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Update garruk_boss_effect_phasetwo.txt
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@@ -3,7 +3,7 @@ ManaCost:no cost
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Types:Enchantment
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S:Mode$ Continuous | EffectZone$ Command | Affected$ Card.Self | AffectedZone$ Command | RemoveAllAbilities$ True | IsPresent$ Card.namedGarruk's Boss Effect Phase One | PresentZone$ Command | PresentCompare$ EQ1
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S:Mode$ Continuous | EffectZone$ Command | Affected$ Forest.YouCtrl | AddType$ Swamp | Description$ Each Forest you control is a Swamp in addition to its other land types.
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S:Mode$ Continuous | Affected$ Beast.YouCtrl | AddPower$ 3 | AddToughness 3 | AddKeyword$ Trample & Deathtouch | Description$ Beast creatures you control get +3/+3 and have trample and Deathtouch
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S:Mode$ Continuous | Affected$ Beast.YouCtrl | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Trample & Deathtouch | Description$ Beast creatures you control get +3/+3 and have trample and Deathtouch
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | PresentZone$ Command | Execute$ TrigConjure | TriggerDescription$ At the beginning of your upkeep, conjure a card of Garruk Phase 2's Spellbook into your hand.
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SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Zone$ Hand | AtRandom$ True | Spellbook$ Garruk; Apex Predator,Garruk; Cursed Huntsman,Garruk Relentless,In Garruk's Wake,Rampaging Baloths,Manglehorn,Elder Gargaroth,Gemrazer,Thragtusk,Sawtusk Demolisher,Avenger of Zendikar,Soul of the Harvest,Kogla; the Titan Ape, Terastodon, Bane of Progress
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T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player.Opponent | Execute$ DBEffect | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts a noncreature spell,perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1.
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@@ -13,4 +13,4 @@ SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True |
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SVar:DBUpdate:DB$ UpdateRemember
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigReanimate | TriggerDescription$ At the beginning of your end step, return a random creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead".
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SVar:TrigReanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield | LeaveBattlefield$ Exile
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Oracle:Each Forest you control is a Swamp in addition to its other land types.\nBeast creatures you control get +3/+3 and have trample and Deathtouch\nAt the beginning of your upkeep, conjure a card of Garruk spellbook into your hand.\nWhenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1. At the beginning of your end step, return a random creature card from your graveyard to the battlefield. That creature gains "If this creature would leave the battlefield, exile it instead".
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Oracle:Each Forest you control is a Swamp in addition to its other land types.\nBeast creatures you control get +3/+3 and have trample and Deathtouch\nAt the beginning of your upkeep, conjure a card of Garruk spellbook into your hand.\nWhenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1. At the beginning of your end step, return a random creature card from your graveyard to the battlefield. That creature gains "If this creature would leave the battlefield, exile it instead".
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