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Remove References$ from scripts
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@@ -11,7 +11,7 @@ SVar:DBEffect:DB$ Effect | Triggers$ ComeBack | SVars$ TrigReturn | RememberObje
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SVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ This creature is exiled until EFFECTSOURCE leaves the battlefield
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SVar:TrigReturn:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Exile | Destination$ Battlefield
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounters | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
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SVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 1 | TargetMax$ X | DividedAsYouChoose$ X | References$ X | SubAbility$ DBCleanup | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures.
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SVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 1 | TargetMax$ X | DividedAsYouChoose$ X | SubAbility$ DBCleanup | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures.
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SVar:X:RememberedLKI$CardPower
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SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True
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DeckHas:Ability$Counters
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Warrior
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PT:4/2
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K:Trample
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.
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SVar:TrigChange:AB$GainControl | Cost$ 1 UR UR | TgtPrompt$ Choose target creature an opponent controls with power less than CARDNAME's power. | ValidTgts$ Creature.OppCtrl+powerLTX | References$ X | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.
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SVar:TrigChange:AB$GainControl | Cost$ 1 UR UR | TgtPrompt$ Choose target creature an opponent controls with power less than CARDNAME's power. | ValidTgts$ Creature.OppCtrl+powerLTX | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls with power less than CARDNAME's power until end of turn, untap that creature, and it gains haste until end of turn.
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SVar:X:Count$CardPower
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SVar:Picture:http://www.wizards.com/global/images/magic/general/yasova_dragonclaw.jpg
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Oracle:Trample\nAt the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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@@ -2,7 +2,7 @@ Name:Yavimaya Kavu
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ManaCost:2 R G
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Types:Creature Kavu
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PT:*/*
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | References$ X, Y | Description$ CARDNAME's power is equal to the number of red creatures on the battlefield. CARDNAME's toughness is equal to the number of green creatures on the battlefield.
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | Description$ CARDNAME's power is equal to the number of red creatures on the battlefield. CARDNAME's toughness is equal to the number of green creatures on the battlefield.
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SVar:X:Count$Valid Creature.Red
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SVar:Y:Count$Valid Creature.Green
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SVar:BuffedBy:Creature.Red,Creature.Green
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@@ -2,7 +2,7 @@ Name:Yew Spirit
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ManaCost:4 G
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Types:Creature Spirit Treefolk
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PT:3/3
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A:AB$ Pump | Cost$ 2 G G | NumAtt$ +X | NumDef$ +X | References$ X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is its power.
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A:AB$ Pump | Cost$ 2 G G | NumAtt$ +X | NumDef$ +X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is its power.
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SVar:X:Count$CardPower
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SVar:Picture:http://www.wizards.com/global/images/magic/general/yew_spirit.jpg
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Oracle:{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
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@@ -7,7 +7,7 @@ K:Trample
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K:Cycling:1 R
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T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ DBEffect | TriggerDescription$ When you cycle CARDNAME, shuffle it into your library from your graveyard. If you've cycled a card named CARDNAME four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
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SVar:DBEffect:DB$ Effect | Duration$ Permanent | Name$ Wandering Effect | SubAbility$ DBBranch
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SVar:DBBranch:DB$ Branch | References$ X | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ DBChangeZone1 | FalseSubAbility$ DBChangeZone2
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SVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ DBChangeZone1 | FalseSubAbility$ DBChangeZone2
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SVar:DBChangeZone1:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCardLKICopy
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SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredCardLKICopy
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SVar:X:Count$ValidCommand Effect.YouCtrl+namedWandering Effect
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@@ -2,7 +2,7 @@ Name:Yisan, the Wanderer Bard
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ManaCost:2 G
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Types:Legendary Creature Human Rogue
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PT:2/3
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A:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | References$ X | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with converted mana cost equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle your library.
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A:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with converted mana cost equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle your library.
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SVar:X:Count$CardCounters.VERSE
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SVar:Picture:http://www.wizards.com/global/images/magic/general/yisan_the_wanderer_bard.jpg
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Oracle:{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.
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@@ -5,7 +5,7 @@ PT:4/5
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K:Companion:Special:DeckSizePlus20:Your starting deck contains at least twenty cards more than the minimum deck size.
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K:Flying
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile any number of other cards you own and control. Return those cards to the battlefield at the beginning of the next end step.
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SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ChangeType$ Permanent.nonLand+Other+YouOwn+YouCtrl | SelectPrompt$ Select any number of other nonland permanents you own and control | Hidden$ True | ChangeNum$ X | References$ X | RememberChanged$ True | SubAbility$ DelTrig
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SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ChangeType$ Permanent.nonLand+Other+YouOwn+YouCtrl | SelectPrompt$ Select any number of other nonland permanents you own and control | Hidden$ True | ChangeNum$ X | RememberChanged$ True | SubAbility$ DelTrig
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return those cards to the battlefield at the beginning of the next end step. | SubAbility$ DBCleanup
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -5,7 +5,7 @@ PT:0/0
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K:etbCounter:P1P1:4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on CARDNAME. Then if that creature's power is greater than CARDNAME's power, put another +1/+1 counter on CARDNAME.
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY | References$ X,Y
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY
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SVar:X:TriggeredCard$CardPower
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SVar:Y:Count$CardPower
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DeckHas:Ability$Counters
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@@ -3,8 +3,8 @@ ManaCost:no cost
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Types:Ongoing Scheme
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ DOOM | CounterNum$ 1 | SubAbility$ DBChoosePlayer
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SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+LifeEquals_X | References$ X | SubAbility$ DBDmg
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SVar:DBDmg:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ Y | References$ Y
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SVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+LifeEquals_X | SubAbility$ DBDmg
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SVar:DBDmg:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ Y
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SVar:X:PlayerCountOpponents$HighestLifeTotal
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SVar:Y:Count$CardCounters.DOOM
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SVar:Picture:https://downloads.cardforge.org/images/cards/ARC/Your Inescapable Doom.full.jpg
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@@ -5,7 +5,7 @@ PT:1/3
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K:Ninjutsu:U B:Commander
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T:Mode$ DamageDone | ValidSource$ Ninja.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost.
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SVar:TrigDig:DB$Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife
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SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup | References$ X
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SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
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SVar:X:Remembered$CardManaCost
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DeckHints:Type$Ninja
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