- Added Time Distortion

This commit is contained in:
swordshine
2014-06-07 11:46:48 +00:00
parent 345cacade9
commit fba3ba212b
3 changed files with 10 additions and 0 deletions

1
.gitattributes vendored
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@@ -13555,6 +13555,7 @@ forge-gui/res/cardsfolder/t/timberpack_wolf.txt -text
forge-gui/res/cardsfolder/t/timberwatch_elf.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/timberwatch_elf.txt svneol=native#text/plain
forge-gui/res/cardsfolder/t/time_and_tide.txt -text forge-gui/res/cardsfolder/t/time_and_tide.txt -text
forge-gui/res/cardsfolder/t/time_bomb.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/time_bomb.txt svneol=native#text/plain
forge-gui/res/cardsfolder/t/time_distortion.txt -text
forge-gui/res/cardsfolder/t/time_ebb.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/time_ebb.txt svneol=native#text/plain
forge-gui/res/cardsfolder/t/time_elemental.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/time_elemental.txt svneol=native#text/plain
forge-gui/res/cardsfolder/t/time_of_heroes.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/time_of_heroes.txt svneol=native#text/plain

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@@ -111,6 +111,7 @@ public enum SpellApiToAi {
apiToClass.put(ApiType.RestartGame, RestartGameAi.class); apiToClass.put(ApiType.RestartGame, RestartGameAi.class);
apiToClass.put(ApiType.Reveal, RevealAi.class); apiToClass.put(ApiType.Reveal, RevealAi.class);
apiToClass.put(ApiType.RevealHand, RevealHandAi.class); apiToClass.put(ApiType.RevealHand, RevealHandAi.class);
apiToClass.put(ApiType.ReverseTurnOrder, AlwaysPlayAi.class);
apiToClass.put(ApiType.RollPlanarDice, RollPlanarDiceAi.class); apiToClass.put(ApiType.RollPlanarDice, RollPlanarDiceAi.class);
apiToClass.put(ApiType.RunSVarAbility, AlwaysPlayAi.class); apiToClass.put(ApiType.RunSVarAbility, AlwaysPlayAi.class);
apiToClass.put(ApiType.Sacrifice, SacrificeAi.class); apiToClass.put(ApiType.Sacrifice, SacrificeAi.class);

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@@ -0,0 +1,8 @@
Name:Time Distortion
ManaCost:no cost
Types:Phenomenon
T:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | TriggerZones$ Command | Execute$ TrigReverse | TriggerDescription$ When you encounter CARDNAME, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
SVar:TrigReverse:AB$ ReverseTurnOrder | Cost$ 0 | SubAbility$ PWAway
SVar:PWAway:DB$ Planeswalk | Cost$ 0
SVar:Picture:http://www.wizards.com/global/images/magic/general/time_distortion.jpg
Oracle:When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)