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- Bugfix for Suspend trying to move Spell to Stack that's already moved
- Convert Ancestral Vision to AF_Draw and remove from AI decks since Suspend currently returns false.
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@@ -4,8 +4,9 @@ Types:Sorcery
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Text:no text
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Text:no text
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K:CARDNAME is blue.
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K:CARDNAME is blue.
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K:Suspend:4:U
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K:Suspend:4:U
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K:spDrawCardsTgt:3:Target player draws three cards.:CARDNAME - draw 3 cards.
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A:SP$Draw | Cost$ 0 | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player to draw three cards | SpellDescription$ Target player draws three cards. | ActivationLimit$ 0
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/ancestral_vision.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/ancestral_vision.jpg
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SVar:RemAIDeck:True
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SetInfo:TSP|Rare|http://magiccards.info/scans/en/ts/48.jpg
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SetInfo:TSP|Rare|http://magiccards.info/scans/en/ts/48.jpg
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End
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End
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@@ -385,6 +385,7 @@ public class Card extends MyObservable {
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c.addComesIntoPlayCommand(intoPlay);
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c.addComesIntoPlayCommand(intoPlay);
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AllZone.GameAction.playCardNoCost(c);
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AllZone.GameAction.playCardNoCost(c);
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if (AllZone.getZone(c) != null)
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AllZone.getZone(c).remove(c);
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AllZone.getZone(c).remove(c);
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}
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}
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}
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}
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@@ -1813,6 +1813,8 @@ public class CardFactoryUtil {
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@Override
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@Override
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public boolean canPlayAI() {
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public boolean canPlayAI() {
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return false;
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return false;
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// Suspend currently not functional for the AI,
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// seems to be an issue with regaining Priority after Suspension
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}
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}
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@Override
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@Override
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