getPlayers: use APNAP order

This commit is contained in:
Bug Hunter
2021-10-07 13:32:12 +00:00
committed by Michael Kamensky
parent 38f7d1ba83
commit ff257f89f7
4 changed files with 20 additions and 43 deletions

View File

@@ -4,10 +4,9 @@ Types:Creature Merfolk Wizard
PT:4/4
K:Champion:Merfolk
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
SVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Merfolk | RememberSacrificedSVar$ NumSacrificed | SubAbility$ DBAddTurn
SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ NumSacrificed | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ StoreSVar | SVar$ NumSacrificed | Type$ Number | Expression$ 0
SVar:NumSacrificed:0
SVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Merfolk | RememberSacrificed$ True | SubAbility$ DBAddTurn
SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AI:RemoveDeck:Random
SVar:Picture:http://www.wizards.com/global/images/magic/general/wanderwine_prophets.jpg
Oracle:Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.