From f87d6e7a2090590ed3d11cecca02052c7b70628a Mon Sep 17 00:00:00 2001 From: Agetian Date: Fri, 11 Sep 2015 19:01:29 +0000 Subject: [PATCH] - Fix the auto-yield shortcut code to allow the player to set up auto-yields for the opponent's abilities. --- .../src/main/java/forge/control/KeyboardShortcuts.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-gui-desktop/src/main/java/forge/control/KeyboardShortcuts.java b/forge-gui-desktop/src/main/java/forge/control/KeyboardShortcuts.java index a9b9f12bc77..601bd602c12 100644 --- a/forge-gui-desktop/src/main/java/forge/control/KeyboardShortcuts.java +++ b/forge-gui-desktop/src/main/java/forge/control/KeyboardShortcuts.java @@ -139,7 +139,7 @@ public class KeyboardShortcuts { if (!Singletons.getControl().getCurrentScreen().isMatchScreen()) { return; } if (matchUI == null) { return; } StackItemView si = matchUI.getGameView().peekStack(); - if (si != null && si.isAbility() && matchUI.isLocalPlayer(si.getActivatingPlayer())) { + if (si != null && si.isAbility()) { matchUI.setShouldAutoYield(si.getKey(), true); int triggerID = Integer.valueOf(si.getSourceTrigger()); if (si.isOptionalTrigger()) { @@ -157,7 +157,7 @@ public class KeyboardShortcuts { if (!Singletons.getControl().getCurrentScreen().isMatchScreen()) { return; } if (matchUI == null) { return; } StackItemView si = matchUI.getGameView().peekStack(); - if (si != null && si.isAbility() && matchUI.isLocalPlayer(si.getActivatingPlayer())) { + if (si != null && si.isAbility()) { matchUI.setShouldAutoYield(si.getKey(), true); int triggerID = Integer.valueOf(si.getSourceTrigger()); if (si.isOptionalTrigger()) {