This commit is contained in:
Simisays
2024-03-26 20:49:15 +01:00
parent 2b862ed4cf
commit fd1da36b6b
5 changed files with 11 additions and 12 deletions

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@@ -4,9 +4,9 @@ Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white and blue Detective creature token.
SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective
T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigChooseCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
SVar:TrigChooseCard:DB$ ChooseCard | ChoiceZone$ Hand,Battlefield | ChoiceTitle$ Choose a creature card in your hand or a creature you control | Mandatory$ True | Choices$ Creature.YouOwn | SubAbility$ DBPump
SVar:TrigChooseCard:DB$ ChooseCard | ChoiceZone$ Hand,Battlefield | ChoiceTitle$ Choose a creature card in your hand or a creature you control | Mandatory$ True | Choices$ Creature.YouCtrl | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | PumpZone$ Hand,Battlefield | Defined$ ChosenCard | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
DeckHas:Ability$Token
DeckHas:Ability$Token & Type$Detective
DeckHints:Type$Artifact
Oracle:When Scour the Scene enters the battlefield, create a 2/2 white and blue Detective creature token.\nWhenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.

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@@ -3,10 +3,10 @@ ManaCost:B
Types:Creature Rat
PT:2/1
T:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
SVar:TrigSuspect:DB$ AlterAttribute | Defined$ TriggeredTargetLKICopy | RememberAltered$ True | Attributes$ Suspected | SubAbility$ DBAnimate
SVar:TrigSuspect:DB$ AlterAttribute | Defined$ TriggeredTargetLKICopy | ConditionDefined$ TriggeredTargetLKICopy | ConditionPresent$ Card.InZoneBattlefield | RememberAltered$ True | Attributes$ Suspected | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Triggers$ CombatTrig | Duration$ Perpetual | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:CombatTrig:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
T:Mode$ ChangesZone | Origin$ Battlefield | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+IsSuspected | Execute$ TrigLoseLife | TriggerDescription$ Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
T:Mode$ ChangesZone | Origin$ Battlefield | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+IsSuspected | Execute$ TrigLoseLife | TriggerDescription$ Whenever a suspected creature an opponent controls dies while CARDNAME is in your graveyard, that opponent loses 1 life.
SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ TriggeredCardController
Oracle:Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.\nWhenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.

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@@ -2,7 +2,7 @@ Name:Sproutwatch Dryad
ManaCost:1 G G
Types:Creature Dryad
PT:2/3
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | SharedKeywordsZone$ Hand | SharedRestrictions$ Creature.YouOwn
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, CARDNAME gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
SVar:TrigPump:DB$ PumpAll | ValidCards$ Card.Self | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | SharedKeywordsZone$ Hand | SharedRestrictions$ Creature.YouOwn
DeckHas:Ability$LifeGain
Oracle:At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

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@@ -5,7 +5,7 @@ PT:2/2
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ValidTgts$ Opponent | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | SubAbility$ DBEffect
SVar:X:Targeted$CardManaCost
SVar:X:Remembered$CardManaCost
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ Permanent
SVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -3,9 +3,8 @@ ManaCost:W B
Types:Legendary Creature Spirit Cleric
PT:1/3
K:Extort
A:AB$ ChangeZone | Cost$ Sac<1/Creature.nonSpirit/nonspirit creature> | RememberChanged$ True | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | SorcerySpeed$ True | SubAbility$ DBAnimate | AILogic$ SacAndRetFromGrave | SpellDescription$ Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
SVar:DBAnimate:DB$ Animate | Types$ Spirit | Defined$ Remembered | Power$ 1 | staticAbilities$ PerpAltCost | Toughness$ 1 |Duration$ Perpetual | SubAbility$ DBCleanup
SVar:PerpAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ WB | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ "You may pay {W/B} rather than pay this spells mana cost."
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Graveyard|LifeGain
A:AB$ ChangeZone | Cost$ Sac<1/Creature.nonSpirit/nonspirit creature> | AnimateSubAbilty$ DBAnimate | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | SorcerySpeed$ True | AILogic$ SacAndRetFromGrave | SpellDescription$ Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
SVar:DBAnimate:DB$ Animate | Types$ Spirit | Defined$ Remembered | Power$ 1 | staticAbilities$ PerpAltCost | Toughness$ 1 | Duration$ Perpetual
SVar:PerpAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ WB | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ "You may pay {W/B} rather than pay this spell's mana cost."
DeckHas:Ability$Graveyard|LifeGain|Sacrifice
Oracle:Extort\n{T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.