YMKM: roalesk_prime_specimen + support (#4903)

* roalesk_prime_specimen + support

* allow added abilities to show on face-down cards
This commit is contained in:
Northmoc
2024-03-27 10:57:42 -04:00
committed by GitHub
parent 38c5fee296
commit fb6e944b45
5 changed files with 34 additions and 1 deletions

View File

@@ -103,6 +103,9 @@ public final class CardFacePredicates {
if (!hasManaCost(input, manaCost)) {
return false;
}
} else if (m.contains("cmcEQ")) {
int i = Integer.parseInt(m.substring(5));
if (!hasCMC(input, i)) return false;
} else if (!hasProperty(input, m)) {
return false;
}
@@ -122,6 +125,11 @@ public final class CardFacePredicates {
return mC.equals(input.getManaCost().getShortString());
}
static protected boolean hasCMC(ICardFace input, final int value) {
ManaCost cost = input.getManaCost();
return cost != null && cost.getCMC() == value;
}
}
public static Predicate<ICardFace> valid(final String val) {

View File

@@ -253,6 +253,8 @@ public abstract class AnimateEffectBase extends SpellAbilityEffect {
if (!"Permanent".equals(duration) && !perpetual) {
if ("UntilControllerNextUntap".equals(duration)) {
game.getUntap().addUntil(c.getController(), unanimate);
} else if ("UntilAnimatedFaceup".equals(duration)) {
c.addFaceupCommand(unanimate);
} else {
addUntilCommand(sa, unanimate);
}

View File

@@ -21,6 +21,7 @@ import forge.game.spellability.SpellAbility;
import forge.util.Aggregates;
import forge.util.Lang;
import forge.util.Localizer;
import org.apache.commons.lang3.StringUtils;
public class ChooseCardNameEffect extends SpellAbilityEffect {
@@ -119,6 +120,10 @@ public class ChooseCardNameEffect extends SpellAbilityEffect {
Predicate<ICardFace> cpp = Predicates.alwaysTrue();
if (sa.hasParam("ValidCards")) {
//Calculating/replacing this must happen before running valid in CardFacePredicates
if (valid.contains("cmcEQ") && !StringUtils.isNumeric(valid.split("cmcEQ")[1])) {
String s = valid.split("cmcEQ")[1];
valid = valid.replace(s, String.valueOf(AbilityUtils.calculateAmount(host, s, sa)));
}
if (valid.contains("ManaCost=")) {
if (valid.contains("ManaCost=Equipped")) {
String s = host.getEquipping().getManaCost().getShortString();

View File

@@ -2819,7 +2819,9 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
addedManaStrings.add(sAbility);
}
if (!sAbility.endsWith(state.getName() + "\r\n")) {
boolean alwaysShow = false;
if (!sa.isIntrinsic()) alwaysShow = true; // allows added abilities to show on face-down stuff (e.g. Morph,Cloaked)
if (!sAbility.endsWith(state.getName() + "\r\n") || alwaysShow) {
sb.append(sAbility);
sb.append("\r\n");
}

View File

@@ -0,0 +1,16 @@
Name:Roalesk, Prime Specimen
ManaCost:2 G U
Types:Legendary Creature Human Mutant
PT:4/5
K:Flying
T:Mode$ TurnFaceUp | ValidCard$ Card.Self,Permanent.Other+YouCtrl | Execute$ TrigRandom | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another permanent you control is turned face up, you may pay {X}. If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains "{G/U}: Turn this creature face up" for as long as it remains face down.
SVar:TrigRandom:AB$ NameCard | Cost$ X | ConditionCheckSVar$ X | ValidCards$ Creature.cmcEQX | AtRandom$ True | SubAbility$ DBConjure
SVar:DBConjure:DB$ MakeCard | Name$ ChosenName | Conjure$ True | ConditionCheckSVar$ X | Zone$ Hand | RememberMade$ True | SubAbility$ DBCloak
SVar:DBCloak:DB$ Cloak | Defined$ Remembered | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Duration$ UntilAnimatedFaceup | Abilities$ ABTurn | SubAbility$ DBCleanup
SVar:ABTurn:AB$ SetState | Cost$ GU | Defined$ Self | Mode$ TurnFaceUp | SpellDescription$ Turn this creature face up.
SVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True | ClearRemembered$ True
SVar:X:Count$xPaid
K:Disguise:G U
DeckHints:Keyword$Morph|Megamorph|Disguise
Oracle:Flying\nWhenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay {X}. If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains "{G/U}: Turn this creature face up" for as long as it remains face down.\nDisguise {G}{U}