drdev
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c09b003f19
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Prevent showing groups with no cards in them
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2014-07-17 03:30:11 +00:00 |
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drdev
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68bcae4101
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Add Set group by option
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2014-07-17 02:47:47 +00:00 |
|
Krazy
|
5007aa74d6
|
Final tweaks to quest loading screen.
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2014-07-15 21:03:24 +00:00 |
|
Krazy
|
6cc4f4b7d7
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Small tweaks to quest loading screen.
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2014-07-15 20:30:37 +00:00 |
|
Krazy
|
0f35e49703
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Redesigned the quest loading screen for the desktop version of Forge to match the new Android screen (displays more quest info).
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2014-07-15 18:36:06 +00:00 |
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drdev
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6afe46792c
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Refactor some spell shop logic to make it more reusable from mobile game
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2014-07-15 04:13:46 +00:00 |
|
drdev
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0190ccbedf
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Support editing quest decks
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2014-07-12 21:10:39 +00:00 |
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drdev
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4d169dd4b9
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Support showing mobile Forge version in BugReporter
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2014-07-12 20:24:16 +00:00 |
|
Krazy
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a50fb330a2
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Cleaned up more quest draft logic.
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2014-07-12 19:49:34 +00:00 |
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Krazy
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cbcd527dd5
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Removed the quest draft logic from the UI controller to make porting to other platforms much easier.
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2014-07-12 19:41:18 +00:00 |
|
drdev
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0f299fcc09
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Support respecting avatar specified by quest event
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2014-07-12 05:24:52 +00:00 |
|
drdev
|
1eae4e423e
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Prevent breaking win streak label for desktop game
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2014-07-07 04:20:10 +00:00 |
|
drdev
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787bb94d6d
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Fix so quest stats updated
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2014-07-07 04:16:15 +00:00 |
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drdev
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47b3adeba2
|
Support loading existing quests
|
2014-07-06 22:56:20 +00:00 |
|
drdev
|
7dd6e74089
|
Add setting for skipping mobile mana pool prompt to mobile game and reposition it within desktop game
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2014-07-06 17:57:38 +00:00 |
|
elcnesh
|
4da4ddb5e5
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Add preference to enable/disable mana pool emptying prompt.
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2014-07-06 14:37:31 +00:00 |
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drdev
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e4e1368fb1
|
Flesh out New Quest screen
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2014-07-06 05:25:57 +00:00 |
|
drdev
|
c89cc33cd6
|
Refactor some quest code to make it reusable by mobile game
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2014-07-06 02:37:23 +00:00 |
|
drdev
|
b51b67e6f0
|
Show Undo in prompt if last action is undoable
Clean up unnecessary items from Game menu
|
2014-07-01 04:46:24 +00:00 |
|
drdev
|
54566e5d83
|
Fix so music is properly paused when minimized
Fix so music isn't paused when dialog opened
|
2014-06-29 19:54:46 +00:00 |
|
drdev
|
47ba47b06f
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Fix so music doesn't change when opening preferences page the first time
|
2014-06-29 19:36:18 +00:00 |
|
drdev
|
f5fa6515db
|
Fix so match music switches back to menus music when closing match screen
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2014-06-29 16:13:13 +00:00 |
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drdev
|
b1f2a7e05f
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Support playing background music for desktop game
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2014-06-29 15:56:40 +00:00 |
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drdev
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b6aeb05170
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Shell out desktop game for background music support
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2014-06-29 04:36:51 +00:00 |
|
drdev
|
7c821455aa
|
Support switching tracks when music completes
|
2014-06-29 03:22:46 +00:00 |
|
drdev
|
4a78323b3c
|
Refactor how music is managed
|
2014-06-29 03:14:24 +00:00 |
|
drdev
|
89c164e7f3
|
Improve deck editing support for variants
|
2014-06-27 15:42:09 +00:00 |
|
drdev
|
74e64c36d7
|
Refactor deck chooser and editor to support variants
|
2014-06-27 05:03:24 +00:00 |
|
drdev
|
1f60f28d2b
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Fix concurrent modification for desktop game (hopefully)
|
2014-06-27 00:25:05 +00:00 |
|
drdev
|
5e13d9a8dc
|
Fix so certain card details like P/T don't flicker as phases change if static effects are being applied
|
2014-06-24 02:15:30 +00:00 |
|
drdev
|
6c2e8e0eea
|
Fix compile warnings
|
2014-06-22 21:57:56 +00:00 |
|
drdev
|
4f4118daf4
|
Fix issue where quest icons wouldn't appear
|
2014-06-22 21:37:44 +00:00 |
|
Krazy
|
fae0dfeb45
|
Had hoped to find time to fix targeting overlay CPU usage this week, but was unable to. This adds the functional code back in with no fixes.
|
2014-06-19 17:24:43 +00:00 |
|
drdev
|
cd6700b087
|
Prevent adding basic lands to sealed deck by default for mobile game
|
2014-06-12 01:50:09 +00:00 |
|
drdev
|
5821c0f5fc
|
Support saving deck, prompting to save if changes made, and refreshing decks list when returning to previous screen
|
2014-06-10 02:33:11 +00:00 |
|
Krazy
|
5307a8fbe2
|
Fixed the UI thread maxing out CPU cores when rendering targeting arrows.
|
2014-06-10 01:06:19 +00:00 |
|
drdev
|
5ec6e504bc
|
Support generating sealed deck for mobile game
|
2014-06-08 21:56:57 +00:00 |
|
Krazy
|
1c0696e5bb
|
Removed debugging code.
|
2014-06-08 19:16:52 +00:00 |
|
Krazy
|
ea646ff9ad
|
Fixes for old quests not working with tournaments.
|
2014-06-08 19:15:40 +00:00 |
|
drdev
|
20a7da9302
|
Start working on draft screen
|
2014-06-07 03:38:35 +00:00 |
|
Krazy
|
e877613d32
|
Finished up the tournament mode. Added changes to changes.txt. See forums for complete details.
|
2014-06-06 07:31:57 +00:00 |
|
Krazy
|
9f776f0d1a
|
Changed the way draft tokens work. Players can now spend tokens freely while drafts are generated every 5 turns regardless of token count.
|
2014-06-05 21:29:13 +00:00 |
|
Krazy
|
6e2a9be30d
|
Removed ability to concede for AI in tournaments.
Rewrote booster configuration selection for tournaments.
Minor balance adjustments for tournaments.
|
2014-06-05 20:37:15 +00:00 |
|
drdev
|
4f15de6639
|
Refactor so profile props can be loaded for mobile game
|
2014-06-05 19:21:50 +00:00 |
|
elcnesh
|
8c1bd75c6b
|
Commander damage from your own commander can be lethal, so do not omit this number when displaying commander damage.
Format commander damage in multiplayer games a bit nicer.
|
2014-06-05 14:20:41 +00:00 |
|
Sol
|
e04b64f7be
|
- Initial checkin for Winston Draft mode. The menu item for Winston Draft is currently commented out, but it should be functional even though the AI is randomnly taking piles based on pile size.
|
2014-06-05 02:39:48 +00:00 |
|
Krazy
|
423a9f1687
|
Rewrote draft generation and rotations.
|
2014-06-03 23:58:50 +00:00 |
|
elcnesh
|
0a51c45081
|
Fix putting creatures onto the battlefield blocking. They are inserting into the existing damage assignment order.
|
2014-06-03 14:24:36 +00:00 |
|
Krazy
|
5b073a4f56
|
Few tournament tweaks and fixes.
|
2014-06-03 00:25:28 +00:00 |
|
Krazy
|
c7357eaacd
|
Prevent draft scumming by removing the draft from the quest if the draft is left early.
|
2014-06-01 21:13:58 +00:00 |
|