Commit Graph

4425 Commits

Author SHA1 Message Date
Robin Woodby
07db8e5a94 Allow ESC to dismiss console in addition to android back button 2025-06-14 10:33:41 -04:00
Robin Woodby
ed7fb03b9c Fix issue where eventTouchUp is firing before keyUp in GameHUD 2025-06-14 10:33:41 -04:00
Robin Woodby
f0ebc3e6a0 Remove redundant call to openMenu causing flickering 2025-06-14 10:33:41 -04:00
Robin Woodby
f2570b4cef Update adventure mode deck editor to support ESC key to go back. 2025-06-14 10:33:41 -04:00
Robin Woodby
97e1939021 Fix enter key not working to save/load in menus 2025-06-14 10:33:41 -04:00
Robin Woodby
bebb894f3e Fix setText call for done button on rewards page 2025-06-14 10:33:41 -04:00
Robin Woodby
288c533c91 Revert reward scene done button text to check mark except for shop
This way translation when loading from file works for "Done"
2025-06-14 10:33:41 -04:00
MD200210
3ee6b0e58d Details Labels and Zooming on Adventure World Map (#7840)
* Details Button on Adventure Map.
Zooming on Adventure Map

* no Wildcard Import
2025-06-13 07:12:28 +03:00
EfourC
6bd6db3c16 Adventure: AccountingLabel animation update 2025-06-08 21:57:07 -04:00
Chris H
73a9dfcf43 Automate patch version increment 2025-06-05 23:37:40 -04:00
GitHub Actions
7a277ce283 [maven-release-plugin] prepare for next development iteration 2025-06-05 23:37:40 -04:00
GitHub Actions
f8b3f9dd30 [maven-release-plugin] prepare release forge-2.0.04 2025-06-05 23:37:40 -04:00
SprinkleMeTimbers
057dd867a8 Adventure: added support for dynamic deck count (#7669)
* Added: utility method for adding an integer selecting combo-box.

* Added: Adventure now supports dynamic amount of decks

* Tweaked: lowered max deck count to 20.

* Added: dynamic deck count can't ever be higher than the maximum in current version.
2025-06-03 13:17:30 +03:00
rwalters
53cb093f9e (Adventure) Fix draft scene transition (#7666)
* Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner)

* Fixing a bug in which the transition screen's non-blocking of the start match button can be clicked multiple times, which results in a crash when the match ends
2025-06-02 10:24:50 -04:00
Chris H
f847fc1669 Fix sketchbooks that are missing colons in the name 2025-06-02 07:22:26 -04:00
Agetian
bd9c72fee9 - Update Libgdx to 1.13.5. (#7636) 2025-05-21 18:12:33 +03:00
Chris H
c6bfdd5b78 Landscape Sketchbook expansion (#7618)
* Expand landscape sketchbooks

* Remove the sketchbooks for sale that are earned via quests
2025-05-21 06:57:58 +03:00
Hans Mackowiak
b57a5e9ad1 PaperToken: add CollectorNumber and update Downloader 2025-05-20 22:58:22 -04:00
Ryan Walters
485427c682 Fix poi references and an exception generated by failing to address non-swapped poi references, focusing on quest 18, A Focused Mind 2025-05-20 09:05:21 -04:00
Hans Mackowiak
ec9fc88734 ~ fix IterableUtil.and and Iterable.or usage (#7607) 2025-05-20 05:47:26 +02:00
Chris H
0c7b8c5b04 Collecting Landscape Sketchbooks adds that set to the basic land dialog (#7602)
* Collecting Landscape Sketchbooks adds that set to the basic land dialog

* Optimize the edition mapping
2025-05-18 07:33:11 +03:00
Chris H
15d49bc1b1 - Sort inventory by item type 2025-05-14 20:36:46 -04:00
Chris H
d84712b65d Lock smith prices when you click the Smith button 2025-05-14 20:36:28 -04:00
rwalters
35bc80767f Fix exit to world map edge cases (Adventure) (#7522)
* Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner)

* Attempt to band-aid two problems relating to showing a dialog to return to the main map, one in which some patrolling enemies ignore the menu restriction and another in which such enemies touching a player who is transitioning out of a dungeon causing a soft lock upon returning to the map
2025-05-12 23:28:00 -04:00
rwalters
93f7987312 Fix on the hunt hole (Adventure) (#7516)
* Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner)

* Fix an edge case where the On The Hunt quest can end up failing to ever spawn an enemy to hunt

---------

Co-authored-by: Agetian <stavdev@mail.ru>
2025-05-12 13:26:49 +03:00
Hans Mackowiak
cb0e594a6e CardEdition: add collector number for other (#7504)
* CardEdition: add collector number for other

* EditionEntry record

* Add getOtherImageKey

* Update StaticData.java

* use getOtherImageKey in getFacedownImageKey

* Update CardEdition.java

Remove findOther in favor of getOtherSet

* Update CardEdition.java

return findOther, but with Aggregates.random

* ~ move more helper images to ImageKeys
2025-05-12 06:59:20 +02:00
Jetz
ca59ac925c Fix weird behavior in image view with certain filters 2025-05-11 10:00:31 -04:00
Chris H
aeb39b99bb If the AI cloned your deck, don't use your deck as a reward base if there aren't more than 5 choices. 2025-05-10 09:05:54 -04:00
Ryan Walters
733d56246e Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner) 2025-05-09 23:18:45 -04:00
distillate personality
7902ad71d7 Update forge-gui-mobile/src/forge/adventure/data/AdventureQuestStage.java
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-09 21:54:11 -04:00
birdbath
2666de0adb Fix for 'Fetch' objectives that allows the user to 'Use' an item in their inventory at the PoI to complete the objective instead. 2025-05-09 21:54:11 -04:00
matthias8422
d74d2da755 Added a new Couldnt connect to server error message
Re wrote the URL parsing logic again, but due to increased complexity put it into a utility class
Fixed desktop version opening up a lobby even when it did not connect to a server
Wired up the new error message to mobile, and both error messages to Desktop
2025-04-28 17:56:08 -04:00
Jetz
bc9df8872f Added support for amount in give card command.
Added 'give print' command.
2025-04-23 12:48:03 -04:00
matthias8422
01a3b2723f Fixed bug where android boolean settings were not properly displaying their checked state (#7440) 2025-04-21 17:53:53 +00:00
matthias8422
07b10f736b Feature/network improvement android (#7418)
* initial network improvements for mobile

* Fixed settings menu message referencing proper localization string
2025-04-20 17:34:24 +00:00
matthias8422
0242189012 Fixed mobile server host UPnP dialog from accidently blocking ther GUI thread indefinatly (#7417) 2025-04-18 06:43:31 +00:00
NicolasCunha
9109207495 fix: concede shortcut not working due to event dispatch thread 2025-04-17 12:48:26 -04:00
Jetz72
4714319204 Store cards by collectorNumber instead of artIndex; PaperCard flag support (#7240)
* Refactor - Unknown set code to constant

* Refactor - Support for multiple initial selections for getChoices

* Covert noSell and marked color identities into serializable flags

* Fix cards in deck not being converted to newer noSell format

* unused imports

* Fix NPE

* Cleanup card filter

* Remove 14-year-old check that shouldn't be possible anymore

* CRLF -> LF

---------

Co-authored-by: Jetz <Jetz722@gmail.com>
2025-04-16 18:59:31 -04:00
tool4ever
e2e3c658a0 Relocate android specific dependency (#7387) 2025-04-12 05:47:07 +00:00
Chris H
5274c976ef Restore flatten plugin 2025-04-06 12:13:08 -04:00
GitHub Actions
280d2fed6d [maven-release-plugin] prepare for next development iteration 2025-04-06 12:13:08 -04:00
GitHub Actions
9ecea646d2 [maven-release-plugin] prepare release forge-2.0.03 2025-04-06 12:13:08 -04:00
Chris H
48a555817d Temporarily remove flatten plugin for release 2025-04-06 12:13:08 -04:00
Drecon84
fbc73fa22b Small fix to clean up the code
Combining ifs that do not need to be split up.
2025-04-03 16:16:39 -04:00
Drecon84
31790c3dc9 Remove Quest items on NG+
This removes quest items from a NG+ run in adventure mode. It might not remove all when a file has multiple NG+'s already, but multiple resets will remove all of the items.
I decided to remove the quest item tag from the teleport runes, since they are not added by a quest but can be bought in the store instead. Keeping them seems a good move for NG+.
2025-04-03 16:16:39 -04:00
Drecon84
7f9260f54c WASD Adventure take 3
Now actually putting the keybinds back in. Forgot to unrevert previously.
2025-03-31 21:24:31 -04:00
HeitorBittenc
e722c4b63c Removed token image fetch attempt from old server (#7287) 2025-03-29 19:01:29 +03:00
Hans Mackowiak
7fdd645026 Omen: first attempt (#7297)
* Omen: first attempt

* Support rendering

---------

Co-authored-by: tool4EvEr <tool4EvEr@192.168.0.60>
2025-03-29 16:54:20 +01:00
HeitorBittenc
fc761220d2 Removed 2 additional unnecessary requests for tokens images 2025-03-27 10:19:14 -04:00
HeitorBittenc
8fe3bd3c79 Removed unnecessary request for image fetching 2025-03-27 10:19:14 -04:00