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cleanup
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@@ -4,9 +4,9 @@ Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white and blue Detective creature token.
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SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective
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T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigChooseCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
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SVar:TrigChooseCard:DB$ ChooseCard | ChoiceZone$ Hand,Battlefield | ChoiceTitle$ Choose a creature card in your hand or a creature you control | Mandatory$ True | Choices$ Creature.YouOwn | SubAbility$ DBPump
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SVar:TrigChooseCard:DB$ ChooseCard | ChoiceZone$ Hand,Battlefield | ChoiceTitle$ Choose a creature card in your hand or a creature you control | Mandatory$ True | Choices$ Creature.YouCtrl | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | PumpZone$ Hand,Battlefield | Defined$ ChosenCard | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
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DeckHas:Ability$Token
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DeckHas:Ability$Token & Type$Detective
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DeckHints:Type$Artifact
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Oracle:When Scour the Scene enters the battlefield, create a 2/2 white and blue Detective creature token.\nWhenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
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@@ -3,10 +3,10 @@ ManaCost:B
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Types:Creature Rat
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PT:2/1
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T:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
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SVar:TrigSuspect:DB$ AlterAttribute | Defined$ TriggeredTargetLKICopy | RememberAltered$ True | Attributes$ Suspected | SubAbility$ DBAnimate
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SVar:TrigSuspect:DB$ AlterAttribute | Defined$ TriggeredTargetLKICopy | ConditionDefined$ TriggeredTargetLKICopy | ConditionPresent$ Card.InZoneBattlefield | RememberAltered$ True | Attributes$ Suspected | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Triggers$ CombatTrig | Duration$ Perpetual | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:CombatTrig:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
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T:Mode$ ChangesZone | Origin$ Battlefield | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+IsSuspected | Execute$ TrigLoseLife | TriggerDescription$ Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
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T:Mode$ ChangesZone | Origin$ Battlefield | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+IsSuspected | Execute$ TrigLoseLife | TriggerDescription$ Whenever a suspected creature an opponent controls dies while CARDNAME is in your graveyard, that opponent loses 1 life.
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SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ TriggeredCardController
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Oracle:Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.\nWhenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
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@@ -2,7 +2,7 @@ Name:Sproutwatch Dryad
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ManaCost:1 G G
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Types:Creature Dryad
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PT:2/3
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T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | SharedKeywordsZone$ Hand | SharedRestrictions$ Creature.YouOwn
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T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, CARDNAME gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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SVar:TrigPump:DB$ PumpAll | ValidCards$ Card.Self | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Trample & Vigilance | SharedKeywordsZone$ Hand | SharedRestrictions$ Creature.YouOwn
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DeckHas:Ability$LifeGain
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Oracle:At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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@@ -5,7 +5,7 @@ PT:2/2
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ValidTgts$ Opponent | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBLoseLife
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SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | SubAbility$ DBEffect
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SVar:X:Targeted$CardManaCost
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SVar:X:Remembered$CardManaCost
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SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ Permanent
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SVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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@@ -3,9 +3,8 @@ ManaCost:W B
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Types:Legendary Creature Spirit Cleric
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PT:1/3
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K:Extort
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A:AB$ ChangeZone | Cost$ Sac<1/Creature.nonSpirit/nonspirit creature> | RememberChanged$ True | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | SorcerySpeed$ True | SubAbility$ DBAnimate | AILogic$ SacAndRetFromGrave | SpellDescription$ Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
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SVar:DBAnimate:DB$ Animate | Types$ Spirit | Defined$ Remembered | Power$ 1 | staticAbilities$ PerpAltCost | Toughness$ 1 |Duration$ Perpetual | SubAbility$ DBCleanup
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SVar:PerpAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ WB | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ "You may pay {W/B} rather than pay this spell’s mana cost."
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Graveyard|LifeGain
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A:AB$ ChangeZone | Cost$ Sac<1/Creature.nonSpirit/nonspirit creature> | AnimateSubAbilty$ DBAnimate | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | SorcerySpeed$ True | AILogic$ SacAndRetFromGrave | SpellDescription$ Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
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SVar:DBAnimate:DB$ Animate | Types$ Spirit | Defined$ Remembered | Power$ 1 | staticAbilities$ PerpAltCost | Toughness$ 1 | Duration$ Perpetual
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SVar:PerpAltCost:Mode$ Continuous | EffectZone$ All | MayPlay$ True | MayPlayAltManaCost$ WB | MayPlayDontGrantZonePermissions$ True | Affected$ Card.Self | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ "You may pay {W/B} rather than pay this spell's mana cost."
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DeckHas:Ability$Graveyard|LifeGain|Sacrifice
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Oracle:Extort\n{T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
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