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- Fixed Archmage Ascension.
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@@ -2,7 +2,7 @@ Name:Archmage Ascension
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ManaCost:2 U
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Types:Enchantment
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Text:no text
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T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on CARDNAME.
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R:Event$ Draw | ValidPlayer$ You | ReplaceWith$ Tutor | CheckSVar$ Y | SVarCompare$ GE6 | Optional$ True | Description$ As long as CARDNAME has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
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SVar:Tutor:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ValidCard$ Card.YouOwn
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