Adding suggested simplification

This commit is contained in:
Seravy
2018-02-09 10:25:35 +01:00
parent b924c1a80c
commit f8ccf0a91e

View File

@@ -229,16 +229,9 @@ public class QuestWinLoseController {
sb.append(StringUtils.capitalize(qEvent.getDifficulty().getTitle()));
sb.append(" opponent: ").append(credBase).append(" credits.\n");
final int creditsForPreviousWins;
if (FModel.getQuestPreferences()
.getPrefInt(QPref.REWARDS_WINS_MULTIPLIER_MAX) > qData.getAchievements().getWin()) {
creditsForPreviousWins = (int) ((Double.parseDouble(FModel.getQuestPreferences()
.getPref(QPref.REWARDS_WINS_MULTIPLIER)) * qData.getAchievements().getWin()));
} else {
creditsForPreviousWins = (int) ((Double.parseDouble(FModel.getQuestPreferences()
.getPref(QPref.REWARDS_WINS_MULTIPLIER)) * FModel.getQuestPreferences()
.getPrefInt(QPref.REWARDS_WINS_MULTIPLIER_MAX)));
}
int multiplayer = Math.min(qData.getAchievements().getWin(), FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_WINS_MULTIPLIER_MAX));
final int creditsForPreviousWins = (int) ((Double.parseDouble(FModel.getQuestPreferences()
.getPref(QPref.REWARDS_WINS_MULTIPLIER)) * multiplier));
credBase += creditsForPreviousWins;