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- Added Time Distortion
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.gitattributes
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vendored
@@ -13555,6 +13555,7 @@ forge-gui/res/cardsfolder/t/timberpack_wolf.txt -text
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forge-gui/res/cardsfolder/t/timberwatch_elf.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/timberwatch_elf.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_and_tide.txt -text
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forge-gui/res/cardsfolder/t/time_and_tide.txt -text
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forge-gui/res/cardsfolder/t/time_bomb.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_bomb.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_distortion.txt -text
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forge-gui/res/cardsfolder/t/time_ebb.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_ebb.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_elemental.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_elemental.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_of_heroes.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/t/time_of_heroes.txt svneol=native#text/plain
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@@ -111,6 +111,7 @@ public enum SpellApiToAi {
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apiToClass.put(ApiType.RestartGame, RestartGameAi.class);
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apiToClass.put(ApiType.RestartGame, RestartGameAi.class);
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apiToClass.put(ApiType.Reveal, RevealAi.class);
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apiToClass.put(ApiType.Reveal, RevealAi.class);
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apiToClass.put(ApiType.RevealHand, RevealHandAi.class);
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apiToClass.put(ApiType.RevealHand, RevealHandAi.class);
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apiToClass.put(ApiType.ReverseTurnOrder, AlwaysPlayAi.class);
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apiToClass.put(ApiType.RollPlanarDice, RollPlanarDiceAi.class);
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apiToClass.put(ApiType.RollPlanarDice, RollPlanarDiceAi.class);
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apiToClass.put(ApiType.RunSVarAbility, AlwaysPlayAi.class);
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apiToClass.put(ApiType.RunSVarAbility, AlwaysPlayAi.class);
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apiToClass.put(ApiType.Sacrifice, SacrificeAi.class);
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apiToClass.put(ApiType.Sacrifice, SacrificeAi.class);
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forge-gui/res/cardsfolder/t/time_distortion.txt
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forge-gui/res/cardsfolder/t/time_distortion.txt
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@@ -0,0 +1,8 @@
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Name:Time Distortion
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ManaCost:no cost
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Types:Phenomenon
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T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | TriggerZones$ Command | Execute$ TrigReverse | TriggerDescription$ When you encounter CARDNAME, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
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SVar:TrigReverse:AB$ ReverseTurnOrder | Cost$ 0 | SubAbility$ PWAway
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SVar:PWAway:DB$ Planeswalk | Cost$ 0
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SVar:Picture:http://www.wizards.com/global/images/magic/general/time_distortion.jpg
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Oracle:When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
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