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Merge branch 'grip-of-chaos' into 'master'
Try to fix Grip of Chaos See merge request core-developers/forge!1535
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@@ -83,6 +83,7 @@ public enum TriggerType {
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SetInMotion(TriggerSetInMotion.class),
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Shuffled(TriggerShuffled.class),
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SpellAbilityCast(TriggerSpellAbilityCast.class),
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SpellAbilityCopy(TriggerSpellAbilityCopy.class),
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SpellCast(TriggerSpellAbilityCast.class),
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SpellCopy(TriggerSpellAbilityCopy.class),
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Surveil(TriggerSurveil.class),
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@@ -334,6 +334,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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if (sp.isSpell()) {
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game.getTriggerHandler().runTrigger(TriggerType.SpellCopy, runParams, false);
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}
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game.getTriggerHandler().runTrigger(TriggerType.SpellAbilityCopy, runParams, false);
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}
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// Run BecomesTarget triggers
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@@ -1,6 +1,7 @@
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Name:Grip of Chaos
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ManaCost:4 R R
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Types:Enchantment
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T:Mode$ SpellAbilityCopy | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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T:Mode$ SpellAbilityCast | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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SVar:TrigChangeTarget:DB$ ChangeTargets | Defined$ TriggeredSpellAbility | RandomTarget$ True
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AI:RemoveDeck:Random
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