- Reverted Conquering Manticore to AB.

This commit is contained in:
jendave
2011-08-07 00:36:17 +00:00
parent 08ec66818d
commit fc36a0ba74
2 changed files with 3 additions and 3 deletions

View File

@@ -5,7 +5,7 @@ Text:no text
PT:5/5 PT:5/5
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
SVar:TrigChange:DB$GainControl | TgtPrompt$ Choose target creature you don't control | ValidTgts$ Creature.YouDontCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. SVar:TrigChange:AB$GainControl | Cost$ 0 | TgtPrompt$ Choose target creature you don't control | ValidTgts$ Creature.YouDontCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/conquering_manticore.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/conquering_manticore.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/139.jpg SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/139.jpg

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@@ -10,7 +10,7 @@ public class ComputerUtil_Block2
{ {
private static CardList attackers = new CardList(); //all attackers private static CardList attackers = new CardList(); //all attackers
private static CardList attackersLeft = new CardList(); //keeps track of all currently unblocked attackers private static CardList attackersLeft = new CardList(); //keeps track of all currently unblocked attackers
private static CardList blockedButUnkilled = new CardList(); //keeps track of all blocked attackers that currently wouldn't be destroyed private static CardList blockedButUnkilled = new CardList(); //blocked attackers that currently wouldn't be destroyed
private static CardList blockersLeft = new CardList(); //keeps track of all unassigned blockers private static CardList blockersLeft = new CardList(); //keeps track of all unassigned blockers
private static int diff = 0; private static int diff = 0;
@@ -213,7 +213,7 @@ public class ComputerUtil_Block2
if(attacker.getKillDamage() > currentDamage if(attacker.getKillDamage() > currentDamage
&& !(attacker.getKillDamage() > currentDamage + additionalDamage) //The attacker will be killed && !(attacker.getKillDamage() > currentDamage + additionalDamage) //The attacker will be killed
&& (absorbedDamage2 + absorbedDamage > attacker.getNetCombatDamage() //only one blocker can be killed && (absorbedDamage2 + absorbedDamage > attacker.getNetCombatDamage() //only one blocker can be killed
|| currentValue + addedValue - 50 <= CardFactoryUtil.evaluateCreature(attacker)) //attacker is worth than the sum || currentValue + addedValue - 50 <= CardFactoryUtil.evaluateCreature(attacker)) //attacker is worth more
&& CombatUtil.canBlock(attacker,blocker,combat)) {//this is needed for attackers that can't be blocked by more than 1 && CombatUtil.canBlock(attacker,blocker,combat)) {//this is needed for attackers that can't be blocked by more than 1
currentAttackers.remove(attacker); currentAttackers.remove(attacker);
combat.addBlocker(attacker, blocker); combat.addBlocker(attacker, blocker);