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- Comment tweak.
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@@ -690,7 +690,7 @@ public class AiController {
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if (XCost && !ComputerUtilCost.canPayCost(sa, player)) {
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if (XCost && !ComputerUtilCost.canPayCost(sa, player)) {
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// for dependent costs with X, e.g. Repeal, which require a valid target to be specified before a decision can be made
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// for dependent costs with X, e.g. Repeal, which require a valid target to be specified before a decision can be made
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// on whether the cost can be paid
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// on whether the cost can be paid, this can only be checked late after canPlaySa has been run (or the AI will misplay)
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return AiPlayDecision.CantAfford;
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return AiPlayDecision.CantAfford;
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}
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}
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