From fd7d644eec88b90c0542f7264ca56d32d5dc78d9 Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 18 Jan 2015 20:34:21 +0000 Subject: [PATCH] - Attempt to fix Lim-Dul's Vault by allowing the activating player of AF DigEffect to see the cards even if they're not actually moved. --- .../src/main/java/forge/game/ability/effects/DigEffect.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java index 23261729581..48c2bd13282 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java @@ -145,6 +145,11 @@ public class DigEffect extends SpellAbilityEffect { else if (!sa.hasParam("NoLooking")) { // show the user the revealed cards delayedReveal = new DelayedReveal(top, srcZone, p); + + if (noMove) { + // Let the activating player see the cards even if they're not moved + game.getAction().revealTo(top, player); + } } if (sa.hasParam("RememberRevealed") && !sa.hasParam("RevealValid") && hasRevealed) {