Remove References$ from scripts

This commit is contained in:
Adam Pantel
2021-02-26 23:35:55 -05:00
parent fdd5aa936f
commit fd44c9745d
3496 changed files with 4176 additions and 4176 deletions

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@@ -11,7 +11,7 @@ SVar:DBEffect:DB$ Effect | Triggers$ ComeBack | SVars$ TrigReturn | RememberObje
SVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ This creature is exiled until EFFECTSOURCE leaves the battlefield
SVar:TrigReturn:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Exile | Destination$ Battlefield
SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounters | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
SVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 1 | TargetMax$ X | DividedAsYouChoose$ X | References$ X | SubAbility$ DBCleanup | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures.
SVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 1 | TargetMax$ X | DividedAsYouChoose$ X | SubAbility$ DBCleanup | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures.
SVar:X:RememberedLKI$CardPower
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True
DeckHas:Ability$Counters

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Warrior
PT:4/2
K:Trample
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.
SVar:TrigChange:AB$GainControl | Cost$ 1 UR UR | TgtPrompt$ Choose target creature an opponent controls with power less than CARDNAME's power. | ValidTgts$ Creature.OppCtrl+powerLTX | References$ X | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.
SVar:TrigChange:AB$GainControl | Cost$ 1 UR UR | TgtPrompt$ Choose target creature an opponent controls with power less than CARDNAME's power. | ValidTgts$ Creature.OppCtrl+powerLTX | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.
SVar:X:Count$CardPower
SVar:Picture:http://www.wizards.com/global/images/magic/general/yasova_dragonclaw.jpg
Oracle:Trample\nAt the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

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@@ -2,7 +2,7 @@ Name:Yavimaya Kavu
ManaCost:2 R G
Types:Creature Kavu
PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | References$ X, Y | Description$ CARDNAME's power is equal to the number of red creatures on the battlefield. CARDNAME's toughness is equal to the number of green creatures on the battlefield.
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | Description$ CARDNAME's power is equal to the number of red creatures on the battlefield. CARDNAME's toughness is equal to the number of green creatures on the battlefield.
SVar:X:Count$Valid Creature.Red
SVar:Y:Count$Valid Creature.Green
SVar:BuffedBy:Creature.Red,Creature.Green

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@@ -2,7 +2,7 @@ Name:Yew Spirit
ManaCost:4 G
Types:Creature Spirit Treefolk
PT:3/3
A:AB$ Pump | Cost$ 2 G G | NumAtt$ +X | NumDef$ +X | References$ X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is its power.
A:AB$ Pump | Cost$ 2 G G | NumAtt$ +X | NumDef$ +X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is its power.
SVar:X:Count$CardPower
SVar:Picture:http://www.wizards.com/global/images/magic/general/yew_spirit.jpg
Oracle:{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.

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@@ -7,7 +7,7 @@ K:Trample
K:Cycling:1 R
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ DBEffect | TriggerDescription$ When you cycle CARDNAME, shuffle it into your library from your graveyard. If you've cycled a card named CARDNAME four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
SVar:DBEffect:DB$ Effect | Duration$ Permanent | Name$ Wandering Effect | SubAbility$ DBBranch
SVar:DBBranch:DB$ Branch | References$ X | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ DBChangeZone1 | FalseSubAbility$ DBChangeZone2
SVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ DBChangeZone1 | FalseSubAbility$ DBChangeZone2
SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCardLKICopy
SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredCardLKICopy
SVar:X:Count$ValidCommand Effect.YouCtrl+namedWandering Effect

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@@ -2,7 +2,7 @@ Name:Yisan, the Wanderer Bard
ManaCost:2 G
Types:Legendary Creature Human Rogue
PT:2/3
A:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | References$ X | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with converted mana cost equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle your library.
A:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with converted mana cost equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle your library.
SVar:X:Count$CardCounters.VERSE
SVar:Picture:http://www.wizards.com/global/images/magic/general/yisan_the_wanderer_bard.jpg
Oracle:{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

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@@ -5,7 +5,7 @@ PT:4/5
K:Companion:Special:DeckSizePlus20:Your starting deck contains at least twenty cards more than the minimum deck size.
K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile any number of other cards you own and control. Return those cards to the battlefield at the beginning of the next end step.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ChangeType$ Permanent.nonLand+Other+YouOwn+YouCtrl | SelectPrompt$ Select any number of other nonland permanents you own and control | Hidden$ True | ChangeNum$ X | References$ X | RememberChanged$ True | SubAbility$ DelTrig
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ChangeType$ Permanent.nonLand+Other+YouOwn+YouCtrl | SelectPrompt$ Select any number of other nonland permanents you own and control | Hidden$ True | ChangeNum$ X | RememberChanged$ True | SubAbility$ DelTrig
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return those cards to the battlefield at the beginning of the next end step. | SubAbility$ DBCleanup
SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -5,7 +5,7 @@ PT:0/0
K:etbCounter:P1P1:4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on CARDNAME. Then if that creature's power is greater than CARDNAME's power, put another +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY | References$ X,Y
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY
SVar:X:TriggeredCard$CardPower
SVar:Y:Count$CardPower
DeckHas:Ability$Counters

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@@ -3,8 +3,8 @@ ManaCost:no cost
Types:Ongoing Scheme
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DOOM | CounterNum$ 1 | SubAbility$ DBChoosePlayer
SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+LifeEquals_X | References$ X | SubAbility$ DBDmg
SVar:DBDmg:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ Y | References$ Y
SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+LifeEquals_X | SubAbility$ DBDmg
SVar:DBDmg:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ Y
SVar:X:PlayerCountOpponents$HighestLifeTotal
SVar:Y:Count$CardCounters.DOOM
SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Your Inescapable Doom.full.jpg

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@@ -5,7 +5,7 @@ PT:1/3
K:Ninjutsu:U B:Commander
T:Mode$ DamageDone | ValidSource$ Ninja.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost.
SVar:TrigDig:DB$Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup | References$ X
SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$CardManaCost
DeckHints:Type$Ninja