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Rename Attack/Defense to Power/Toughness for consistency
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@@ -232,8 +232,8 @@ public class PlayArea extends CardPanelContainer implements CardPanelMouseListen
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|| panel.getCard().isCopiedSpell()
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|| !panel.getCard().getCounters().equals(firstPanel.getCard().getCounters())
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|| (panel.getCard().isSick() != firstPanel.getCard().isSick())
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|| (panel.getCard().getNetAttack() != firstPanel.getCard().getNetAttack())
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|| (panel.getCard().getNetDefense() != firstPanel.getCard().getNetDefense())
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|| (panel.getCard().getNetPower() != firstPanel.getCard().getNetPower())
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|| (panel.getCard().getNetToughness() != firstPanel.getCard().getNetToughness())
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|| (stack.size() == creatureStackMax)) {
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// If this creature has attachments or the stack is full,
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// put it to the right.
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@@ -35,8 +35,8 @@ public class RunTest {
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this.check("2.2", c.isType("Elf"));
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this.check("2.3", c.isType("Warrior"));
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this.check("3", c.getText().equals(""));
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this.check("4", c.getNetAttack() == 2);
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this.check("5", c.getNetDefense() == 3);
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this.check("4", c.getNetPower() == 2);
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this.check("5", c.getNetToughness() == 3);
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this.check("6", c.getKeyword().isEmpty());
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c = cf.getCard("Shock", null);
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