mirror of
https://github.com/Card-Forge/forge.git
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Merge branch 'more_guilds_fixes' into 'master'
More guilds fixes See merge request core-developers/forge!935
This commit is contained in:
@@ -137,6 +137,6 @@ public class PaperToken implements InventoryItemFromSet, IPaperCard {
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@Override
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@Override
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public String getImageKey(boolean altState) {
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public String getImageKey(boolean altState) {
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return ImageKeys.TOKEN_PREFIX + imageFileName;
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return ImageKeys.TOKEN_PREFIX + imageFileName.replace(" ", "_");
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}
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}
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}
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}
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@@ -11,6 +11,6 @@ ALTERNATE
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Name:Assemble
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Name:Assemble
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ManaCost:4 G W
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ManaCost:4 G W
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Types:Instant
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Types:Instant
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A:SP$ Token | Cost$ 4 G W | TokenAmount$ 3 | TokenName$ Elf Knight | TokenTypes$ Creature,Elf,Knight | TokenOwner$ You | TokenColors$ Green,White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Vigilance | SpellDescription$ Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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A:SP$ Token | Cost$ 4 G W | TokenAmount$ 3 | TokenScript$ wg_2_2_elf_knight_vigilance | SpellDescription$ Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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Oracle:Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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@@ -4,9 +4,9 @@ Types:Legendary Creature Angel
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PT:2/5
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PT:2/5
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K:Flying
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K:Flying
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K:Mentor
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K:Mentor
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBChooseCreature | TriggerDescription$ At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBPump | TriggerDescription$ At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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SVar:DBChooseCreature:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature | SubAbility$ DBPumpAll | SpellDescription$ At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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SVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 2 | RememberTargets$ True | SubAbility$ DBPump1
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SVar:DBPumpAll:DB$ Pump | Defined$ ChosenCard | NumAtt$ 2 | NumDef$ 0 | SubAbility$ DBPump1
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SVar:DBPump1:DB$Pump | Defined$ Remembered | KW$ Trample | ConditionDefined$ Remembered | ConditionPresent$ Card.Red | SubAbility$ DBPump2
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SVar:DBPump1:DB$Pump | Defined$ ChosenCard | KW$ Trample | ConditionDefined$ Remembered | ConditionPresent$ Card.Red | SubAbility$ DBPump2
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SVar:DBPump2:DB$Pump | Defined$ Remembered | KW$ Vigilance | ConditionDefined$ Remembered | ConditionPresent$ Card.White | SubAbility$ DBCleanup
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SVar:DBPump2:DB$Pump | Defined$ ChosenCard | KW$ Vigilance | ConditionDefined$ Remembered | ConditionPresent$ Card.White
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Flying\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nAt the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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Oracle:Flying\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nAt the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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@@ -4,7 +4,7 @@ Types:Creature Centaur Knight
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PT:4/4
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PT:4/4
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K:Vigilance
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, create two green and green 2/2 Elf Knight creature tokens with vigilance.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, create two green and green 2/2 Elf Knight creature tokens with vigilance.
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SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenName$ Elf Knight | TokenTypes$ Creature,Elf,Knight | TokenOwner$ You | TokenColors$ Green,White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Vigilance
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SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ wg_2_2_elf_knight_vigilance
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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SVar:SacMe:4
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SVar:SacMe:4
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Oracle:Vigilance\nWhen Conclave Cavalier dies, create two green and white 2/2 Elf Knight creature tokens with vigilance.
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Oracle:Vigilance\nWhen Conclave Cavalier dies, create two green and white 2/2 Elf Knight creature tokens with vigilance.
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@@ -3,6 +3,6 @@ ManaCost:G W
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Types:Creature Elf Cleric
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Types:Creature Elf Cleric
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PT:2/2
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PT:2/2
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A:AB$ PumpAll | Cost$ G T | ValidCards$ Creature.YouCtrl | KW$ Trample | SpellDescription$ Creatures you control gain trample until end of turn.
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A:AB$ PumpAll | Cost$ G T | ValidCards$ Creature.YouCtrl | KW$ Trample | SpellDescription$ Creatures you control gain trample until end of turn.
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A:AB$ Token | Cost$ 5 W T | TokenAmount$ 1 | TokenName$ Elf Knight | TokenTypes$ Creature,Elf,Knight | TokenOwner$ You | TokenColors$ Green,White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.
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A:AB$ Token | Cost$ 5 W T | TokenAmount$ 1 | TokenScript$ wg_2_2_elf_knight_vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.
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SVar:RemRandomDeck:True
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SVar:RemRandomDeck:True
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Oracle:{G}, {T}: Creatures you control gain trample until end of turn.\n{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
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Oracle:{G}, {T}: Creatures you control gain trample until end of turn.\n{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
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@@ -3,6 +3,6 @@ ManaCost:1 W
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Types:Enchantment
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Types:Enchantment
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T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, draw a card.
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T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, draw a card.
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SVar:TrigDraw:AB$Draw | Cost$ 2 | Defined$ You | NumCards$ 1
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SVar:TrigDraw:AB$Draw | Cost$ 2 | Defined$ You | NumCards$ 1
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A:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | TokenImage$ w 1 1 soldier grn | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.
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A:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
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Oracle:Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
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@@ -3,6 +3,6 @@ ManaCost:W
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Types:Creature Human Soldier
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Types:Creature Human Soldier
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PT:1/1
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PT:1/1
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T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | CheckSVar$ AttackerTest | SVarCompare$ GE2 | NoResolvingCheck$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | CheckSVar$ AttackerTest | SVarCompare$ GE2 | NoResolvingCheck$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | TokenImage$ w 1 1 soldier grn
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink
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SVar:AttackerTest:Count$Valid Creature.attacking+Other
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SVar:AttackerTest:Count$Valid Creature.attacking+Other
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Oracle:Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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Oracle:Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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@@ -3,7 +3,7 @@ ManaCost:W
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Types:Creature Human
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Types:Creature Human
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PT:1/1
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, create a 1/1 white Soldier creature token with lifelink.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, create a 1/1 white Soldier creature token with lifelink.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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SVar:SacMe:1
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SVar:SacMe:1
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Oracle:When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
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Oracle:When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
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@@ -3,7 +3,7 @@ ManaCost:2 B B G G
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Types:Legendary Creature Elf Shaman
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Types:Legendary Creature Elf Shaman
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PT:2/3
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PT:2/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Undergrowth - When CARDNAME enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Undergrowth - When CARDNAME enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
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SVar:TrigToken:DB$Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black,Green | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ bg 1 1 insect grn | References$ X
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SVar:TrigToken:DB$Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black,Green | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ bg 1 1 insect grn | References$ X | TokenScript$ bg_1_1_insect
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SVar:X:Count$TypeInYourYard.Creature
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SVar:X:Count$TypeInYourYard.Creature
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A:AB$ GainLife | Cost$ B G Sac<1/Creature.Other/another creature> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card.
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A:AB$ GainLife | Cost$ B G Sac<1/Creature.Other/another creature> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card.
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SVar:DBDraw:DB$ Draw | NumCards$ 1
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SVar:DBDraw:DB$ Draw | NumCards$ 1
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@@ -10,6 +10,6 @@ SVar:TrigPump:DB$ Pump | NumAtt$ X | References$ X
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Count$Valid Creature.YouCtrl
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SVar:X:Count$Valid Creature.YouCtrl
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SVar:Y:Remembered$Amount
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SVar:Y:Remembered$Amount
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A:AB$ Token | Cost$ 3 G W | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.
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A:AB$ Token | Cost$ 3 G W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.\n{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
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Oracle:Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.\n{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
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@@ -2,6 +2,6 @@ Name:March of the Multitudes
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ManaCost:X G W W
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ManaCost:X G W W
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Types:Instant
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Types:Instant
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K:Convoke
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K:Convoke
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A:SP$ Token | Cost$ X G W W | TokenAmount$ X | References$ X | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | TokenImage$ w 1 1 soldier grn | SpellDescription$ Create X 1/1 white Soldier creature tokens with lifelink.
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A:SP$ Token | Cost$ X G W W | TokenAmount$ X | References$ X | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create X 1/1 white Soldier creature tokens with lifelink.
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SVar:X:Count$xPaid
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SVar:X:Count$xPaid
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Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.)\nCreate X 1/1 white Soldier creature tokens with lifelink.
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Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.)\nCreate X 1/1 white Soldier creature tokens with lifelink.
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@@ -4,5 +4,5 @@ Types:Sorcery
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K:Convoke
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K:Convoke
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A:SP$ Charm | Cost$ 2 G | Choices$ DBToken,DBDestroy
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A:SP$ Charm | Cost$ 2 G | Choices$ DBToken,DBDestroy
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SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature or enchantment | SpellDescription$ Destroy target artifact, creature or enchantment.
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SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature or enchantment | SpellDescription$ Destroy target artifact, creature or enchantment.
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Elf Knight | TokenTypes$ Creature,Elf,Knight | TokenOwner$ You | TokenColors$ Green,White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wg_2_2_elf_knight_vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.
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Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one —\n• Create a 2/2 green and white Elf Knight creature token with vigilance.\n• Destroy target artifact or enchantment.
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Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one —\n• Create a 2/2 green and white Elf Knight creature token with vigilance.\n• Destroy target artifact or enchantment.
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@@ -1,6 +1,6 @@
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Name:Sworn Companions
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Name:Sworn Companions
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ManaCost:2 W
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ManaCost:2 W
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Types:Sorcery
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Types:Sorcery
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A:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink
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A:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_soldier_lifelink
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:Creature two 1/1 white Soldier creature tokens with lifelink.
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Oracle:Creature two 1/1 white Soldier creature tokens with lifelink.
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@@ -4,7 +4,7 @@ Types:Legendary Creature Dryad
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PT:1/4
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PT:1/4
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S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.
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S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
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SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink
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SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier_lifelink
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ At the beginning of your end step, each player gains control of all creatures they own.
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ At the beginning of your end step, each player gains control of all creatures they own.
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SVar:TrigGainControl:DB$ RepeatEach | RepeatPlayers$ Player | AILogic$ GainControlOwns | RepeatSubAbility$ DBGainControl | SpellDescription$ Each player gains control of all creatures they own.
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SVar:TrigGainControl:DB$ RepeatEach | RepeatPlayers$ Player | AILogic$ GainControlOwns | RepeatSubAbility$ DBGainControl | SpellDescription$ Each player gains control of all creatures they own.
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SVar:DBGainControl:DB$ GainControl | AllValid$ Creature.RememberedPlayerOwn | NewController$ Player.IsRemembered
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SVar:DBGainControl:DB$ GainControl | AllValid$ Creature.RememberedPlayerOwn | NewController$ Player.IsRemembered
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6
forge-gui/res/tokenscripts/bg_1_1_insect.txt
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6
forge-gui/res/tokenscripts/bg_1_1_insect.txt
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Name:Insect
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ManaCost:no cost
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Types:Creature Insect
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Colors:black,green
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PT:1/1
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Oracle:
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@@ -0,0 +1,7 @@
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Name:Elf Knight
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ManaCost:no cost
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Types:Creature Elf Knight
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Colors:white,green
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PT:2/2
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K:Vigilance
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Oracle:Vigilance
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