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Regeneration Rework:
- Regenerate or RegenerateAll does create an Effect in Command which does replace Destroy if possible - Trigger Regenerated will be added to the Effect if something does care about "regenerated that way" - new Regeneration Api is the internal effect that does handle the actual regeneration - ReplaceDestroy has Section to handle if Regeneration is possible - CardShields are removed with the option in PlayerController
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@@ -566,11 +566,6 @@ public class PlayerControllerForTests extends PlayerController {
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// test this!
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}
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@Override
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public CardShields chooseRegenerationShield(Card c) {
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return Iterables.getFirst(c.getShields(), null);
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}
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@Override
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public List<PaperCard> chooseCardsYouWonToAddToDeck(List<PaperCard> losses) {
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// TODO Auto-generated method stub
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