- Converted Remove Enchantments to Script, All Instants have no been converted

This commit is contained in:
Sol
2012-11-11 04:00:57 +00:00
parent 9ce1a29433
commit ff8cfe8beb
4 changed files with 3 additions and 115 deletions

View File

@@ -313,8 +313,6 @@ public class CardFactory implements CardFactoryInterface {
CardFactoryPlaneswalkers.buildCard(card);
} else if (card.isLand()) {
CardFactoryLands.buildCard(card, cardName);
} else if (card.isInstant()) {
CardFactoryInstants.buildCard(card, cardName);
} else if (card.isSorcery()) {
CardFactorySorceries.buildCard(card, cardName);
} else if (card.isEnchantment()) {

View File

@@ -1,111 +0,0 @@
/*
* Forge: Play Magic: the Gathering.
* Copyright (C) 2011 Forge Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package forge.card.cardfactory;
import java.util.ArrayList;
import java.util.List;
import com.google.common.base.Predicate;
import forge.Card;
import forge.CardLists;
import forge.CardPredicates.Presets;
import forge.Singletons;
import forge.card.cost.Cost;
import forge.card.spellability.Spell;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.ComputerUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
/**
* <p>
* CardFactoryInstants class.
* </p>
*
* @author Forge
* @version $Id$
*/
public class CardFactoryInstants {
/**
* <p>
* getCard.
* </p>
*
* @param card
* a {@link forge.Card} object.
* @param cardName
* a {@link java.lang.String} object.
* @return a {@link forge.Card} object.
*/
public static void buildCard(final Card card, final String cardName) {
// *************** START *********** START **************************
if (cardName.equals("Remove Enchantments")) {
final SpellAbility spell = new Spell(card) {
private static final long serialVersionUID = -7324132132222075031L;
@Override
public boolean canPlayAI() {
return false;
}
@Override
public void resolve() {
final Player you = card.getController();
final List<Card> ens = CardLists.filter(Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield), Presets.ENCHANTMENTS);
final List<Card> toReturn = CardLists.filter(ens, new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
final Card enchanting = c.getEnchantingCard();
if (enchanting != null) {
if ((enchanting.isAttacking() && enchanting.getController().equals(you.getOpponent()))
|| enchanting.getController().equals(you)) {
return true;
}
}
return (c.getOwner().equals(you) && c.getController().equals(you));
}
});
for (final Card c : toReturn) {
Singletons.getModel().getGame().getAction().moveToHand(c);
}
for (final Card c : ens) {
if (!toReturn.contains(c)) {
Singletons.getModel().getGame().getAction().destroy(c);
}
}
}
};
final StringBuilder sb = new StringBuilder();
sb.append(card).append(" - destroy/return enchantments.");
spell.setStackDescription(sb.toString());
card.addSpellAbility(spell);
} // *************** END ************ END **************************
} // getCard
} // end class CardFactory_Instants