FModel: load types before loading cards

This commit is contained in:
Hans Mackowiak
2023-05-21 07:48:56 +02:00
parent 72ca26aece
commit fa7d5add49

View File

@@ -164,6 +164,8 @@ public final class FModel {
if (new AutoUpdater(true).attemptToUpdate()) { if (new AutoUpdater(true).attemptToUpdate()) {
// //
} }
// load types before loading cards
loadDynamicGamedata();
//load card database //load card database
final CardStorageReader reader = new CardStorageReader(ForgeConstants.CARD_DATA_DIR, progressBarBridge, final CardStorageReader reader = new CardStorageReader(ForgeConstants.CARD_DATA_DIR, progressBarBridge,
@@ -243,8 +245,6 @@ public final class FModel {
Spell.setPerformanceMode(preferences.getPrefBoolean(FPref.PERFORMANCE_MODE)); Spell.setPerformanceMode(preferences.getPrefBoolean(FPref.PERFORMANCE_MODE));
loadDynamicGamedata();
if (progressBar != null) { if (progressBar != null) {
FThreads.invokeInEdtLater(new Runnable() { FThreads.invokeInEdtLater(new Runnable() {
@Override @Override