mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 11:48:02 +00:00
- Added a new Trigger: CombatDamageDoneOnce.
- Added Pyrewild Shaman.
This commit is contained in:
@@ -8268,6 +8268,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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/**
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* Fetch GameState for this card from references to players who may own or control this card.
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*/
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@Override
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public GameState getGame() {
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Player controller = getController();
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@@ -20,6 +20,7 @@ package forge;
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import java.util.ArrayList;
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import forge.card.spellability.SpellAbility;
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import forge.game.GameState;
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import forge.game.player.Player;
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import forge.util.MyObservable;
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@@ -424,4 +425,8 @@ public abstract class GameEntity extends MyObservable {
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public String toString() {
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return this.name;
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}
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public GameState getGame() {
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return null;
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}
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}
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@@ -0,0 +1,98 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.card.trigger;
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import java.util.List;
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import forge.Card;
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import forge.GameEntity;
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import forge.card.spellability.SpellAbility;
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/**
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* <p>
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* Trigger_DamageDone class.
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* </p>
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*
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* @author Forge
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* @version $Id: TriggerDamageDone.java 21390 2013-05-08 07:44:50Z Max mtg $
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*/
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public class TriggerCombatDamageDoneOnce extends Trigger {
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/**
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* <p>
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* Constructor for TriggerCombatDamageDoneOnc.
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* </p>
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*
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* @param params
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* a {@link java.util.HashMap} object.
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* @param host
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* a {@link forge.Card} object.
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* @param intrinsic
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* the intrinsic
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*/
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public TriggerCombatDamageDoneOnce(final java.util.Map<String, String> params, final Card host, final boolean intrinsic) {
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super(params, host, intrinsic);
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}
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/** {@inheritDoc} */
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@SuppressWarnings("unchecked")
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@Override
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public final boolean performTest(final java.util.Map<String, Object> runParams2) {
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final List<Card> srcs = (List<Card>) runParams2.get("DamageSources");
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final GameEntity tgt = (GameEntity) runParams2.get("DamageTarget");
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if (this.mapParams.containsKey("ValidSource")) {
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boolean valid = false;
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for (Card c : srcs) {
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if (c.isValid(this.mapParams.get("ValidSource").split(","), this.getHostCard().getController(),this.getHostCard())) {
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valid = true;
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}
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}
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if (!valid) {
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return false;
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}
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}
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if (this.mapParams.containsKey("ValidTarget")) {
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if (!matchesValid(tgt, this.mapParams.get("ValidTarget").split(","), this.getHostCard())) {
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return false;
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}
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}
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return true;
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}
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/** {@inheritDoc} */
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@Override
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public final Trigger getCopy() {
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final Trigger copy = new TriggerCombatDamageDoneOnce(this.mapParams, this.getHostCard(), this.isIntrinsic());
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if (this.getOverridingAbility() != null) {
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copy.setOverridingAbility(this.getOverridingAbility());
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}
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copyFieldsTo(copy);
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return copy;
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}
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/** {@inheritDoc} */
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@Override
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public final void setTriggeringObjects(final SpellAbility sa) {
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sa.setTriggeringObject("Sources", this.getRunParams().get("DamageSources"));
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sa.setTriggeringObject("Target", this.getRunParams().get("DamageTarget"));
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}
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}
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@@ -30,6 +30,7 @@ public enum TriggerType {
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CounterRemoved(TriggerCounterRemoved.class),
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Evolved(TriggerEvolved.class),
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Unequip(TriggerUnequip.class),
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CombatDamageDoneOnce(TriggerCombatDamageDoneOnce.class),
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DamageDone(TriggerDamageDone.class),
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Championed(TriggerChampioned.class),
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TurnFaceUp(TriggerTurnFaceUp.class),
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@@ -685,13 +685,30 @@ public class Combat {
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// This function handles both Regular and First Strike combat assignment
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final HashMap<Card, Integer> defMap = this.getDefendingDamageMap();
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final HashMap<GameEntity, List<Card>> wasDamaged = new HashMap<GameEntity, List<Card>>();
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for (final Entry<Card, Integer> entry : defMap.entrySet()) {
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GameEntity defender = getDefendingEntity(entry.getKey());
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if (defender instanceof Player) { // player
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((Player) defender).addCombatDamage(entry.getValue(), entry.getKey());
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if (((Player) defender).addCombatDamage(entry.getValue(), entry.getKey())) {
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if (wasDamaged.containsKey(defender)) {
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wasDamaged.get(defender).add(entry.getKey());
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} else {
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List<Card> l = new ArrayList<Card>();
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l.add(entry.getKey());
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wasDamaged.put(defender, l);
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}
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}
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} else if (defender instanceof Card) { // planeswalker
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((Card) defender).getController().addCombatDamage(entry.getValue(), entry.getKey());
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if (((Card) defender).getController().addCombatDamage(entry.getValue(), entry.getKey())) {
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if (wasDamaged.containsKey(defender)) {
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wasDamaged.get(defender).add(entry.getKey());
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} else {
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List<Card> l = new ArrayList<Card>();
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l.add(entry.getKey());
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wasDamaged.put(defender, l);
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}
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}
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}
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}
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@@ -723,6 +740,14 @@ public class Combat {
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damageMap.clear();
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c.clearAssignedDamage();
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}
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// Run triggers
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for (final GameEntity ge : wasDamaged.keySet()) {
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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runParams.put("DamageSources", wasDamaged.get(ge));
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runParams.put("DamageTarget", ge);
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ge.getGame().getTriggerHandler().runTrigger(TriggerType.CombatDamageDoneOnce, runParams, false);
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}
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// This was deeper before, but that resulted in the stack entry acting
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// like before.
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@@ -196,6 +196,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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this.setName(name);
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}
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@Override
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public GameState getGame() { // I'll probably regret about this
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return game;
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}
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@@ -976,7 +977,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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* @param source
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* a {@link forge.Card} object.
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*/
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public final void addCombatDamage(final int damage, final Card source) {
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public final boolean addCombatDamage(final int damage, final Card source) {
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int damageToDo = damage;
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@@ -990,7 +991,9 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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if (damageToDo > 0) {
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GameActionUtil.executeCombatDamageToPlayerEffects(this, source, damageToDo);
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return true;
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}
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return false;
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}
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// ////////////////////////
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