargeting property, fixed additional abilities for clone
2018-03-06 22:03:00 +01:00
Hanmac
93dc3338c1
SpellAbility: isValid check for root
2018-03-06 22:01:51 +01:00
Sol
90d9c45134
Merge branch 'multiplayer' into 'master'
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Multiplayer
Closes #157
See merge request core-developers/forge!262
2018-03-01 03:12:26 +00:00
Chris H
9a6f407a6d
Fix NPE for Tokens created by Liliana the Last Hope
2018-02-28 21:09:27 -05:00
Jamin W. Collins
26c0df6e05
network play: fix for Commander and Tiny Leaders variants
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This method is called numerous times, many before the Commander data has
been populated on the PlayerView objects. This is reflected a few lines
above where similar logic is applied to the current PlayerView. This
simply applies similar logic to the player's opponents.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-28 18:24:19 -07:00
austinio7116
d05e1e59dc
Merge branch 'token_scripts' into 'master'
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Allow scripts to be written for Tokens
See merge request core-developers/forge!236
2018-02-27 22:14:13 +00:00
Hanmac
6bb9dd1028
CardState: fixed copy with keywordcache
2018-02-26 07:20:51 +01:00
Blacksmith
d6278541dd
Clear out release files in preparation for next release
2018-02-25 22:55:10 +00:00
Blacksmith
5977598c71
[maven-release-plugin] prepare for next development iteration
2018-02-25 22:49:44 +00:00
Blacksmith
35706d71f7
[maven-release-plugin] prepare release forge-1.6.7
2018-02-25 22:49:41 +00:00
Blacksmith
c38f0900d1
Update README.txt for release
2018-02-25 22:48:23 +00:00
Jamin W. Collins
9fb556f180
add Serialization to Cost objects
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Resolves forge/#160
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-24 14:02:09 -07:00
Hanmac
b25bc72f3e
CardFactory: fixed keywords for SplitCards
2018-02-19 21:37:16 +01:00
tehdiplomat
6ca1269261
Add ability to load tokens via scripts before
2018-02-19 13:15:12 -05:00
Chris H
d374da0481
Refactor TokenEffect to be easier to add in TokenScripts
2018-02-19 13:15:12 -05:00
Hanmac
96d1777132
ChangeZoneEffect: it should Fizzle when removing to Command zone too
2018-02-18 20:58:12 +01:00