Fix NPE when starting Quick Gauntlet with no deck selected

This commit is contained in:
tool4EvEr
2021-10-16 22:52:28 +02:00
parent 1a1088399e
commit fd9ee82b53

View File

@@ -58,6 +58,11 @@ public enum CSubmenuGauntletQuick implements ICDoc {
}
private void startGame() {
final RegisteredPlayer player = view.getLstDecks().getPlayer();
if (player == null) { // no deck selected
return;
}
// Start game overlay
SwingUtilities.invokeLater(new Runnable() {
@Override
@@ -83,10 +88,10 @@ public enum CSubmenuGauntletQuick implements ICDoc {
if (view.getBoxQuestDecks().isSelected()) { allowedDeckTypes.add(DeckType.QUEST_OPPONENT_DECK); }
if (view.getBoxPreconDecks().isSelected()) { allowedDeckTypes.add(DeckType.PRECONSTRUCTED_DECK); }
final GauntletData gd = GauntletUtil.createQuickGauntlet(view.getLstDecks().getPlayer().getDeck(), view.getSliOpponents().getValue(), allowedDeckTypes, null);
final GauntletData gd = GauntletUtil.createQuickGauntlet(player.getDeck(), view.getSliOpponents().getValue(), allowedDeckTypes, null);
final List<RegisteredPlayer> starter = new ArrayList<>();
final RegisteredPlayer human = new RegisteredPlayer(gd.getUserDeck()).setPlayer(GamePlayerUtil.getGuiPlayer());
final RegisteredPlayer human = player.setPlayer(GamePlayerUtil.getGuiPlayer());
starter.add(human);
starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(GamePlayerUtil.createAiPlayer()));