drdev
9697bd298d
Start working on Landscape home screen layout
2015-05-06 01:21:53 +00:00
drdev
4a09b1ef92
Start working on Landscape mode
2015-05-05 23:45:24 +00:00
drdev
49cc5d218a
Version bump to 1.5.40.003
2015-05-05 00:11:12 +00:00
drdev
d15536ae4b
Fix a couple warnings
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Version bump to 1.5.40.002
2015-05-04 23:30:36 +00:00
drdev
ffe9e42d93
Fix warnings
2015-05-03 18:46:02 +00:00
drdev
4b49b6f186
Allow showing LoadingOverlay between screens
2015-05-03 18:45:12 +00:00
drdev
33305205c6
Use 30 life instead of 40 for 2 player Commander
2015-05-03 17:45:41 +00:00
drdev
3901eabedb
Allow opening screens from overlays without issues
2015-05-03 17:33:46 +00:00
drdev
03b78eb1f1
Version bump to 1.5.40.001
2015-05-03 17:19:52 +00:00
Krazy
1398b690ff
Overhauled the quest starting pool generation and options. See CHANGES.txt for details. Color bias quest preference will need changing to work properly (value range is now 10 times greater).
2015-05-03 01:35:21 +00:00
drdev
8e65ebaead
Use dialog when prompting for deck
2015-05-02 16:56:50 +00:00
drdev
41781c09ec
Don't use promptForDeck for DeckManager
2015-05-02 16:18:47 +00:00
drdev
3f2fa96e25
Support copy to clipboard for Deck Editor in mobile game
2015-05-02 16:02:44 +00:00
Krazy
f0f741ace4
Cleaned up and the new quest section for readability and added an option to allow duplicate cards in a quest's starting pool
2015-05-02 00:39:34 +00:00
elcnesh
bfdcaa6a1a
Huge cleanup of gui and desktop code
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- Remove lots of unused classes and methods
- Remove code related to transitioning deck format
- Refactor some interface structures
- General cleanup (imports, indentation etc.) thanks to Eclipse
- Some very minor bugfixes
2015-05-01 19:27:48 +00:00
Krazy
82e3586b9d
Delete the quest save backups when deleting the quest.
2015-04-30 03:26:37 +00:00
elcnesh
efe6034837
- Move some files around in net code (plus some cleanup)
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- Remove an unused method from IGuiGame
2015-04-29 18:50:12 +00:00
elcnesh
41fdcc9b50
- Fix NPE at end of network game
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- Update some strings
2015-04-26 17:00:15 +00:00
elcnesh
addcece582
- Huge update to network play
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- Updated protocol: now used everywhere for type checking
- No more locks between server and client: client no longer expects any replies
- More code reuse
- Fixed issue with location of multiple abilities selection popup menu
- Improved stability; actual games should now be possible
- Other updates
- Mobile version player panel now uses same code as desktop
- Remove automatic "view all cards" cheat in hotseat (no longer necessary)
- Code cleanup
2015-04-26 10:54:55 +00:00
drdev
5c89e1a9ce
Version bump to 1.5.39.009
2015-04-25 19:59:45 +00:00
drdev
2d6bf27b0f
Prevent changing tabs in Deck Editor from left/right swipe
2015-04-25 19:43:29 +00:00
drdev
4b7b38506e
Add Net Commander Decks to Deck Manager
2015-04-25 15:44:55 +00:00
drdev
403f5caf58
Fix so testing commander deck works properly
2015-04-25 15:09:19 +00:00
drdev
d0a6d827e1
Support testing commander decks
2015-04-25 14:59:29 +00:00
drdev
7eaf5b99a0
Disable Test Deck button for secondary deck types
2015-04-25 14:37:56 +00:00
drdev
f7779d8860
Make New Deck redirect for draft and sealed
2015-04-25 14:33:17 +00:00
drdev
1018eb2db4
Add Draft and Sealed decks to Deck Manager
2015-04-25 14:29:24 +00:00
drdev
6a8c0ddece
Support viewing and editing variant deck types on Deck Manager
2015-04-25 14:14:42 +00:00
drdev
f3b8f898dd
Version bump to 1.5.39.008
2015-04-24 14:53:31 +00:00
drdev
efd476e07f
Use better temporary icons
2015-04-24 14:42:25 +00:00
drdev
0eba04016a
Start working on Online screens
2015-04-24 14:36:35 +00:00
drdev
6ee1ea2c58
Fix New Gauntlet screen
2015-04-24 14:01:18 +00:00
drdev
bd13f48890
Rename Deck Editor to Deck Manager
2015-04-24 13:41:38 +00:00
drdev
f1cd05e703
Update Load Conquests screen too
2015-04-23 05:06:39 +00:00
drdev
9074b79c29
Scroll selected quest into view
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Fix so new quest screen removed from flow
Prevent load quest screen getting stale
2015-04-23 05:05:36 +00:00
drdev
cc9162dfe9
Standardize padding between quest and gauntlet screens
2015-04-23 04:47:37 +00:00
drdev
92ab4c8722
Fix load screens for Quest mode
2015-04-23 04:42:35 +00:00
drdev
9674ab7aec
Add icons to menu items
2015-04-23 04:32:56 +00:00
drdev
960291ce39
Hide Planar Conquest items
2015-04-23 04:26:34 +00:00
drdev
8d3eafbf76
Fix so proper LoadDraftScreen gone back to after finishing draft
2015-04-23 04:22:55 +00:00
drdev
b27e0647de
Fix New Draft/Sealed screens
2015-04-23 04:03:05 +00:00
drdev
0960bcca4c
Move Achievements to its own screen
2015-04-23 01:23:05 +00:00
drdev
ab1bc113ba
Support remembering preferred screen between sessions for New/Load
2015-04-22 23:09:00 +00:00
drdev
172c172fa5
Start working on new menu screens
2015-04-22 22:42:51 +00:00
drdev
8467d17020
Roll back to libgdx 1.5.5 to avoid BitmapFont change conflicts
2015-04-22 21:36:20 +00:00
elcnesh
91d9987c1f
- Delegate network game communication to a new GameProtocol class
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- Rename a method to make it compatible with the new protocol
2015-04-22 17:55:58 +00:00
drdev
038ddbba67
Update to libgdx 1.5.6
2015-04-22 01:44:03 +00:00
elcnesh
705d6cb937
- Remove old net code
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- Remove "Start/Stop Server" buttons (related to old code)
- Move new net code to forge-gui/forge/net/**
- Remove all dependencies on project forge-net
2015-04-20 14:40:26 +00:00
drdev
e7ddc92a3f
Prevent activating cards in hand when flicking up at bottom of Dev menu
2015-04-20 13:57:37 +00:00
elcnesh
586cb90697
Lots of cleanup: correct static field/method access,
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proper fall-through documentation, and some minor things.
2015-04-20 13:49:01 +00:00