From fbfc14f408a420b7d3fb80f2867a262d133ef269 Mon Sep 17 00:00:00 2001 From: Sol Date: Tue, 21 Jun 2016 14:25:40 +0000 Subject: [PATCH] - AI shouldn't cast Kjeldoran Dead if it doesn't control any creatures. --- forge-gui/res/cardsfolder/k/kjeldoran_dead.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/forge-gui/res/cardsfolder/k/kjeldoran_dead.txt b/forge-gui/res/cardsfolder/k/kjeldoran_dead.txt index 26202e2585a..46035880360 100644 --- a/forge-gui/res/cardsfolder/k/kjeldoran_dead.txt +++ b/forge-gui/res/cardsfolder/k/kjeldoran_dead.txt @@ -6,5 +6,6 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature A:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME. SVar:RemAIDeck:True +SVar:NeedsToPlay:Creature.YouCtrl SVar:Picture:http://www.wizards.com/global/images/magic/general/kjeldoran_dead.jpg Oracle:When Kjeldoran Dead enters the battlefield, sacrifice a creature.\n{B}: Regenerate Kjeldoran Dead.