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Add more cards
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@@ -2,7 +2,6 @@ Name:Arcane Lighthouse
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ManaCost:no cost
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ManaCost:no cost
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Types:Land
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Types:Land
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A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
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A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
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A:AB$ Debuff | Cost$ 1 T | Defined$ Valid Creature.OppCtrl | Keywords$ Hexproof & Shroud | SubAbility$ DBPump | SpellDescription$ Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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A:AB$ AnimateAll | Cost$ 1 T | ValidCards$ Creature.OppCtrl | RemoveKeywords$ Hexproof & Shroud | HiddenKeywords$ CARDNAME can't have or gain Hexproof & CARDNAME can't have or gain Shroud | SpellDescription$ Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.OppCtrl | KW$ HIDDEN CARDNAME can't have or gain Hexproof & HIDDEN CARDNAME can't have or gain Shroud
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AI:RemoveDeck:All
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AI:RemoveDeck:All
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Oracle:{T}: Add {C}.\n{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Oracle:{T}: Add {C}.\n{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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10
forge-gui/res/cardsfolder/upcoming/nightmare_shepherd.txt
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10
forge-gui/res/cardsfolder/upcoming/nightmare_shepherd.txt
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Name:Nightmare Shepherd
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ManaCost:2 B B
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Types:Enchantment Creature Demon
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PT:4/4
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K:Flying
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T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's Nightmare in addition to its other types.
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SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBCopy
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SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Nightmare | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Flying\nWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
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Name:Relentless Pursuit
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ManaCost:2 G
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Types:Sorcery
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A:SP$ DigMultiple | Cost$ 2 G | DigNum$ 4 | Reveal$ True | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard.
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Oracle:Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard.
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@@ -2,6 +2,6 @@ Name:Shadowspear
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ManaCost:1
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ManaCost:1
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Types:Legendary Artifact Equipment
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Types:Legendary Artifact Equipment
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample & Lifelink | Description$ Equipped creature gets +1/+1 and has trample and lifelink.
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample & Lifelink | Description$ Equipped creature gets +1/+1 and has trample and lifelink.
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A:AB$ Debuff | Cost$ 1 | Defined$ Valid Permanent.OppCtrl | Keywords$ Hexproof & Indestructible | SpellDescription$ Permanents your opponents control lose hexproof and indestructible until end of turn.
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A:AB$ AnimateAll | Cost$ 1 | ValidCards$ Permanent.OppCtrl | RemoveKeywords$ Hexproof & Indestructible | SpellDescription$ Permanents your opponents control lose hexproof and indestructible until end of turn.
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K:Equip:2
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K:Equip:2
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Oracle:Equipped creature gets +1/+1 and has trample and lifelink.\n{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.\nEquip {2}
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Oracle:Equipped creature gets +1/+1 and has trample and lifelink.\n{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.\nEquip {2}
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