Anthony Calosa
616c234574
Merge pull request #2192 from tool4ever/loyaltyact
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Fix NumLoyaltyAct counting limit and additional wrong together
2023-01-02 09:03:19 +08:00
Anthony Calosa
776c7873af
Update CardDetailUtil.java
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fix facedown typeline status
2023-01-01 21:18:34 +08:00
tool4EvEr
e63ba22630
Fix NumLoyaltyAct counting limit and additional wrong together
2022-12-31 10:48:06 +01:00
Paul Hammerton
fa433ce94e
Merge pull request #2191 from JohnWilliams77/patch-69
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Update Secret Lair Drop Series.txt
2022-12-30 18:20:54 +00:00
Northmoc
f67f5636e0
ONE: Green Sun's Twilight and support ( #2175 )
2022-12-30 17:48:09 +00:00
tool4ever
a2d93861cf
Script fixes ( #2189 )
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* Update captain_rex_nebula.txt
* Update pirated_copy.txt
* Update face_of_divinity.txt
* Fix Primal Amulet transforming if counter gets replaced
2022-12-30 17:47:56 +00:00
JohnWilliams77
c3dcd36458
Update Secret Lair Drop Series.txt
2022-12-30 12:44:01 +00:00
JohnWilliams77
6bc950c508
Update Secret Lair Drop Series.txt
2022-12-30 09:15:46 +00:00
Anthony Calosa
7e7f36d1f0
Merge pull request #2186 from kevlahnota/newmaster2
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fix Adventure cards in exile lose "may be cast" when rewinding casting
2022-12-29 10:18:51 +08:00
Anthony Calosa
4f365848e1
update
2022-12-29 10:11:48 +08:00
Anthony Calosa
dc17e44289
Merge pull request #2139 from asvitkine/cleanup_lobby_ui3
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Clean up lobby code and fix a deck deselect bug.
2022-12-29 09:46:00 +08:00
Anthony Calosa
952950b8db
Merge pull request #2184 from pakoito/patch-2
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Fix language bundle log string
2022-12-29 09:44:57 +08:00
Anthony Calosa
fb4239196f
Merge branch 'master' into newmaster2
2022-12-29 09:44:26 +08:00
Anthony Calosa
21f9223981
fix Adventure cards in exile lose "may be cast" when rewinding casting
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- closes #2176
2022-12-29 09:34:05 +08:00
tool4ever
24e32e7af6
Clean up ( #2185 )
2022-12-28 21:45:53 +00:00
asvitkine
d6af6aa68f
Fix deck re-randomization on new game.
2022-12-28 14:04:15 -07:00
Paco
64a980b156
Fix loading bundle string
2022-12-28 20:59:53 +00:00
asvitkine
88308ecd5c
Support export/import states with arbitrary players. ( #2168 )
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* Support export/import states with arbitrary players.
Previously, the dump/setup game state dev options were only able to handle a 2-player human vs. AI game. This PR expands the functionality to support any number of players and ignores the type of player (naming them p0,p1,...,pN). The previous names of ai and human are supported for backwards compatibility.
2022-12-28 14:56:16 +00:00
Anthony Calosa
e20d40a435
Merge pull request #2137 from JohnWilliams77/patch-66
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SLX Variants
2022-12-28 22:38:25 +08:00
Anthony Calosa
def1c53bda
Merge pull request #2161 from HassanSky81/master
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Correct the update of POIChanges for bought cards from shops
2022-12-28 22:36:22 +08:00
asvitkine
b0d5d952e8
Add "ask simulated ai" dev option. ( #2180 )
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* Add "ask simulated ai" dev option.
Also moves the setup/dump game state options at the end of the list, as they're different from the other ones and shouldn't just be in the middle.
Also makes the code a bit more concise for the different mouse listeners.
* Fix comment location.
2022-12-28 10:02:47 +00:00
tool4ever
b51c6a3f1b
Clean up ( #2182 )
2022-12-28 07:15:17 +00:00
HassanSky81
7a3c19992a
Update PointOfInterestChanges.java
2022-12-27 22:34:31 +02:00
Mike S
a886305410
ONE: Kaito, Dancing Shadow + Token script ( #2163 )
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* ONE: Kaito, Dancing Shadow + Token script
ONE: Added script for Kaito, Dancing Shadow, plus his token script.
- Kaito, Dancing Shadow
- 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
* Update c_2_2_a_drone_deathtouch_leavedrain.txt
* Engine change to DamageDoneOnce
Engine change to accommodate proposed change to Kaito, Dancing Shadow's script
* Update TriggerDamageDoneOnce.java
* Update kaito_dancing_shadow.txt
* Update kaito_dancing_shadow.txt
* Update TriggerDamageDoneOnce.java
fix indention
* Update kaito_dancing_shadow.txt
Co-authored-by: Hans Mackowiak <hanmac@gmx.de >
2022-12-27 08:50:38 -05:00
Anthony Calosa
a00dc8fc4c
Update wicked_guardian.txt
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- closes #2172
2022-12-27 10:55:59 +08:00
Anthony Calosa
dc348969bc
Merge pull request #2171 from DorkmasterFlek/card-set-filter-crash
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Fix crash when filtering card sets in workshop
2022-12-27 09:31:56 +08:00
DorkmasterFlek
0645b23405
Fix crash when filtering card sets in workshop
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Null pointer exception caused a crash when trying to filter by set in the debug workshop. Null value was in the limitedSets parameter being passed in.
2022-12-26 15:44:42 -05:00
Northmoc
ef44210a56
ONE – 21 Dec (leaked card scripts) ( #2151 )
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* bonepicker_skirge.txt
* sinew_dancer.txt
* quicksilver_fisher.txt
* sawblade_scamp.txt
* furnace_punisher.txt
2022-12-26 19:14:15 +00:00
Northmoc
59d71045e0
tighten up Adversary cycle from MID ( #2162 )
2022-12-26 18:40:45 +00:00
Northmoc
abe5828195
YBRO: By Elspeth's Command and Yotian Courier + support ( #2114 )
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* by_elspeths_command.txt with support v1
* yotian_courier.txt
2022-12-26 13:25:15 -05:00
Anthony Calosa
f61fec3d02
Update livio changezoneall
2022-12-27 00:54:36 +08:00
tool4ever
037f1d0b7b
Some fixes ( #2170 )
2022-12-26 09:42:03 +00:00
Anthony Calosa
a5decc0b78
Merge pull request #2157 from asvitkine/sim_imprv
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Simulated AI: Fix land pruning logic and skip invalid targets.
2022-12-26 11:43:34 +08:00
jjayers99
ed51e606da
Forest town sprite fix
2022-12-25 18:11:28 -05:00
Paul Hammerton
247ec986a7
Merge pull request #2166 from paulsnoops/sld_update
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SLD Update
2022-12-25 18:47:20 +00:00
paulsnoops
01780ce433
SLD Update
2022-12-25 18:42:58 +00:00
Paul Hammerton
a14be95989
Merge pull request #2160 from JohnWilliams77/patch-68
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Update Secret Lair Drop Series.txt
2022-12-25 18:25:46 +00:00
JohnWilliams77
9097acdca5
Update Secret Lair Drop Series.txt
2022-12-25 15:21:04 +00:00
JohnWilliams77
c22eb54dff
Update Secret Lair Drop Series.txt
2022-12-25 09:48:12 +00:00
asvitkine
00c6771608
Fix ArrayIndexOutOfBounds exception printed to stderr. ( #2141 )
2022-12-25 09:11:52 +00:00
JohnWilliams77
34085f22f0
Update Secret Lair Drop Series.txt
2022-12-25 09:11:06 +00:00
jjayers99
9da7f17578
Adventure Mode shop Expansion (Merge fix)
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Slight corrections to waste_town_*.tmx to remove debug shop values.
2022-12-24 20:39:09 -05:00
jjayers99
cfdb5bea6c
Adventure Mode Shop Expansion
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New setting in Settings menu for Expanded Shops. After enabling and restarting app, a much larger pool of card shops will appear in towns, and towns will have a bit more variety within a given biome, divided up into three broad categories per region.
2022-12-24 18:47:55 -05:00
George
85fa4cd884
Merge remote-tracking branch 'origin/master'
2022-12-24 13:14:04 +02:00
George
cd2582408b
Correct the update of POIChanges for bought cards from shops
2022-12-24 13:09:39 +02:00
JohnWilliams77
d77b575ecd
Update Secret Lair Drop Series.txt
2022-12-24 09:03:47 +00:00
asvitkine
6e8a21a58a
Simulated AI: Copy changed SVars when copying state. ( #2159 )
2022-12-24 08:51:54 +00:00
asvitkine
4c568f941f
Clean up unused vars.
2022-12-23 20:33:01 -07:00
asvitkine
e788d3683a
Improve comment.
2022-12-23 20:31:41 -07:00
asvitkine
eb0f426adc
Use ComputerUtilAbility.isFullyTargetable() and add more tests.
2022-12-23 20:28:05 -07:00