updated cards.txt, card-pictures.txt and added some extra cards, minor fixes. Added Chris' spRaiseDead keyword.

This commit is contained in:
jendave
2011-08-06 02:44:10 +00:00
parent 386669b84e
commit fd9f203db1
6 changed files with 954 additions and 30 deletions

View File

@@ -15143,6 +15143,146 @@ public class CardFactory_Creatures {
}//*************** END ************ END **************************
//*************** START *********** START **************************
if (cardName.equals("Jund Battlemage"))
{
final SpellAbility ability = new Ability_Tap(card, "G")
{
private static final long serialVersionUID = -2775698532993198968L;
public void resolve()
{
Card c = new Card();
c.setName("Saproling");
c.setImageName("G 1 1 Saproling");
c.setOwner(card.getController());
c.setController(card.getController());
c.setManaCost("G");
c.setToken(true);
c.addType("Creature");
c.addType("Saproling");
c.setBaseAttack(1);
c.setBaseDefense(1);
PlayerZone play = AllZone.getZone(Constant.Zone.Play, card.getController());
play.add(c);
}//resolve()
};
final SpellAbility ability2 = new Ability_Tap(card, "B")
{
private static final long serialVersionUID = -8102068245477091900L;
public void resolve()
{
String opponent = AllZone.GameAction.getOpponent(card.getController());
AllZone.GameAction.getPlayerLife(opponent).subtractLife(1);
}
public boolean canPlayAI()
{
//computer should play ability if this creature doesn't attack
Combat c = ComputerUtil.getAttackers();
CardList list = new CardList(c.getAttackers());
//could this creature attack?, if attacks, do not use ability
return (! list.contains(card));
}
};//SpellAbility
card.addSpellAbility(ability);
ability.setDescription("G , tap: put a 1/1 green Saproling creature token onto the battlefield.");
ability.setStackDescription(card.getName() + " - Put a 1/1 green Saproling token onto the battlefield.");
card.addSpellAbility(ability2);
ability2.setDescription("B, tap: Target player loses 1 life.");
ability2.setStackDescription(card.getName() + " - Opponent loses 1 life.");
}//*************** END ************ END **************************
//*************** START *********** START **************************
if (cardName.equals("Lich Lord of Unx"))
{
final SpellAbility ability = new Ability_Tap(card, "U B")
{
private static final long serialVersionUID = 8909297504020264315L;
public void resolve()
{
Card c = new Card();
c.setName("Zombie Wizard");
c.setImageName("UB 1 1 Zombie Wizard");
c.setOwner(card.getController());
c.setController(card.getController());
c.setManaCost("UB");
c.setToken(true);
c.addType("Creature");
c.addType("Zombie");
c.addType("Wizard");
c.setBaseAttack(1);
c.setBaseDefense(1);
PlayerZone play = AllZone.getZone(Constant.Zone.Play, card.getController());
play.add(c);
}//resolve()
};
ability.setDescription("U B, Tap: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
ability.setStackDescription(card.getName() + " - " + card.getController() + "puts a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
final Ability ability2 = new Ability(card, "U U B B")
{
public boolean canPlayAI()
{
setTargetPlayer(Constant.Player.Human);
return countZombies() >= 3;
}
public void resolve()
{
if (getTargetPlayer() != null) {
PlayerZone lib = AllZone.getZone(Constant.Zone.Library, getTargetPlayer());
PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, getTargetPlayer());
for (int i=0;i<countZombies();i++)
{
Card c = lib.get(0);
lib.remove(0);
grave.add(c);
AllZone.GameAction.getPlayerLife(getTargetPlayer()).subtractLife(1);
}
}
}
public int countZombies()
{
PlayerZone play = AllZone.getZone(Constant.Zone.Play, card.getController());
CardList list = new CardList(play.getCards());
list = list.getType("Zombie");
return list.size();
}
};
ability2.setDescription("U U B B: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.");
ability2.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability2));
card.addSpellAbility(ability);
card.addSpellAbility(ability2);
}//*************** END ************ END **************************
// Cards with Cycling abilities
// -1 means keyword "Cycling" not found