*Added ActiveZones parameter to replacement effects to let replacement effects function wherever.
*Converted clones to ETBReplacement
*Added Essence of the Wild
*CardCharacteristics now copy ReplacementEffects
*ReplacementEffects now copy alot more stuff.
*Divvied up Replacement Effect running into layers
*Moved stuff common between Trigger and ReplacementEffect to TriggerReplacementBase
*Let AF_Tap tap cards on the stack in order to work with ETBReplacement.
*Converted Remote Farm to ETBReplacement.