From fbc7fff6f78cc701dcbb10a1c463a1e6bab4309b Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 04:45:57 +0000 Subject: [PATCH] - Glimmerdust Nap and Entangling Vines should fall off if the creature they enchant becomes untapped. --- src/forge/GameAction.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/forge/GameAction.java b/src/forge/GameAction.java index 6dc41ff8726..a115f2503ba 100644 --- a/src/forge/GameAction.java +++ b/src/forge/GameAction.java @@ -525,7 +525,9 @@ public class GameAction { Card perm = c.getEnchanting().get(i); if(!AllZone.GameAction.isCardInPlay(perm) || CardFactoryUtil.hasProtectionFrom(c, perm) - || (c.getKeyword().contains("Enchant creature") && !perm.getType().contains("Creature"))) { + || ((c.getKeyword().contains("Enchant creature") || c.getKeyword().contains("Enchant tapped creature") ) + && !perm.getType().contains("Creature")) + || (c.getKeyword().contains("Enchant tapped creature") && perm.isUntapped() ) ) { c.unEnchantCard(perm); destroy(c); }