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- No need to limit the phase in SetPT logic itself (AnimateAi).
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@@ -358,13 +358,11 @@ public class AnimateAi extends SpellAbilityAi {
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Card worst = ComputerUtilCard.getWorstCreatureAI(ai.getCreaturesInPlay());
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Card worst = ComputerUtilCard.getWorstCreatureAI(ai.getCreaturesInPlay());
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Card buffed = becomeAnimated(worst, sa);
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Card buffed = becomeAnimated(worst, sa);
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if (ph.is(PhaseType.MAIN1, ai)) {
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if (ComputerUtilCard.doesSpecifiedCreatureAttackAI(ai, buffed)
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if (ComputerUtilCard.doesSpecifiedCreatureAttackAI(ai, buffed)
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&& (buffed.getNetPower() - worst.getNetPower() >= 3 || !ComputerUtilCard.doesCreatureAttackAI(ai, worst))) {
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&& (buffed.getNetPower() - worst.getNetPower() >= 3 || !ComputerUtilCard.doesCreatureAttackAI(ai, worst))) {
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sa.getTargets().add(worst);
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sa.getTargets().add(worst);
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rememberAnimatedThisTurn(ai, worst);
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rememberAnimatedThisTurn(ai, worst);
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return true;
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return true;
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}
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}
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}
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}
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}
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