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add Mystic Compass (from Alliances)
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -5022,6 +5022,7 @@ res/cardsfolder/m/myr_sire.txt svneol=native#text/plain
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res/cardsfolder/m/myr_turbine.txt svneol=native#text/plain
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res/cardsfolder/m/myr_turbine.txt svneol=native#text/plain
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res/cardsfolder/m/myrsmith.txt svneol=native#text/plain
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res/cardsfolder/m/myrsmith.txt svneol=native#text/plain
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res/cardsfolder/m/mysteries_of_the_deep.txt svneol=native#text/plain
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res/cardsfolder/m/mysteries_of_the_deep.txt svneol=native#text/plain
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res/cardsfolder/m/mystic_compass.txt -text
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res/cardsfolder/m/mystic_crusader.txt svneol=native#text/plain
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res/cardsfolder/m/mystic_crusader.txt svneol=native#text/plain
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res/cardsfolder/m/mystic_denial.txt svneol=native#text/plain
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res/cardsfolder/m/mystic_denial.txt svneol=native#text/plain
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res/cardsfolder/m/mystic_enforcer.txt svneol=native#text/plain
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res/cardsfolder/m/mystic_enforcer.txt svneol=native#text/plain
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13
res/cardsfolder/m/mystic_compass.txt
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13
res/cardsfolder/m/mystic_compass.txt
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@@ -0,0 +1,13 @@
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Name:Mystic Compass
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ManaCost:2
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Types:Artifact
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Text:no text
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A:AB$ ChooseType | Cost$ 1 T | Defined$ You | Type$ Basic Land | SubAbility$ SVar=DBAnimate | SpellDescription$ Target land becomes the basic land type of your choice until end of turn.
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SVar:DBAnimate:DB$ Animate | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ ChosenType | OverwriteTypes$ True | KeepSupertypes$ True | KeepCardTypes$ True
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/mystic_compass.jpg
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SetInfo:6ED|Uncommon|http://magiccards.info/scans/en/6e/302.jpg
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SetInfo:ALL|Uncommon|http://magiccards.info/scans/en/ai/166.jpg
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Oracle:{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
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End
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@@ -411,7 +411,19 @@ public final class CardUtil {
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return types;
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return types;
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}
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}
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/**
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* <p>getCardTypes.</p>
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*
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* @return a {@link java.util.ArrayList} object.
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* @since 1.1.3
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*/
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public static ArrayList<String> getBasicTypes() {
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ArrayList<String> types = new ArrayList<String>();
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types.addAll(Constant.CardTypes.basicTypes[0].list);
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return types;
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}
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/**
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/**
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* <p>isASuperType.</p>
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* <p>isASuperType.</p>
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@@ -63,8 +63,8 @@ public interface Constant {
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//}
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//}
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public interface Ability {
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public interface Ability {
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public static final String Triggered = "Triggered";
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String Triggered = "Triggered";
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public static final String Activated = "Activated";
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String Activated = "Activated";
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}
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}
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public interface Phase {
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public interface Phase {
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@@ -90,81 +90,76 @@ public interface Constant {
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}
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}
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public interface Zone {
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public interface Zone {
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public static final String Hand = "Hand";
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String Hand = "Hand";
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public static final String Library = "Library";
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String Library = "Library";
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public static final String Graveyard = "Graveyard";
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String Graveyard = "Graveyard";
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public static final String Battlefield = "Battlefield";
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String Battlefield = "Battlefield";
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public static final String Exile = "Exile";
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String Exile = "Exile";
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public static final String Command = "Command";
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String Command = "Command";
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public static final String Stack = "Stack";
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String Stack = "Stack";
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}
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}
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public interface Color {
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public interface Color {
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public static final String Black = "black";
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String Black = "black";
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public static final String Blue = "blue";
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String Blue = "blue";
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public static final String Green = "green";
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String Green = "green";
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public static final String Red = "red";
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String Red = "red";
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public static final String White = "white";
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String White = "white";
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public static final String Colorless = "colorless";
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String Colorless = "colorless";
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//color order "wubrg"
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//color order "wubrg"
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public static final String Colors[] = {White, Blue, Black, Red, Green, Colorless};
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String[] Colors = {White, Blue, Black, Red, Green, Colorless};
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public static final String onlyColors[] = {White, Blue, Black, Red, Green};
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String[] onlyColors = {White, Blue, Black, Red, Green};
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public static final String Snow = "snow";
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String Snow = "snow";
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public static final String ManaColors[] = {White, Blue, Black, Red, Green, Colorless, Snow};
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String[] ManaColors = {White, Blue, Black, Red, Green, Colorless, Snow};
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public static final boolean loaded[] = {false};
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boolean[] loaded = {false};
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//public static final Constant_StringHashMap[] LandColor = new Constant_StringHashMap[1];
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//public static final Constant_StringHashMap[] LandColor = new Constant_StringHashMap[1];
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public static final String BasicLands[] = {"Plains", "Island", "Swamp", "Mountain", "Forest"};
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String[] BasicLands = {"Plains", "Island", "Swamp", "Mountain", "Forest"};
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}
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}
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public interface Rarity {
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public interface Rarity {
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public static final String Common = "Common";
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String Common = "Common";
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public static final String Uncommon = "Uncommon";
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String Uncommon = "Uncommon";
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public static final String Rare = "Rare";
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String Rare = "Rare";
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public static final String Mythic = "Mythic";
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String Mythic = "Mythic";
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public static final String Land = "Land";
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String Land = "Land";
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}
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}
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public interface Quest {
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public interface Quest {
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public static final boolean[] fantasyQuest = new boolean[1];
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boolean[] fantasyQuest = new boolean[1];
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//public static final Quest_Assignment[] qa = new Quest_Assignment[1];
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//public static final Quest_Assignment[] qa = new Quest_Assignment[1];
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public static final CardList[] humanList = new CardList[1];
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CardList[] humanList = new CardList[1];
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public static final CardList[] computerList = new CardList[1];
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CardList[] computerList = new CardList[1];
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public static final int[] humanLife = new int[1];
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int[] humanLife = new int[1];
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public static final int[] computerLife = new int[1];
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int[] computerLife = new int[1];
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public static final String[] oppIconName = new String[1];
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String[] oppIconName = new String[1];
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}
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}
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public interface CardTypes {
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public interface CardTypes {
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public static final boolean loaded[] = {false};
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boolean[] loaded = {false};
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public static final Constant_StringArrayList cardTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] cardTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList superTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] superTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList basicTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] basicTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList landTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] landTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList creatureTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] creatureTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList instantTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] instantTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList sorceryTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] sorceryTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList enchantmentTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] enchantmentTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList artifactTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] artifactTypes = new Constant_StringArrayList[1];
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public static final Constant_StringArrayList walkerTypes[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] walkerTypes = new Constant_StringArrayList[1];
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}
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}
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public interface Keywords {
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public interface Keywords {
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public static final boolean loaded[] = {false};
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boolean[] loaded = {false};
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public static final Constant_StringArrayList NonStackingList[] = new Constant_StringArrayList[1];
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Constant_StringArrayList[] NonStackingList = new Constant_StringArrayList[1];
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}
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}
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} //Constant
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} //Constant
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@@ -138,7 +138,7 @@ public class AbilityFactory_Animate {
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toughness = AbilityFactory.calculateAmount(host, params.get("Toughness"), sa);
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toughness = AbilityFactory.calculateAmount(host, params.get("Toughness"), sa);
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}
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}
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boolean permanent = params.containsKey("Permanent") ? true : false;
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boolean permanent = params.containsKey("Permanent");
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final ArrayList<String> types = new ArrayList<String>();
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final ArrayList<String> types = new ArrayList<String>();
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if (params.containsKey("Types")) {
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if (params.containsKey("Types")) {
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types.addAll(Arrays.asList(params.get("Types").split(",")));
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types.addAll(Arrays.asList(params.get("Types").split(",")));
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@@ -205,10 +205,15 @@ public class AbilityFactory_Animate {
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}
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}
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}
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}
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sb.append(" ");
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sb.append(" ");
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if (types.contains("ChosenType")) {
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sb.append("type of player's choice ");
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}
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else {
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for (int i = types.size() - 1; i >= 0; i--) {
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for (int i = types.size() - 1; i >= 0; i--) {
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sb.append(types.get(i));
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sb.append(types.get(i));
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sb.append(" ");
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sb.append(" ");
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}
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}
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}
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if (keywords.size() > 0) {
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if (keywords.size() > 0) {
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sb.append("with ");
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sb.append("with ");
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}
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}
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@@ -306,6 +306,26 @@ public class AbilityFactory_Choose {
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}
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}
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}
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}
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}
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}
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else if (type.equals("Basic Land")) {
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boolean valid = false;
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while (!valid) {
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if (sa.getActivatingPlayer().isHuman()) {
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Object o = GuiUtils.getChoice("Choose a basic land type",
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CardUtil.getBasicTypes().toArray());
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if (null == o) {
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return;
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}
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String choice = (String) o;
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if (CardUtil.isABasicLandType(choice) && !invalidTypes.contains(choice)) {
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valid = true;
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card.setChosenType(choice);
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}
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} else {
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//TODO
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//computer will need to choose a type
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}
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}
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} //end if-else if
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}
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}
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}
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}
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}
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}
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