Remove References$ from scripts

This commit is contained in:
Adam Pantel
2021-02-26 23:35:55 -05:00
parent fdd5aa936f
commit fd44c9745d
3496 changed files with 4176 additions and 4176 deletions

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@@ -7,7 +7,7 @@ K:Flying
K:Trample
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DemonTrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you.
SVar:DemonTrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | SubAbility$ DemonDBDamage | RememberSacrificed$ True |
SVar:DemonDBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 6 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DemonDBCleanup | References$ X
SVar:DemonDBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 6 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DemonDBCleanup
SVar:DemonDBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
Oracle:Flying, trample\nAt the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you.

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@@ -3,6 +3,6 @@ ManaCost:no cost
Types:Creature Elephant
Colors:green
PT:*/*
S:Mode$ Continuous | SetPower$ ResurgenceX | SetToughness$ ResurgenceX | EffectZone$ Battlefield | CharacteristicDefining$ True | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in its controller's graveyard. | References$ ResurgenceX
S:Mode$ Continuous | SetPower$ ResurgenceX | SetToughness$ ResurgenceX | EffectZone$ Battlefield | CharacteristicDefining$ True | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in its controller's graveyard.
SVar:ResurgenceX:Count$TypeInYourYard.Creature
Oracle:This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.

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@@ -3,7 +3,7 @@ ManaCost:no cost
Types:Creature Treefolk Warrior
Colors:green
PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of Forests you control.
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Forests you control.
SVar:X:Count$Valid Forest.YouCtrl
SVar:BuffedBy:Forest
Oracle:CARDNAMEs power and toughness are each equal to the number of Forests you control.