- RemAIDeck update: next iteration ("when CARDNAME enters the battlefield, return a creature you control to its owner's hand").

This commit is contained in:
Agetian
2017-10-06 17:16:17 +00:00
parent a45a8a6011
commit fd1f686469
21 changed files with 53 additions and 42 deletions

View File

@@ -700,6 +700,8 @@ public class ComputerUtil {
return sacrificed; // sacrifice none
}
}
boolean exceptSelf = "ExceptSelf".equals(source.getParam("AILogic"));
boolean removedSelf = false;
if (isOptional && source.hasParam("Devour") || source.hasParam("Exploit") || considerSacLogic) {
if (source.hasParam("Exploit")) {
@@ -757,11 +759,22 @@ public class ComputerUtil {
final int max = Math.min(remaining.size(), amount);
if (exceptSelf) {
removedSelf = remaining.remove(source.getHostCard());
}
for (int i = 0; i < max; i++) {
Card c = chooseCardToSacrifice(remaining, ai, destroy);
remaining.remove(c);
sacrificed.add(c);
if (c != null) {
sacrificed.add(c);
}
}
if (sacrificed.isEmpty() && removedSelf) {
sacrificed.add(source.getHostCard());
}
return sacrificed;
}

View File

@@ -1381,7 +1381,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
String logic = sa.getParam("AILogic");
if ("NeverBounceItself".equals(logic)) {
Card source = sa.getHostCard();
if (fetchList.contains(source)) {
if (fetchList.contains(source) && fetchList.size() > 1) {
// For cards that should never be bounced back to hand with their own [e.g. triggered] abilities, such as guild lands.
fetchList.remove(source);
}

View File

@@ -4,7 +4,7 @@ Types:Creature Insect
PT:5/5
K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return another creature you control to its owner's hand.
SVar:TrigChange:AB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Other+YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Other+YouCtrl
SVar:NeedsToPlay:Creature.YouCtrl+cmcLE5+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/ambush_krotiq.jpg
Oracle:Trample\nWhen Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

View File

@@ -5,7 +5,7 @@ PT:2/1
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a blue or black creature you control to its owner's hand.
A:AB$ ChangeZone | Cost$ PayLife<1> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.
SVar:TrigChange:AB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Blue+YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Blue+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.Black+YouCtrl+cmcLE2+inZoneBattlefield,Creature.Blue+YouCtrl+cmcLE2+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/cavern_harpy.jpg
Oracle:Flying\nWhen Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.\nPay 1 life: Return Cavern Harpy to its owner's hand.

View File

@@ -5,9 +5,8 @@ PT:2/3
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a blue or black creature you control to its owner's hand.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
SVar:TrigChange:AB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Blue+YouCtrl
SVar:TrigDiscard:AB$ Discard | Cost$ 0 | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ RevealYouChoose
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Blue+YouCtrl | AILogic$ NeverBounceItself
SVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ RevealYouChoose
SVar:NeedsToPlay:Creature.Black+YouCtrl+cmcLE3+inZoneBattlefield,Creature.Blue+YouCtrl+cmcLE3+inZoneBattlefield
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/doomsday_specter.jpg
Oracle:Flying\nWhen Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.\nWhenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

View File

@@ -4,7 +4,7 @@ Types:Creature Cat
PT:3/4
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a green or white creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.White+cmcLE3+YouCtrl+inZoneBattlefield,Creature.Green+cmcLE3+YouCtrl+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/fleetfoot_panther.jpg
Oracle:Flash\nWhen Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.

View File

@@ -3,7 +3,7 @@ ManaCost:R G
Types:Creature Kavu
PT:3/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPay:Creature.YouCtrl+cmcLE3+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/horned_kavu.jpg
Oracle:When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.

View File

@@ -4,7 +4,7 @@ Types:Creature Human Rogue
PT:3/2
K:Unblockable
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
SVar:TrigChange:AB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | AIlogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.YouCtrl+cmcLE4+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/keymaster_rogue.jpg
Oracle:Keymaster Rogue can't be blocked.\nWhen Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.

View File

@@ -3,9 +3,9 @@ ManaCost:B
Types:Creature Skeleton
PT:3/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice a creature.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature
SVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature | AILogic$ ExceptSelf
A:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
SVar:RemAIDeck:True
SVar:NeedsToPlay:Creature.YouCtrl
SVar:NeedsToPlay:Creature.YouCtrl+token+powerLE3+toughnessLE3,Creature.YouCtrl+nonToken+powerLE2+toughnessLE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/kjeldoran_dead.jpg
Oracle:When Kjeldoran Dead enters the battlefield, sacrifice a creature.\n{B}: Regenerate Kjeldoran Dead.

View File

@@ -4,7 +4,7 @@ Types:Creature Zombie
PT:4/3
A:AB$ Pump | Cost$ 2 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a black or red creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Red+YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Red+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.Black+cmcLE3+YouCtrl,Creature.Red+cmcLE3+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/lava_zombie.jpg
Oracle:When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.\n{2}: Lava Zombie gets +1/+0 until end of turn.

View File

@@ -4,9 +4,8 @@ Types:Creature Crocodile
PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a blue or black creature you control to its owner's hand.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each player discards a card.
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Blue+YouCtrl
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Blue+YouCtrl | AILogic$ NeverBounceItself
SVar:TrigDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose
SVar:NeedsToPlay:Creature.Black+YouCtrl+cmcLE3+inZoneBattlefield,Creature.Blue+YouCtrl+cmcLE3+inZoneBattlefield
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/marsh_crocodile.jpg
Oracle:When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.\nWhen Marsh Crocodile enters the battlefield, each player discards a card.

View File

@@ -4,8 +4,9 @@ Types:Creature Beast
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a black or red creature you control to its owner's hand.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices a land.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Red+YouCtrl
SVar:TrigSac:AB$ Sacrifice | Cost$ 0 | Defined$ Player | SacValid$ Land
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Black+YouCtrl,Creature.Red+YouCtrl | AILogic$ NeverBounceItself
SVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Land
SVar:RemRandomDeck:True
SVar:NeedsToPlay:Creature.Black+cmcLE3+YouCtrl+inZoneBattlefield,Creature.Red+cmcLE3+YouCtrl+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/razing_snidd.jpg
Oracle:When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.\nWhen Razing Snidd enters the battlefield, each player sacrifices a land.

View File

@@ -8,6 +8,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S
SVar:TrigChange:AB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Blue+YouCtrl
SVar:TrigDraw:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ 2 | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 2 | Mandatory$ True
#TODO: The AI is bad with the "put two cards on the bottom of your library" thing, it'll put its best cards there because it thinks that it's as good as putting them on top.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/sawtooth_loon.jpg
Oracle:Flying\nWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.\nWhen Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

View File

@@ -4,7 +4,7 @@ Types:Creature Wurm
PT:7/7
K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl
SVar:NeedsToPlay:Creature.Red+YouCtrl+cmcLE4+inZoneBattlefield,Creature.Green+YouCtrl+cmcLE4+inZoneBattlefield
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.Red+YouCtrl+cmcLE5+inZoneBattlefield,Creature.Green+YouCtrl+cmcLE5+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/shivan_wurm.jpg
Oracle:Trample\nWhen Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

View File

@@ -4,7 +4,7 @@ Types:Creature Drake
PT:1/1
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
SVar:TrigChange:AB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.YouCtrl+token+powerLE2+inZoneBattlefield,Creature.YouCtrl+nonToken+cmcLE2+powerLE1+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/shrieking_drake.jpg
Oracle:Flying\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

View File

@@ -4,7 +4,7 @@ Types:Creature Drake
PT:3/3
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a white or blue creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Blue+YouCtrl
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Blue+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE3+inZoneBattlefield,Creature.Blue+YouCtrl+cmcLE3+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/silver_drake.jpg
Oracle:Flying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.

View File

@@ -4,8 +4,8 @@ Types:Creature Kavu
PT:5/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green creature you control to its owner's hand.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target player.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl | ChangeNum$ 1 | Mandatory$ True
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 1
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl | ChangeNum$ 1 | Mandatory$ True | AILogic$ NeverBounceItself
SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 1
SVar:NeedsToPlay:Creature.Red+YouCtrl+cmcLE4+inZoneBattlefield,Creature.Green+YouCtrl+cmcLE4+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/sparkcaster.jpg
Oracle:When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.\nWhen Sparkcaster enters the battlefield, it deals 1 damage to target player.

View File

@@ -4,7 +4,7 @@ Types:Creature Elf Knight
PT:4/4
K:First Strike
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a green or white creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Battlefield | Destination$ Hand | Cost$ 0 | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl
SVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE3+inZoneBattlefield,Creature.Green+YouCtrl+cmcLE3+inZoneBattlefield
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE4+inZoneBattlefield,Creature.Green+YouCtrl+cmcLE4+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/steel_leaf_paladin.jpg
Oracle:First strike\nWhen Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.

View File

@@ -5,10 +5,9 @@ PT:3/2
K:Flash
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | AILogic$ NeverBounceItself
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange2 | TriggerDescription$ When CARDNAME enters the battlefield, exile target card from a graveyard.
SVar:TrigChange2:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card from any graveyard
SVar:NeedsToPlay:Creature.YouCtrl+cmcLE2+inZoneBattlefield
SVar:RemRandomDeck:True
SVar:TrigChange2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card from any graveyard
SVar:NeedsToPlay:Creature.YouCtrl+cmcLE3+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/stonecloaker.jpg
Oracle:Flash (You may cast this spell any time you could cast an instant.)\nFlying\nWhen Stonecloaker enters the battlefield, return a creature you control to its owner's hand.\nWhen Stonecloaker enters the battlefield, exile target card from a graveyard.

View File

@@ -4,8 +4,7 @@ Types:Creature Merfolk Wizard
PT:3/2
K:Unblockable
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl
SVar:NeedsToPlay:Creature.YouCtrl+cmcLE3+inZoneBattlefield
SVar:RemRandomDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.YouCtrl+cmcLE4+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/storm_sculptor.jpg
Oracle:Storm Sculptor can't be blocked.\nWhen Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

View File

@@ -4,7 +4,7 @@ Types:Creature Cat
PT:2/2
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1
SVar:RemAIDeck:True
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | AILogic$ NeverBounceItself
SVar:NeedsToPlay:Creature.YouCtrl+token+powerLE1+toughnessLE3,Creature.YouCtrl+cmcLE2+powerLE1+toughnessLE3+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/whitemane_lion.jpg
Oracle:Flash\nWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.