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Actually fix the crash in TokenAI.spawnToken for Attacking tokens
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@@ -8,7 +8,6 @@ import forge.game.GameEntity;
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import forge.game.ability.AbilityFactory;
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import forge.game.ability.AbilityUtils;
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import forge.game.ability.ApiType;
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import forge.game.ability.effects.TokenEffect;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CardLists;
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@@ -61,9 +60,7 @@ public class TokenAi extends SpellAbilityAi {
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private void readParameters(final SpellAbility mapParams) {
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this.tokenAmount = mapParams.getParamOrDefault("TokenAmount", "1");
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TokenEffect effect = new TokenEffect();
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this.actualToken = effect.loadTokenPrototype(mapParams);
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this.actualToken = TokenInfo.getProtoType(mapParams.getParam("TokenScript"), mapParams);
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if (actualToken == null) {
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String[] keywords;
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@@ -394,6 +391,7 @@ public class TokenAi extends SpellAbilityAi {
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* @param sa Token SpellAbility
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* @return token creature created by ability
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*/
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@Deprecated
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public static Card spawnToken(Player ai, SpellAbility sa) {
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return spawnToken(ai, sa, false);
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}
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@@ -406,9 +404,17 @@ public class TokenAi extends SpellAbilityAi {
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* @return token creature created by ability
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*/
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// TODO Is this just completely copied from TokenEffect? Let's just call that thing
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@Deprecated
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public static Card spawnToken(Player ai, SpellAbility sa, boolean notNull) {
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final Card host = sa.getHostCard();
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Card result = TokenInfo.getProtoType(sa.getParam("TokenScript"), sa);
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if (result != null) {
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result.setController(ai, 0);
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return result;
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}
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String[] tokenKeywords = sa.hasParam("TokenKeywords") ? sa.getParam("TokenKeywords").split("<>") : new String[0];
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String tokenPower = sa.getParam("TokenPower");
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String tokenToughness = sa.getParam("TokenToughness");
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