drdev
94d13ba9b6
Add label with deck info at bottom of land panel
2014-06-20 04:34:54 +00:00
drdev
8b853f5037
Allow duplicating preconstructed and quest opponent decks
2014-06-20 00:31:03 +00:00
drdev
6f1153479a
Fix layout issues with Add Lands dialog
2014-06-11 21:09:56 +00:00
drdev
afe7d180a6
Create AddLandsDialog
2014-06-11 20:43:59 +00:00
drdev
ef49639193
Support renaming decks
2014-06-11 14:25:53 +00:00
drdev
801eaf0fed
Support saving changes to storage locations
2014-06-07 02:13:32 +00:00
drdev
a5d1f4e157
Add code for checking for updates
2014-05-30 20:47:34 +00:00
drdev
fcbe79ee3f
Make progress towards having download support work
2014-05-30 04:59:32 +00:00
Krazy
e1c35e06a2
Added FTP capabilities for Android build. Removed duplicate package-info.java files.
2014-05-26 18:40:42 +00:00
drdev
a90293c264
Support caching generated fonts for quicker load on subsequent attempts
2014-05-26 17:34:36 +00:00
drdev
4fd2df0093
Add support for checking for assets when opening android app
2014-05-03 01:40:06 +00:00
Maxmtg
74f9a5f722
Detach network code from game and gui.
2014-05-02 05:40:50 +00:00
drdev
f770986aa9
Fix so multiple abilities can be selected via menu in desktop app
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Remove straggler java.awt reference in forge-core
2014-04-28 18:43:03 +00:00
Krazy
7fddd89ca5
Somehow half the code wasn't included in the previous commit. This fixes that.
2014-04-21 00:16:56 +00:00
drdev
221be3d93d
Fix so FatPacks load
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Fix references to non-existant quest icon files
2014-04-10 02:43:51 +00:00
drdev
53c090def2
Prevent crash when failing to load quest items
2014-04-10 02:29:56 +00:00
drdev
9439bbbc57
Refactor out swing-related code from forge-gui into new forge-gui-desktop module
2014-04-08 23:01:39 +00:00
drdev
aca1e1bc4f
Add item manager to mobile game
2014-04-06 05:04:13 +00:00
drdev
8e207fd1e0
Work on ConstructedScreen
2014-04-02 00:00:07 +00:00
Sol
bebf1be6db
- Better fix for BoosterGenerator NPE
2014-03-29 16:31:54 +00:00
Sol
f58e85396c
- Fix NPE in BoosterGenerator when trying to generate a Foil card for an "empty" Pack (as seen in Fat Packs with no extra cards)
2014-03-29 16:28:59 +00:00
drdev
ffab69b0b4
Support loading more information into model
2014-03-09 05:05:16 +00:00
Sloth
b4ccd24e75
- Fixed deck generation ignoring singleton mode when adding basic lands.
2014-03-04 19:59:46 +00:00
teferi
076783aac4
reverting module refactoring changes
2014-03-02 14:19:50 +00:00
teferi
fe2acaef1b
moving res content to new forge resources module
2014-03-01 22:50:09 +00:00
Maxmtg
52cac29ca7
Deck import set recongition re-enabled
2014-02-25 09:26:07 +00:00
moomarc
204f65faac
- Archenemy moved to Constructed match setup
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- Basic team setup implemented
2014-02-17 16:12:21 +00:00
Maxmtg
fa3a140470
fix crashes in deck import when 'use latest edition' is unchecked.
2014-02-12 18:23:42 +00:00
Maxmtg
6468dcc712
bugfix: for cases when no foil is present
2014-02-11 04:56:01 +00:00
Maxmtg
c5923c31e9
DGM booster generation fixes
2014-02-11 04:50:12 +00:00
Agetian
01867e5352
- Made FoilAlwaysInCommonSlot the default choice (since all current sets use this option anyway).
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- Refactored the edition definitions, now slots newer than TSP do not include the FoilAlwaysInCommonSlot line, while the older sets with foils have a FoilAlwaysInCommonSlot=False line.
- Some definition fixes related to foil generation.
2014-02-10 10:18:56 +00:00
Agetian
b22ce18572
- Fix imports.
2014-02-10 08:34:09 +00:00
Agetian
02bb5942b3
- Get rid of a debug println.
2014-02-10 08:33:24 +00:00
Agetian
a72655fc79
- Read the foil chance in booster value from edition files as a US locale double.
2014-02-10 08:32:49 +00:00
Agetian
30fda0e7a8
- Simplify foil chance calculations, use double to represent chance.
2014-02-10 08:17:34 +00:00
Agetian
485aa06339
- Revert the previous representation of foil chances in booster (doesn't work the way I thought it would).
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- Changed the default chance of a foil in booster to 0.2143 (21.43%) which seems to match the official 1 foil per 70 cards more closely.
2014-02-10 07:38:13 +00:00
Agetian
bd5471cb30
- A comment is not necessary here (moved elsewhere).
2014-02-10 06:56:40 +00:00
Agetian
39c83b4870
- A more intuitive way to represent foil chance in booster in edition files (1:6 instead of 1667, 1:1 instead of 10000).
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- Updated Modern Masters definition file to use the new format.
2014-02-10 06:56:00 +00:00
Hellfish
a54a0ba985
*Moved common functionality of Trigger and ReplacementEffect into base class.
2014-02-09 13:56:04 +00:00
Agetian
e09ec6c165
- Better variable name.
2014-02-09 04:45:40 +00:00
Agetian
1fa0a2c81c
- Fixed a bug in booster generator that caused the foil from a wrong print sheet to be generated for sets that did not have a foil always in common slot.
2014-02-09 04:41:54 +00:00
Sol
c8eed79a2a
- Initial checkin for Additive Mana Conversion Static Ability (Restrictive Conversions currently not 100% correct)
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- Added Mycosynth Lattice
- Fixed Sunglasses of Urza
2014-02-09 02:37:09 +00:00
Agetian
686807b0d2
- A closer approximation of foil chance in booster (16.67% for 1:6 ratio instead of just 16%).
2014-02-08 20:03:01 +00:00
Agetian
d7224d7515
- Fixed a bug that caused the game to crash when generating boosters with no specified code (fixes full cardpool draft).
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.
2014-02-08 18:24:04 +00:00
Maxmtg
e9c273e40f
logic optimized
2014-02-08 17:13:35 +00:00
Maxmtg
9500b3d951
acquire booster edition once
2014-02-08 17:07:15 +00:00
Agetian
4f9fd821ec
- Added foil generation in booster packs (the UI support is currently incomplete, foils will not be distinguished in deck editors or displayed in pile view or booster card list for now; also, there is currently no option to disable the foil visual effect in GUI).
2014-02-08 16:16:23 +00:00
Agetian
80c70d321e
- Append the foil suffix to the card name instead of to the end of the line (looks better in the deck file and fixes foil card recognition).
2014-02-08 13:16:36 +00:00
Maxmtg
676fee32c6
renamed add/subtract methods, fixed bug with colorless payment
2014-02-08 12:56:54 +00:00
Maxmtg
715ee1f9ab
color conversion routine for mana implemented
2014-02-08 12:21:55 +00:00