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- Fix for Turnabout
-NOTE Apparently the "TargetedPlayerCtrl" property doesn't actually work. It seems like 14 other scripts use this property
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@@ -3,7 +3,7 @@ ManaCost:2 U U
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Types:Instant
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Types:Instant
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Text:no text
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Text:no text
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A:SP$ ChooseType | Cost$ 2 U U | Type$ Card | ValidTypes$ Artifact,Creature,Land | SubAbility$ DBTapOrUntapAll | SpellDescription$ Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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A:SP$ ChooseType | Cost$ 2 U U | Type$ Card | ValidTypes$ Artifact,Creature,Land | SubAbility$ DBTapOrUntapAll | SpellDescription$ Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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SVar:DBTapOrUntapAll:DB$ TapOrUntapAll | ValidTgts$ Player | ValidCards$ Card.ChosenType+TargetedPlayerCtrl | ValidMessage$ permanents of the chosen type target player controls
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SVar:DBTapOrUntapAll:DB$ TapOrUntapAll | ValidTgts$ Player | ValidCards$ Card.ChosenType | ValidMessage$ permanents of the chosen type target player controls
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/turnabout.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/turnabout.jpg
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@@ -5,10 +5,12 @@ import java.util.List;
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import org.apache.commons.lang3.StringUtils;
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import org.apache.commons.lang3.StringUtils;
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import forge.Card;
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import forge.Card;
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import forge.CardLists;
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import forge.Singletons;
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import forge.Singletons;
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import forge.card.abilityfactory.AbilityFactory;
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import forge.card.abilityfactory.AbilityFactory;
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import forge.card.abilityfactory.SpellEffect;
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import forge.card.abilityfactory.SpellEffect;
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import forge.card.spellability.SpellAbility;
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import forge.card.spellability.SpellAbility;
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import forge.game.player.Player;
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import forge.game.zone.ZoneType;
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import forge.game.zone.ZoneType;
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import forge.gui.GuiChoose;
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import forge.gui.GuiChoose;
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@@ -43,11 +45,17 @@ public class TapOrUntapAllEffect extends SpellEffect {
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public void resolve(SpellAbility sa) {
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public void resolve(SpellAbility sa) {
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List<Card> validCards = getTargetCards(sa);
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List<Card> validCards = getTargetCards(sa);
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List<Player> targetedPlayers = getTargetPlayersEmptyAsDefault(sa);
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if (sa.hasParam("ValidCards")) {
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if (sa.hasParam("ValidCards")) {
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validCards = Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield);
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validCards = Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield);
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validCards = AbilityFactory.filterListByType(validCards, sa.getParam("ValidCards"), sa);
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validCards = AbilityFactory.filterListByType(validCards, sa.getParam("ValidCards"), sa);
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}
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}
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if (!targetedPlayers.isEmpty()) {
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validCards = CardLists.filterControlledBy(validCards, targetedPlayers);
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}
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// Default to tapping for AI
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// Default to tapping for AI
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TapOrUntap toTap = TapOrUntap.TAP;
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TapOrUntap toTap = TapOrUntap.TAP;
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if (sa.getActivatingPlayer().isHuman()) {
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if (sa.getActivatingPlayer().isHuman()) {
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