- Comment tweak.

This commit is contained in:
Agetian
2018-12-04 07:19:39 +03:00
parent 486265cbeb
commit fdcccf4669

View File

@@ -690,7 +690,7 @@ public class AiController {
if (XCost && !ComputerUtilCost.canPayCost(sa, player)) { if (XCost && !ComputerUtilCost.canPayCost(sa, player)) {
// for dependent costs with X, e.g. Repeal, which require a valid target to be specified before a decision can be made // for dependent costs with X, e.g. Repeal, which require a valid target to be specified before a decision can be made
// on whether the cost can be paid // on whether the cost can be paid, this can only be checked late after canPlaySa has been run (or the AI will misplay)
return AiPlayDecision.CantAfford; return AiPlayDecision.CantAfford;
} }