diff --git a/forge-ai/src/main/java/forge/ai/AiController.java b/forge-ai/src/main/java/forge/ai/AiController.java index 8f941ed6886..035a4cecb4c 100644 --- a/forge-ai/src/main/java/forge/ai/AiController.java +++ b/forge-ai/src/main/java/forge/ai/AiController.java @@ -997,6 +997,10 @@ public class AiController { if (source.isEquipment() && noCreatures) { p -= 9; } + // don't equip stuff in main 2 if there's more stuff to cast at the moment + if (sa.getApi() == ApiType.Attach && !sa.isCurse() && source.getGame().getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS)) { + p -= 1; + } // 1. increase chance of using Surge effects // 2. non-surged versions are usually inefficient if (source.getOracleText().contains("surge cost") && !sa.isSurged()) { diff --git a/forge-ai/src/main/java/forge/ai/ability/AttachAi.java b/forge-ai/src/main/java/forge/ai/ability/AttachAi.java index e762a23d12a..bed0968b29e 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AttachAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AttachAi.java @@ -69,11 +69,6 @@ public class AttachAi extends SpellAbilityAi { return false; } - if (ai.getGame().getPhaseHandler().getPhase().isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS) - && !"Curse".equals(sa.getParam("AILogic"))) { - return false; - } - // prevent run-away activations - first time will always return true if (ComputerUtil.preventRunAwayActivations(sa)) { return false;