TRT
35810fcb66
Fix counting
2022-12-14 22:41:09 +01:00
TRT
8d2e56e4dc
Improve damage check logic for losing + performance
2022-12-14 17:01:09 +01:00
Paul Hammerton
42a441d63a
Merge pull request #2064 from asvitkine/more_copy
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GameCopier: Handle copying of more game and player properties.
2022-12-13 09:19:37 +00:00
tool4ever
c303222f6f
Fix ante cards ( #2089 )
2022-12-12 21:23:32 +00:00
asvitkine
671b0e8985
Use playerMap for starting player.
2022-12-10 13:24:46 -05:00
asvitkine
e6e2950a6e
Fix crash in AI simulation code caused by a not found token.
2022-12-10 01:09:16 -05:00
asvitkine
8bd9759494
GameCopier: Handle copying of more game and player properties.
2022-12-09 23:27:49 -05:00
asvitkine
96b6bafc2b
Fix simulation AI exception with random effects.
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Uses a seeded deterministic random generator when simulating choices, which ensures the same number of sub-choices are always used, which the code requires. Adds a test.
2022-12-09 16:08:44 -05:00
Anthony Calosa
693dbbdd48
fix ConcurrentModificationException and reloading WorldSave
2022-12-07 10:57:14 +08:00
tool4ever
bdf09485a2
Clean up ( #2025 )
2022-12-05 18:43:56 +00:00
tool4EvEr
5ab6cca220
Extend logic
2022-12-02 22:30:05 +01:00
tool4EvEr
4834a0cc9a
Fix Bishop of Binding
2022-12-02 22:26:50 +01:00
tool4ever
5fa7d23196
StrictAmount fix ( #1993 )
2022-12-01 18:21:00 +00:00
TRT
24b1e9de31
Fix imports
2022-11-29 20:19:31 +01:00
TRT
f7fd335b10
Fix phasing in attached when entity stopped existing
2022-11-29 20:12:30 +01:00
TRT
56963e6d07
Clean up
2022-11-29 15:31:35 +01:00
tool4EvEr
cfc92a54f0
Fix zone choosing when searching
2022-11-28 10:07:10 +01:00
Anthony Calosa
4396a509d4
Merge pull request #1973 from tool4ever/phasingfix
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Phasing: store under which control it phased out
2022-11-28 15:17:48 +08:00
tool4ever
57c8644469
Clean up ( #1978 )
2022-11-27 22:51:42 +00:00
tool4EvEr
fbd2b1eaee
Phasing: store under which control it phased out
2022-11-27 12:21:25 +01:00
tool4EvEr
363631990a
Better fix for Bow of Nylea / avoid view update if AI only
2022-11-24 09:34:36 +01:00
Anthony Calosa
b8ea883259
Merge pull request #1902 from Northmoc/spaceb
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UNF: space_beleren.txt and support
2022-11-22 08:54:01 +08:00
tool4ever
ac3d9ce8ee
Misc cleanup ( #1940 )
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* Misc cleanup
* Fix check passing with no own creatures
* Improve StackDescription for Unsubstantiate
2022-11-21 20:37:24 +00:00
Northmoc
35365c0893
Solve issue 1472 ( #1528 )
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* ManaEffect.resolve add runTriggers boolean
* AbilityManaPart.produceMana incorporate runTriggers boolean
* caged_sun.txt refactor
* AbilityManaPart.produceMana split to add TriggerManaAdded
* TriggerManaAdded.java
* TriggerTapsForMana.java refactor out unneeded
* TriggerType.ManaAdded
* Adjust checks for new Trigger
* Caged Sun fix
* Fix False Dawn only affecting mana abilities
* Rework tapsForMana call
* Clean up
* Support default rules value
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
Co-authored-by: tool4ever <therealtoolkit@hotmail.com >
2022-11-21 20:37:01 +00:00
Northmoc
06e9827464
localize sector prompts
2022-11-19 10:37:29 -05:00
Northmoc
15b7909171
space_beleren.txt and support
2022-11-19 10:37:18 -05:00
tool4ever
8eca58e9e4
3 fixes ( #1925 )
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* Improve logic / avoid cheating
* Fix Aggregates.random on FCollection disaster
* Fix finding wrong SA
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2022-11-18 22:37:34 +03:00
tool4ever
3728e926cc
Some fixes ( #1911 )
2022-11-16 20:55:43 +00:00
tool4EvEr
5e1af59453
Fix being able to pay mana for Hogaak
2022-11-15 21:36:32 +01:00
tool4EvEr
41ef4fe2ce
Fix canFaceDownBeShownTo
2022-11-14 13:49:22 +01:00
TRT
60862e7537
Some card fixes
2022-11-11 14:16:04 +01:00
Northmoc
d40cfb985a
ChooseCardAi add error message
2022-11-06 14:38:53 -05:00
Northmoc
0c06184da8
update ChooseCardAi with "NotSelf" consumable
2022-11-06 14:38:52 -05:00
Anthony Calosa
e570479e8d
Merge pull request #1786 from asvitkine/fix_lands
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Fix simulation AI logic related to playing lands.
2022-11-03 20:52:28 +08:00
asvitkine
2804206776
Improve AI logic for cavern of souls. ( #1787 )
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* Improve AI logic for cavern of souls.
Improve AI logic for cavern of souls.
- Don't count token creature types when looking for most prominent creature type, since cavern of souls doesn't help with them.
- Weigh cards in hand and commanders double, as they are more likely to be cast.
I tested with a Tiny Leaders deck running Geist of Saint Traft that didn't have any creature type synergy and confirmed that the changes make the AI choose Spirit for Geist, rather than Human as before.
* Apply this to a few more cards.
* Remove a print statement.
* Address review comments.
2022-11-03 08:03:37 +03:00
asvitkine
b0120eedf0
Fix simulation AI logic related to playing lands.
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This got broken by the following refactor:
79c9c914e2
The result was that simulation AI was ignoring certain decision trees that involved
playing lands, leading to not considering certain lines of play and some log
messages printed to standard error. I've added a test that covers this logic to prevent
it breaking again in the future.
Also, a couple small clean ups to related tests.
2022-11-02 10:26:37 -04:00
tool4EvEr
d656bed11c
Update AI checks
2022-11-01 15:25:14 +01:00
tool4EvEr
d954f9dcb3
Cleanup
2022-11-01 14:37:51 +01:00
tool4EvEr
8481540237
Fix Sigarda's Aid failed to target & AITapDown
2022-10-31 18:15:13 +01:00
tool4EvEr
f40a26f52c
Fix color choice
2022-10-29 12:48:59 +02:00
Anthony Calosa
e4be03378a
fix colorchoice
2022-10-29 14:05:01 +08:00
tool4ever
ae255a8e8f
Fix Bargaining Table ( #1727 )
2022-10-22 12:10:39 +00:00
tool4EvEr
d6e51db755
Random cleanup + fixes
2022-10-20 22:58:51 +02:00
Northmoc
e00387f0fa
BOT: "new" mechanics ( #1679 )
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* CardFactoryUtil.addStaticAbility support "Living metal" keyword
* GameActionUtil.getAlternativeCosts() add "More Than Meets the Eye"
* Keyword.LIVING_METAL and Keyword.MORE_THAN_MEETS_THE_EYE
* TypeLists add Robot
* AlternativeCost.MTMtE
* ultra_magnus_tactician_ultra_magnus_armored_carrier.txt
* CardSplitType.Convert
* CardStateName.Converted
* GameState.addCard Converted check
* DevModeCheats for Converted
* Card.changeCardState() add Convert mode
* Card.isConvertable()
* PaperCard.hasBackFace add Convert
* Card implement convertedTimestamp
* Card.keywordsToText add Living metal to list
* DamageDealEffect.internalDamageDeal move "ExcessSVar" for more flexibility
* ComputerUtil.choosePermanentsToSacrifice improve AI for Megatron
* megatron_tyrant_megatron_destructive_force.txt
* optimus_prime_hero_optimus_prime_autobot_leader.txt
* ChangeZoneEffect.changeKnownOriginResolve support "Converted"
* Card.changeCardState() fixup
2022-10-17 19:04:06 +03:00
tool4ever
a75c68e640
Fix Ozolith logic ( #1698 )
2022-10-17 06:47:56 +00:00
tool4ever
acea8aa75d
Radiate fix ( #1688 )
2022-10-14 10:23:26 +02:00
tool4ever
b614b9b46f
Cleanup cards ( #1667 )
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* Card cleanup
* FailedToTarget fix
* Fix card
* Use ColorSet cache in favor of parsing
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2022-10-12 15:54:07 +03:00
rikimbo
b5b41186ce
Add additional AI logic for playing blink effects (try to get own stuff back or trigger ETB effects). ( #1664 )
2022-10-11 11:01:36 +03:00
tool4ever
839a9c8402
Unblockable fixes ( #1662 )
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* Add shortcuts
* Fix cards
* Clean up
* Fix CantBlockBy checks
* Fix stack overflow
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2022-10-10 06:57:30 +03:00
Northmoc
2834993cb5
Refactor K:Unblockable > Static ( #1551 )
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* round 1
* round 2
* 10 more (Oct 1)
* attempt to add "Pump" to EffectAi
* more 10/4
* more/fixes 10/4
* more 10/4 (80 to go...)
* more 10/4 (70 to go...)
* 10/5 (60 to go...)
* more 10/5 (50 to go...)
* more 10/5 (40 to go...)
* more 10/5 (30 to go...)
* 10/6 (20 to go...)
* more 10/6 (10 to go...)
* more 10/6 (last of pump -> effect)
* more 10/6 (continuous kw static > cantblockby... 30 to go)
* more 10/6 (continuous > cantblockby... 20 to go)
* more 10/6 (continuous > cantblockby... 10 to go)
* last 10/6 (continuous > cantblockby)
* Final keyword cleanup?
* GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable
* fish token!
* CreatureEvaluator evaluate for unblockable
* AttachAi evaluate for unblockable
2022-10-08 11:39:26 +03:00