- Added a new AI SVar: AmbushAI. Creatures with it will be played when the opponent is attacking.

This commit is contained in:
Sloth
2014-11-01 20:37:38 +00:00
parent b9864a2a23
commit fe770a48ba
11 changed files with 16 additions and 7 deletions

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@@ -2,9 +2,9 @@ Name:Affa Guard Hound
ManaCost:2 W
Types:Creature Hound
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +0/+3 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +3
K:Flash
SVar:PlayMain1:TRUE
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +0/+3 until end of turn.
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +3
SVar:AmbushAI:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/affa_guard_hound.jpg
Oracle:Flash\nWhen Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

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@@ -8,5 +8,6 @@ K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ AngelicSalvation | TriggerDescription$ When CARDNAME enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
SVar:AngelicSalvation:DB$ PreventDamage | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player to prevent damage to | Amount$ 5 | TargetMin$ 1 | TargetMax$ 5 | DividedAsYouChoose$ 5
SVar:RemAIDeck:True
SVar:AmbushAI:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/angel_of_salvation.jpg
Oracle:Flash, convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nWhen Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.